

Temporal Titans
Lost Tower Games · 2026 · Tower Defense, Strategy, Time Manipulation, Mechs, Top-Down
PC
Positive95% · 44
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Screenshots
About Temporal Titans
Aboard the great airships reside the last of humanity, survivors of the Grell war that still rages across the earth. Deploy to the surface with Time-Walker mechs, capable of manipulating time in combat, to defend your salvage teams. Gather equipment, supplies, and survivors from the ruined surface. Upgrade, improve, and maybe one day, find the key to revert the apocalypse.
Key Features
- Send mechs back in time, creating duplicate defenders
- Unique mid-combat mech actions (movement and combat abilities)
- Mech upgrades and customization
- Unique mech pilots
- Upgradable turrets
- Support turrets, drones, and more
- Destructible environments
- Dynamic battlefields with elevation, multiple paths, and more
Rewind and Rethink
- When facing overwhelming swarms, send your mechs back in time to even the odds.
- When sending a mech to the past, you have the chance to play the wave again, but this time you will have a duplicate mech.
- If you need more help, send another mech back to that same point.
Classic Tower-Defense Gameplay
- Defend your salvage team from the Krell as you scavenge the ruins of a lost earth.
- Deploy turrets and position your mechs to hold back the swarms.
- When space is limited, upgrade your defenses to pack a harder punch.
Tower Defense with Tactics
- Reposition mechs in the middle of combat for strategic advantage
- Melee-focused mechs can defend roadways and slow enemies they engage.
- Mechs with jump-jets can quickly traverse the battlefield and jump to elevated areas that increase their line of sight.
Mech Abilities
- A mech’s loadout grants it passive and active combat abilities.
- Demolish a structure with a gravity hammer to make more room for your defenses.
- Construct a platform, then use a mech’s jump-jets to give him the high ground.
- Use the autocannon’s “Bulletstorm” ability to unleash a hail of rounds in a pinch.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Great twist to a tower defense, hero unit mech game. Can't beat the wave? Go back in time and preserve the damage done to the enemy boss and gain the benefit of the time traveling unit. There are several mission types that keep it fresh and a few other neat level-specific mechanics that I've really enjoyed. This is a really enjoyable early access title. Very playable with relatively few bugs. I didn't encounter anything game-breaking in the 6 hours I've played so far. I'd love a few more visual cues in the game, showing boundaries, pathing, selected units. While the turret and mech target selection is quite good, I'd like to see an option to let you prioritize an enemy target. This feature already works well for one of the mech's and the ability to shoot a specific target, I'd like to see it expanded to give more nuanced control over the defense. I'd also like to see more hotkeys including the ability to assign custom hotkeys to actions or units. I'd like a little more explanation around the economy of selling turrets mid-mission and/or the ability to reposition them for a cost. I'm really pleased so far and can't wait for future updates. So far I'd consider this good value for…3 found this helpful
[h2]TLDR:[/h2] [b]This game oozes with style and has an interesting idea behind it. There are some major issues, notably the QOL and amount of content. But I chalk it up more to it being early access more than anything else. I would 100% recommend it to TD fans.[/b] I have 2 sets of suggestions, one that don’t really alter the major design of the game, and some extra that are more out there at the end. Here's the basic suggestions: The biggest issue for me is the QOL, specifically the lack of information the game provides. I have no idea what the enemies are, what they do, their stats or where they are coming from. The game conveys hints to their features visually which i like but im not 100% on the information. I think a way to see the HP, DPS, and resistances in real time would be great. Another key piece of info on the enemies is where they are going to come from. Take the popular TD [i]“kingdom rush” [/i] as a reference. It shows before the wave what's coming, and shows visual hints on what the future waves will look like. I appreciate that the time travel mechanic does compensate for this somewhat. A better tell of what enemies will be in the level before the starting t…1 found this helpful
Just a little differnt from a typical TD game enough to make it interesting. I enjoyed the first play through but with the lack of variety in some aspects I don't see myself playing though it a second time.
Core gameplay loop is fun, the turning back time is an interesting quirk. Overall it's a good game and worth it for the price and I love to support a solo dev but it could use some QOL changes Some things I'd suggest: This game desperately needs a damage meter/tracker of some kind, it's impossible to know what towers are working and what are not in your build Why does your mech only let you select to break buildings when next to them? Can't see the cost either. Should at least be able to click it from that screen and see the cost of all buildings instead of having to run around the map, it's really clunky as is. There are a lot of mechanics that require you to clunkily move the mechs around the map It would also be great if you could change the difficulty during the run
This is great! It's a tower defense game and you control a couple of customizable mobile mechs as well. You can upgrade your towers, mechs and/or pilots between missions. It's got some Command and Conquer vibes and a rewind time travel mechanic that you need to use to help with waves that are too strong otherwise. It's in EA right now but from what I've seen so far, this feels like a full game already and worth the buy especially if you like the tower defense genre.
Cool game.
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