The Doors of Trithius

The Doors of Trithius

Jake Donkersgoed · 2021 · Simulation, Open World, Traditional Roguelike, Roguelike, Procedural Generation

PC
Very Positive94% · 940
Best price
$14.99
lowest tracked $10.49
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Standard Edition · Steam
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About The Doors of Trithius

The Doors of Trithius combines classic roguelike ruthlessness with the freedom and depth of an expansive, open-world RPG.Explore a vast, procedurally generated world that doesn't hold your hand. Here you'll need all your skill and strategic prowess to overcome the ancient dungeons, faction armies, and wandering behemoths found in the unpredictable and mysterious realm of Enalia.
  • Random Generation: Each adventure is unique as towns, dungeons, and the world map are newly generated on every playthrough.
  • Exploration: Navigate a vast, dangerous world where survival is key. Establish campsites, forage for sustenance, and manage your weariness to endure the wilderness. Every tile on the world map can be explored and persists across time.
  • Warring Factions: As factions war for territory, regions on the world map evolve. These conflicts impact a region's prosperity, affecting available goods and quests in its settlements. Join battles to influence the outcome.
  • Varied Enemy Types: Over 100 unique enemy types with customized AI challenge your skills and adaptability.
  • Challenging Dungeons: Test your mettle against 8 unique dungeon types, each with custom layouts and room types, including castles, caves, fortresses, hideouts, and temples.
  • Turn-Based Combat: Our tick-based time system brings a fresh twist to turn-based combat. Turn priority hinges on your movement, weapon speed, and action speed, emphasizing the importance of tactical decisions.
  • Combat Options: Customize your strategy with over 200 combat abilities, and 12 weapon skill types, each with a unique playstyle.
  • Dungeon Events: The world is brimming with life and at times, special events can trigger in dungeons requiring quick thinking and perhaps, eyes in the back of your head!
  • Skills: Experience 14 non-combat skills such as Medicine, Alchemy, Quartermastery, Athletics, and Reading. Level skills through use and strategic focus point allocation, unlocking abilities and passives to tailor your character to your playstyle.
  • Expansive Loot: Hundreds of items including potions, armor, recipes, and in-game readable lore books. Stumble upon rare enchantments or learn to enchant your items yourself.
  • Questing: Complete quests for rewards and to increase your reputation among the locals, unlocking exclusive benefits. On top of the hand-designed quests, towns and cities generate dynamic quests based on NPC roles in each town.
  • In-Depth Crafting: Craft food, potions and medicine; upgrade and maintain your armor with salvaged materials. Enhance your crafting skills by purchasing or finding recipe scrolls.
  • Character Customization: Shape your character's destiny with 7 background choices and over 30 starting traits.


FAQ


How long does it take to complete the game?
The game already contains substantial content. It typically takes 20–30 hours to win, with much more to explore beyond that.

Does the game use AI art?
All game art, sounds, and music are created by human artists.

How often does the game update?
We update regularly, with most updates landing about once a month. The game has already seen dozens of major updates with much more to come.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jul 10, 2026
Even in this unfinished state, this game is already worth the price and the time. Bravo to the creator. I went in blind and was able to figure things out intuitively as I went. I'm a notorious min-maxer/survivalist in these types of game and look for the fastest way to break things, and even after an underwhelming start as a hunter I was able to course correct within the same save without losing anything. Yes, all this time is from one playthrough where I proceeded to break everything and have a pretty fun time doing so. Regardless of how you start the game, the path to all styles and trees are (eventually) available. I soon realized archery is pretty weak, so I pivoted to 2H weaponry and proceeded to roll the rest of the game once I unlocked all the martial skill trees. I ended the run at level 57 having achieved relative martial immortality with full attunement to Nature magic. The worst part of my final build was that I did so much AoE martial damage that my pets were kind of always getting murdered by friendly fire. I mean, am I supposed to just NOT use Arcing Blade on CD? Pssha. My pets know who I am. My only gripes with the game are fairly minor, but I'll list them in c…
2 found this helpful
Recommended Jul 15, 2026
This is good. This is very very good. I can see why it's still in early access, but slap a permadeath mode on this and an adjustable economy/difficulty level and the bones of this game are looking brilliant.
1 found this helpful
Recommended Jul 5, 2026
What a gem, still in earaly access, which the few negative reviews I read seemed to have forgotten. Gameplay is fun, difficulty is adjustable, and even in early access it has kept me playing after finishing the main central plot. I can se myself playing this a bunch just to try out new builds.
1 found this helpful
Recommended Jul 19, 2026
It's like a way better version of Stoneshard that actually respects your time.
Recommended Jul 10, 2026
Some things that we take for granted today is not included in this title, like how picking a magic-using starting proffesion does not provide spells instantly but rather you have to go poking through some menus to spend points for those skills to develop. It is not actually convoluted or complex, it's just that the game does not make it fully intuitive - Anyone who is a little curious and pokes around in the different options and actually reads will be just fine. It is rather easy to accidentally mess things up with the input, at least for someone like me who's impatient at times and give movement orders where your character loyally steps into the pool of hellfire it just vanquished it's enemies with. But it's generally been a rewarding experience, lots of proffesions to learn, nothing that seems to limit what one can obtain and to be enjoyed at ones own pace. Ignore the quests, start life as a herbalist and buy a house after many a year picking natures bounty if you so desire. Well constructed and perfectly functional, just not as QoL-controlled as many modern variants of this game tends to be so, especially with pathing across dangers - Though I doubt that is a dealbr…
Recommended Jul 8, 2026
It starts really hard and you are at the mercy of RNG and whatever equipment you rolled in the beginning. Over time, you become well-geared and are able to take on harder enemies and do bigger dungeons. So far, very fun. There's also multiple settlements and factions that you are trying to protect from nearby dungeons.

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