

The Sushi House
Noirbit · 2025 · 3D Platformer, Stealth, Life Sim, Dark, First-Person
PC
Very Positive81% · 99 📉 Recent reviews down 70%
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About The Sushi House
『The Sushi House』is a first-person, story-driven game set in an ordinary sushi restaurant.In the midst of familiar routines and a quiet atmosphere, a subtle sense of unease begins to creep in.
A Part-Time Job Begins
You start your new part-time job at the sushi house.A co-worker shows you the ropes, and you spend your day preparing sushi, cleaning the floor, and managing the shop.At first, everything seems normal. But as you go about your daily tasks,a strange feeling begins to settle in—like something isn’t quite right.And slowly, that feeling draws you deeper into the mystery of the place.Key Features
- First-person, immersive gameplay
- Realistic sushi-making and shop management systems
- A quiet, unsettling atmosphere that gradually intensifies
- Interactive dialogue and narrative-driven storytelling
- A short but impactful experience (approximately 2 hours)
Recommended Play Environment
- Headphones or earphones strongly recommended
Disclaimer
This game is a work of fiction and has no relation to any real companies, brands, or trademarks.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The Sushi House, developed and published by Noirbit, is a short-form psychological horror experience that builds its identity around subtlety, routine, and a steadily growing sense of unease. Rather than relying on conventional horror techniques like constant jump scares or overt threats, it draws tension from familiarity—placing players in a grounded, everyday setting and slowly distorting it until something feels deeply wrong. The result is a focused and atmospheric experience that lingers more through mood than spectacle. The premise is deliberately simple. You step into the role of a new employee working at a small sushi restaurant, tasked with performing ordinary duties such as preparing food, cleaning, and maintaining the workspace. At first, the game leans heavily into these routine actions, establishing a rhythm that feels almost meditative. This sense of normalcy is crucial, as it creates a baseline that makes even the smallest deviations feel significant. As the shifts progress, subtle irregularities begin to appear—changes in lighting, unusual sounds, and small environmental details that hint at something unsettling beneath the surface. Gameplay is built around these r…1 found this helpful
GAME WAS BORING AS ♥♥♥ AND ONCE IT GOT TO HORROR PART THEN IT BECAME SOMEHOW DUMBER. THE PEOPLE WHO LEFT POSITIVE REVIEWS ARE LIARS, SIMPLE MINDED, AND SHOULD LOSE THEIR RIGHT TO VOTE.1 found this helpful
There were some things that went in and out (e.g. the objectives and the elevator inconsistencies), yet I believe that this game was moderately goated.
I liked it, until it got weird......would love a non horror version.
8/10. Story was good, but was able to catch onto the plot rather early. Sushi sim moments were stressful, but fun. Game was overall pretty good, wahoo!
I actually really enjoyed the game! https://youtu.be/Pc9KsFRVYLM
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