

The First Million
Sonderland · 2026 · Roguelike Deckbuilder, Incremental, Capitalism, Management, Strategy
PC
Mostly Positive76% · 90
This game is free to play. Get it on Steam →
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About The First Million
THE FIRST MILLION takes the endlessly satisfying feeling of making numbers go up from idle games and fuses it with the strategic depth and replayability of roguelike deckbuilders.As they say, THE FIRST MILLION is the hardest — you cannot win this game on the first try. But you will get closer with every try as you constantly unlock new cards and upgrades and discover one game-breaking strategy after another.THE FIRST MILLION keeps you thinking outside the box and playing the game in different ways with dozens of diverse challenges, which you will need to complete to unlock the best cards and upgrades.If you're familiar with deckbuilders, you might beat the first difficulty level in a couple of hours. To complete all difficulties and challenges, you will need at least 15-20 hours. And you can endlessly enjoy a daily mode where you compete with other players to see who can make the most money with a fixed set of cards every day.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A booklet of supped money with a grooving inflation to progress.
RecommendedPlayed 10.0 hours (all achievements unlocked)This is an idle card game where players earn silver/gold coins to unlock cards, and use different card combinations and buffs to reach a million or even ten million within a time limit. Each run takes about 20–40 minutes. Thank goodness for the 5x speed option — without it, I don't know how much longer this would've taken. Even at 5x speed the entire time, it still took me 10 hours to 100% it. I've currently got all achievements and unlocked every single card.The game is pretty novel — at least, it's the first time I've seen this kind of concept. Lots of strategic depth in terms of card combinations and build variety.Here's my feedback though:Since both the time limit and stack count can be increased, why not add a research-type card that increases hand size? That feels like a natural addition. Also, I think an endless mode with no time limit would be great.And about the upgrade system — that so-called "exclusive membership" feels completely useless. It reduces time limit by 20% and increases card speed by 20%, which essentially cancels each other out. The only real benefit is the starting $100 balance. If it weren't for that …
Very nice game! Do not expect to win in your first games, because you need a bit of meta-progress first.
Quite a fun little game for the price, has me coming back.
Very cool concept, hard to go away from "one more run". I would say its pretty hard for me, but im keep trying
I enjoyed the game until I won. Then the game nerfed the strategy I was using by 20% until I play a different strategy. While the idea of needing to have two different strategies is not the end of the world. The fact that the game forces it kinda ruined the fun. You find a build and perfect it after multiple runs then it wins you a run after all that work. Instead of being able to test it again, you are immediately punished by the game for winning until you do it again but different.
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