Surface: Reel Life Collector's Edition

Surface: Reel Life Collector's Edition

Elephant Games · 2017 · Adventure, Casual, Hidden Object

PC
2 user reviews100% · 2
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$19.98
lowest tracked $2.99
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About Surface: Reel Life Collector's Edition

Elephant Games’ genre-pushing Surface series continues... this time, in Reel Life!

Your sister and her daughter, Jane, were enjoying a screening of an old movie, when one of the actors literally stepped off the screen! Now Jane is missing, and the building is crawling with strange plants and animals from the movie. You solve all the puzzles in your way and rush to the theater to find a way into the world of the film to save your niece. But once you do… you realize that the mystery - and the danger - is much deeper than you could have imagined. Can you escape before your adventure becomes a tragedy? Find out in Surface: Reel Life, a thrilling Hidden Object Puzzle Adventure game!

This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. The Collector’s Edition includes:

Release Andrew Light from Cinecity in the bonus game.
Collect flowers to visit the secret room for extra prizes.
Win awards for your greatest achievements.
Use the available Strategy Guide.
Soundtracks, screen savers, wallpapers, and concept art.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended May 27, 2020
After the other 3 of the Surface series I've played, this came as a bit of a disappointment. It's still a fairly good HoG, and I'm still recommending it as such, but there's an undefinable lack of... something... in this one compared to the others. Here's a quick brain-dump of some of my thoughts: - Compared to the others in the series, it seems very linear. Although you sometimes have quite a few items in your inventory, it's usually the case that only one ever does anything at any given time. The other games somehow seem to mask things so that there [i]always[/i] seems to be plenty to do. In GoG, I frequently (i.e. almost the whole time) was road blocked because a single specific task had to be done to proceed. - Seemed like less variation in the activities you do. In Pantheon there was always something new and different turning up. Here it's the same 'Use item A on location B to do C' or generic HoP D. There were one or two nice moments, but overall the whole thing felt decidedly cookie-cutter. - Far less plausible. The premise is no less realistic than the other games. Yet somehow those seemed to obey a general principle of logical cause and effect. Here you can, for insta…
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