

The Court Of Wanderers
Lennart Bours · 2024 · Puzzle, Open World, Adventure, Sokoban, Difficult
PC
Positive100% · 23
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About The Court Of Wanderers
Explore a world where the unknown hides behind every door. Wander, think, solve, and enjoy as the impossible becomes possible.



Features
- A puzzle game that revolves about moving blocks
Rotate blocks into new configurations, push blocks through newly crated paths, and slot rising blocks carefully into place. - Tightly designed and fair puzzles
Every puzzle explores an idea. Discover how the puzzle mechanics combine and interact in surprising ways. The numerous puzzles are quick to solve, if you know how... - Deceptively simple looking
While the art-style is simple, the puzzles are not! The game is approachable but things might get tricky as the depths of the mechanics are explored. - Challenging and accessible
No feats of timing, quick reactions or dexterity are required, just insight. Unlimited undo and reset make a mistake easily reverted. The game offers plenty of challenging conundrums, but due to its non-linear nature you can always explore somewhere else, and return later with a fresh perspective.

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is a wonderful little puzzle game. My first impression was rather mid: I did not think that the mechanics that had been introduced could produce interesting or challenging puzzles. Boy, was I wrong! The puzzles get extremely fun and clever as you progress. The game is hard, but it never reaches the fiendish difficulty of, say, Maxwell's Puzzling Demon. You can expect to 100% this game in about 10-20 hours. One caveat: the game is *not* open-world as advertised: what they mean is that there is no level select, and you just walk from puzzle to puzzle.
what a great game, incredible puzzles. If I had to choose my favorite level, I would say "The Atlas", for me it was the biggest 'aha moment' in the game, got stuck there for quite a long time.
A lovely sokoban game! It follows the usual model of having one primary mechanic (rectangles that rotate around activation squares) and a small number of supporting objects that have complex emergent interactions. The game's hub worlds each contains a few lobbies, each with several puzzles loosely themed around similar kind of object interactions. There are also sometimes small puzzles embedded directly within the lobbies. I found the puzzles very crisp and clever! Compared to other sokobans, I'd say this game is light on arranging objects in tight spaces; the focus is on configuring movable objects so that they can rotate to the right place, and on setting up unusual and interesting interactions. I'd say the puzzles are about medium difficulty. I like the simple but readable art style. The verticality of the design stands out to me; the puzzles and hub areas often have objects at different heights, and many of the puzzles involve climbing up or back down again. I still have some late-game puzzles to finish! Reviewing now to boost the game during the current thinky game showcase. Would definitely recommend!
Nice and tidy puzzle game, explores its mechanics well. I found the difficulty curve well managed, and puzzles that seemed obtuse to me at a given time usually clicked later (in-game and/or out of game time). Some solves are very satisfying to figure out ! Good pick for anyone loving hard (but clearly not impossible) puzzle game :)
A tricky Sokoban-like. The rotation mechanics are interesting and take some wrapping your brain around.
Great puzzle game with some mechanics capable of ballooning in complexity with seemingly-simple setups. This one does get very challenging at the end. Often times, the hardest part isn't reaching the goal, but doing so in a way that lets you make your way back out of the level. I did end up caving to look up a couple solutions in the end, though the solutions ended up being perfectly fair within the established mechanics. Overall, this definitely holds its own among the Thinky Games universe.
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