

An Architect's Adventure
maou · March 25, 2023 · Sokoban, Puzzle, Logic, 3D, Casual
Buy An Architect's Adventure from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy An Architect's Adventure — official stores
An Architect's Adventure price by region
An Architect's Adventure costs $6.29 in Georgia (USD), £8.50 in the United Kingdom, €9.75 in Europe (EUR), $9.99 in the United States, CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł45.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.29 | $6.29 | — | 1 | |
| £8.50 | £8.50 | — | 1 | |
| €9.75 | €9.75 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| R$32.99 | R$32.99 | — | 1 | |
| zł45.99 | zł45.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About An Architect's Adventure
This is a 3D Sokoban puzzle game.
About 130 hand-craft puzzles.
Features:
-A lot of contructing-based puzzle-solving experience.
-Each time you pass a level, a block will be generated on the big map, allowing you to build a bridge to reach new level areas.
-Each level contains only one key insight. Refuse complex sokoban shuffles.
-Playable hint system, get inspired to solve puzzles through mini-levels.
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An Architect's Adventure — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
An Architect's Adventure is a challenging 3D block-pushing puzzle game that most players praise for its well-designed levels, clever mechanics, and thoughtful hint system, though some feel it doesn't quite reach the heights of Stephen's Sausage Roll despite similar ambitions. The minimalist visuals belie genuinely complex spatial reasoning puzzles with optional content and meta-challenges, making it appealing to fans of demanding puzzle games who appreciate intricate mechanical exploration.
An Architect's Adventure is a visually simple, but deceptively difficult puzzle game with Sokoban rules. You move around blocks which get glued together when you touch another block, forming shapes. This, combined with some other rules, leads to 100+ difficult puzzles, though many of which are optional. There are even optional trophies in the overworld which you can try to reach by combining the blocks which appear after solving puzzles in the individual levels. That way, you can also reach other puzzle areas. If you make a mistake, it's easy to undo and some levels also have an optional insight level which tells you (in a roundabout way) how you might be able to solve the puzzle. The soundtrack is repetitive, but it's chill enough that it's not a bother. The game introduces several different mechanics and stays very challenging. I didn't solve all the puzzles as I'm not smart enough, but I did make it to the ending at least, which was a pretty good challenge. If you don't mind the simple visuals and enjoy difficult puzzle games with some optional content, An Architect's Adventure is a good addition to the collection!2 found this helpful
I actually enjoyed my time with An Architect's Adventure, but that's because I explicitly wanted to improve my ability to visualize complex structures, and I definitely got some good practice in this regard. This game is all about imagining up 3D structures of blocks that can be pushed around to solve puzzles, typically by bridging across gaps. From the Steam store page, it is clearly trying to be a Stephen's Sausage Roll-like, but unfortunately, like many of the other sausage-likes out there, it falls quite short. None of the mechanics are super stand out, and they don't feel like they are explored to their absolute maximum the same way as in SSR. So, I can only recommend to those who have run out of other great puzzle games to play, or to those who want to improve their ability to imagine complex shapes. There are actually quite a few of good things about this game: Like Bean and Nothingness, the goal-state of each level is extremely simple: move the character onto the space marked with an X. The game's description says "Refuse complex sokoban shuffles", which is definitely true. A game that looks like this could have been sokoban hell but in fact all the levels are hyper-focu…1 found this helpful
A very well-made puzzle game that a fan of Stephens Sausage Roll will appreciate. Although, comparing the two, I still think the mechanism discovery in Stephens Sausage Roll is more interesting. Still, this game has its own character and each puzzle is very well designed and no filler. The only negative point I can think of is that some of the "gain insight" level are too obvious and I feel almost like cheating when checking these hints while some of them are too obscure and not so helpful. Anyway, just nitpicking, highly recommended anyway!
Amazing game! Stephen's Sausage Roll level of excellence.
Look past the basic graphics - While no game has yet come close to rivalling Stephen's Sausage Roll for 3D sokoban design, but this one might come the closest. The central gimmick of building custom spatial tools out of stick blocks is well-founded and well-developed, and i liked it enough to persevere to 100%. Features some fun meta-puzzles and the excellent Gain Insight hint system which I'm happy to see more games start to pick up.
This is a AAA puzzle game - compact levels, no unneeded parts, mechanics are deeply explored, levels (except intro to new mechancis) range from hard to extremely hard, overworld puzzles present, etc. You can safely expect a quality of Sausage roll/Monster's expedition from this game. Wonder if Draknek gonna notice this dev and pull him in.
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