

Tevris
Vice Age · 2017 · Action, Indie, Casual, VR, Retro
PC
2 user reviews0% · 2
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About Tevris
Classic tetromino game in VR.
One of the most awaited puzzle classics to be played with motion controls.
Cute blocks, vivid colors, high scores, MEGA-mode and more to come.
Features:
- Motion gestures controls
- Keyboard support (for hardcore players or party coop game)
- Classic mechanics
- Nice minimalistic graphics
- Highscores and leaderboard
- Extra modes
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I bought a Gameboy in the early 90's sometime when it was released in Australia. It came with Tetris and I played it a lot until I got one of those cartridges that held a pile of games from someone whose father worked in Japan. Tetris on the Gameboy was fun, addictive and cool. Tetris 27 years or so later in VR sucks arse, it's not fun, it's not addictive and it's certainly not worth 13 ♥♥♥♥♥♥♥ dollars. Jesus, people complain about FO4 VR costing $60, this is what you get from indie devs for $13. Yeah 100 or so hours in FO4 VR for $60 or 20 minutes of boredom for $13. ♥♥♥♥ you if you complain about paying AAA price for an AAA game without it this is what we are left with. Overpriced tech demos with no interest in playing. Lucky I got it in a bundle though and I still feel cheated.14 found this helpful
Tevris is a ripoff of Tetris (copyright 1984, Alexey Pajitnov). The only innovation here is that it's a (badly made) VR version (hence the name, teVRis). Apart from being VR exclusive, there's no other differentiation from the product, so we can just cross our fingers and hope the developer gets sued. Copyright infringement is no laughing matter, and it does a grave disservice to the gaming industry. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy minimalist/untextured low-polygon "retro" assets and visuals, making this look like a barely functional 3D game from the early 1990s. The lack of textures is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, and that's just another reas…4 found this helpful
I'm right on the fence about this one, because, on the plus side: It looks fine, it runs smooth, and it plays like Tetris is supposed to play. However, the motion controls can be finicky (I've tossed many a block down into the wrong columns by moving my hand just so slightly) and there isn't anything overly special about it - no background environment, music, and nothing to really take advantage of VR as a platform. Had this been the only VR Tetris games out there, it might've gotten my approval - however there's a 3D Tetris variant that fixes all of those negatives, and takes advantage of being in VR. With that other title available, I can't give this one a thumbs up. So, Thumbs: Down!
It's bad. Like, really bad.
God, just... no. Controls that spontaneously swap between totally unresponsive or hair trigger. 2 locked view modes, neither of which is even remotely comfortable. Seems to have been designed by people who have never ever used a VR set in their lives. Just horrible.
[h1]I hate to be harsh, but this is garbage.[/h1] I have no idea [b]WHY[/b] this would be in VR. VR adds nothing. You're playing Tetris simply with hand controls. You spin your hand to rotate the block, and lowering your hand drops the block. Which even that doesn't work anywhere reliably or consistently. I played a mere one game and in that, rotating my hand would instead sometimes make it drop, and lowering my hand would sometimes first cause it to shift left or right a row so that it now dropped in the wrong row. Ugh. Painful. [h1]Serioulsy no point in this game even [i]being[/i] in VR.[/h1]
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