

Terra Randoma
Deniz K. · 2024 · Turn-Based, Open World, Traditional Roguelike, Sandbox, Procedural Generation
PC
Very Positive88% · 145
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About Terra Randoma

Terra Randoma is a turn-based tactical roguelike RPG. The game is bringing a modern touch to the authentic roguelike experience. Your character is a new comer to a procedurally generated island full of dungeons, quests, curiosities and adventure. Once you step foot on the island, you decide where to go on this open world and meet challenges along the way.
The enemies are varied and require different tactics to deal with. The encounters, quests, loots, battlefields, dungeons are all random. The settlements prosper, live on, or decline, and your actions have an effect on them directly or indirectly.
You will fight your way through your own emergent story, and gain experience, gold and fame, while you discover the ancient evils that threaten the island.

- Procedurally generated open world
- Four different map creation options: landmass, moderate, fragmented, archipelago
- Create large maps for epic games
- Turn-based tactical combat system in an authentic roguelike fashion
- Procedurally generating the quests, items, NPCs, battlemaps and dungeons
- Potion crafting
- Cooking
- Fishing
- 40 enemy types with three or four tiers each, totaling to 120+ enemies, including the Furious Fungus, Ratman Claw Master and Phantom Sailors
- Influence the world with your actions. You can help the settlements to prosper and survive through crisis.
- 51 Talent Stones including Spectral Scream, Fire Ball, Whirlwind Attack, Tornado Kick, Push etc.
- 16 general Skills like wilderness survival, two-handed, speechcraft etc.
- Full freedom in character development. Every character can use and upgrade every talent stone and every skill.
- Procedurally generated equipment with prefix and suffixes. There are also hand crafted unique items.
- A main quest chain with a big boss at the end. There are also quests you can take from taverns, Adventurer's Guild and Artisan's Keep.
- Not just dungeon crawling but also wilderness crawling.
- Lots of overworld incidents that makes wandering the world fun.
- Camping, hunting and foraging
- Gain reputation with towns and also two different factions (Adventurer's Guild, Artisan's Keep)
- Hunger, day/night cycle, rain
- You can turn into a wolf, bear and bat.
- You can control rain.
- Highly accessible interface
- Table-top aesthetics
- Optional Permadeath and difficulty levels

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Terra Randoma is a turn-based roguelike RPG that thrives on unpredictability, player agency, and systems-driven storytelling. Developed and published by Deniz K., the game presents itself modestly at first, with a simple visual style and an unassuming interface, but it quickly reveals a dense web of mechanics and interactions that reward patience and experimentation. Rather than guiding the player through a tightly scripted narrative, Terra Randoma focuses on creating a world where stories emerge naturally through exploration, combat decisions, and the consequences of chance. The foundation of the experience lies in its procedurally generated world. Each new game drops the player onto a freshly created island, complete with its own geography, settlements, dungeons, and points of interest. These worlds can vary significantly in layout and scale, encouraging multiple playthroughs and ensuring that familiarity never turns into predictability. Exploration feels purposeful, as traveling across the map can lead to unexpected discoveries, whether that’s a struggling town in need of help, a dangerous ruin hiding valuable loot, or a random encounter that spirals into a major turning point …3 found this helpful
This game is slept on. It's one of my favorite games and highly recommended.2 found this helpful
This game is really bad. It is near impossible to achieve 100% completion in the collection log. Don't know if the game isn't finished but once you beat the game there is no solid source to get the remaining half the collection log. I for the very rare occasion cheated the final achievements because even if I put 300 hours in the game I don't think I would ever get those broken achievements to pop. Most collections come from the quest in the game but once the story is over good luck getting the rest. There is no grace in the game that gives you undiscovered items more ..there is nothing. It doesn't make any sense.1 found this helpful
it is a nice game overall. but after few hours of gameplay you start to understand how it works, what game can actually provide you. it is not hard-suffering like some rogue's tale, or a bunch of other roguelike dungeon crawlers. but the bad news - capabilities that you have in the game are quite short. I initially was hoping that the game will grow wider and deeper, but seems like Dev have other plans and for another game of his. well, I left sincere review, bought the game, so my job is done here. hope Dev will someday return to the game and will grow much more meat on it.
Very cool, but feels a bit repeatable. Expect some small bugs especially in UI as it is indie game. Overall I am satisfied more than enough. Recommending for small walkthroughs
Compelling. It keeps drawing me back. Graphics are functional but not unappealing. Fun game. Sequel or DLC are instabuy.
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