

The Mirum
Arbatskii Anatolii · 2019 · Puzzle, Escape Room, First-Person, Adventure, Fantasy
PC
Mostly Positive70% · 20
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About The Mirum
This is a first person puzzle game.
A mad mage has created his own pocket dimension and imprisoned people in it to absorb their mental powers. A lonely seeker tries to return to his native reality, but to do so he must solve the tricky puzzles.
You will have to solve various puzzles in 3D space playing from the first-person perspective. There are no combat in the game, relax and solve the puzzles.
Story
A mad mage has created his own pocket dimension and imprisoned people in it to absorb their mental powers. A lonely seeker tries to return to his native reality, but to do so he must solve the tricky puzzles.
Gameplay
You will have to solve various puzzles in 3D space playing from the first-person perspective. There are no combat in the game, relax and solve the puzzles.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[b][u]THE STORY[/u][/b] You're trapped in a world called "Mirum", but there's no explanation of how you got there. You find clues here and there that tell you the basic story, which is that people here are immortal. They neither age, nor die. They do tend to go insane, though. The people have split into two groups. One group likes being immortal and wants to stay here, and the other group hates it and wants to find their way back to their own world where they can go back to their normal lives. However, you will never meet any of these people. You will be quite lonely in Mirum. [b][u]GAMEPLAY[/u][/b] This game is basically a Walking Sim with hard puzzles and very few hints. There are 4 areas to explore, and you have to find your way out of each one in order to go to the next one. Every time you go to another area, the game automatically saves, providing a checkpoint. Make sure you're ready before you leave an area, because once you leave there is no going back. There are also no manual saves, just these few checkpoints. When you quit the game in an area, next time to play you will start over at the last checkpoint, which was at the beginning of that area. There's no c…4 found this helpful
I do not remember how I encountered this game but I liked it a lot. In Mirum, you play as a human (I guess) trapped in the eponymous miniature world along with other people. It is not clear how or why you ended up there but one thing is clear: you cannot die. In fact, every time you are killed, you respawn in the main city of MIrum. I found it clever that the game takes a common videogame concept and turns it into an existential question. Mirum's citizens are divided into two camps, the pro-immortality Priests, who want to stay in Mirum and worship its creator, and the anti-immortality Seekers, who want to escape and live a mortal life. There is more background on the world scattered around the game's levels, which is neither presented perfectly nor I understood it fully, but I greatly appreciated the creator's effort to provide it, as well as his obvious zeal for the story. So, how will you escape Mirum? With some trekking, some magical artifacts.. and solving puzzles of course! There is no clear explanation for the in-game appearance of the puzzles but they are fun and the main reason to play Mirum. Mirum is a first person puzzle game and its puzzles are mostly logic-based, like…3 found this helpful
Obscure puzzle game1 found this helpful
Frustrating that the progress can't be saved. Also it has been almost 5 days stuck with the code of the 4 cells. have tried many combinations no luck. can proceed next. see numbers 15 and 20. any help?
This is a good puzzle game with a very strange story. If you prefer casual puzzle games (like me) over hardcore puzzle games, don't be put off by the comments! It's really not as hard as they're making it sound. There is one part where everyone, myself included, gets stuck (the first statue puzzle in the sewers), but it's not the difficulty of the puzzle that's hard, it's figuring out where the sequence begins. Once you know that, it's just another average puzzle. All the other puzzles just require simple logic or solving fairly easy riddles. The music in the Ghost Coast section is very nice. I really enjoyed that. I also really appreciate the speed at which you can speed walk. You're able to run from one place to the next rather than slowly plodding along. In a couple areas where you need to cover a little distance, this is extremely useful. So this is definitely a fantasy puzzle game rather than a walking simulator. I also love that, even though the game has been out for a couple years, the dev is still actively involved in answering questions, responding to comments, and is thinking about adding a patch to the game. He's also very friendly. Everything works as it should,…
Too many buggy areas.
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