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Screenshots
About The Worm
The Worm is a game that mixes the classic with innovation!
The protagonist is “the worm”, he stretches every time you turn on the blocks below and he can not touch his body with his head.
With the button ‘turbo / god mode‘ the worm rushes impulsively and can destroy enemies!
The mazes are always random and unpredictable because they are procedurally generated.
The goal is to tap more blocks as possible to pass the levels!
Good fun!
The goal is to drive the worm through random mazes to reach more 'save points' as possible.
After turning a box the worm stretches, creating the dynamics of the classic games like “Snake” !!!
Of course the worm can not touch the body with the head, otherwise it will be GAME OVER !!
Game Features:
Multiple maps!
There are four types of randomly generated maps:
– Labyrinth normal: classic labyrinth without walls
– Labyrinth with walls: maze with walls that prevent the fall of the worm.
– Caves normal: caverns map without walls
– Caves with walls: caves map with walls that prevent the fall of the worm.
Persistent maps!
Was improved the storage of the current game, with the preservation of the map for a level failed.
Enemies
Enemies follow the main character moving and jumping.
There are TEN enemy types, with different characteristics and speed.
The more advanced enemies can not be killed by jumping on them.
Bonuses
Bonuses are spherical objects placed randomly on the maze.
They can be moved and are deadly for the enemies.
Unlimited levels
The game is practically infinite, the number of levels is unlimited and therefore the real challenge is to fill as many blocks as possible to become a legend.
Multiple cameras
In the game you can select various types of cameras:
– Normal (the camera gently follows the movements close the protagonist)
– Map (the camera is fixed from above)
– Dynamic map (the camera is at the top and follows the rotations of the protagonist)
– Dynamic (the camera follows the protagonist in the third person, with the view from below)
Multiple game modes
You can select various game options, including the camera, game difficulty levels, the number of enemies and their speed.
All this to offer an even richer gameplay.
Full game statistics
The game saves the complete statistics of the game in progress, including the score, time played, enemies destroyed, blocks filled, jumps, levels completed, levels failed etc.
In this way, lovers of statistics will have even more pleasure in playing.
Full game rankings
The game will store up to 100 high scores with its partial statistics.
This will make real the challenge to become a legend !!
Full procedural generation, exploration and discovery
Each level is generated procedurally with the algorithm of construction of random ‘Dungeon’.
Even the main character, enemies, blocks and everything are placed and constructed randomly.
In this way, the game is always unpredictable and dynamics are always unknown.
Fight and strategy
In each level there are the bases from which the enemies will appear.
These enemies will follow you to kill you.
This way to overcome the levels you’ll also face fierce fighting from enemy waves.
Incremental difficulty
With the advancement in the levels, these become ever larger and increasingly difficult mazes.
It also increases the number of enemies and the number of blocks present and to save.
In this way, with the advancement in the game becomes more difficult and challenging to become a
legend!
The protagonist is “the worm”, he stretches every time you turn on the blocks below and he can not touch his body with his head.
With the button ‘turbo / god mode‘ the worm rushes impulsively and can destroy enemies!
The mazes are always random and unpredictable because they are procedurally generated.
The goal is to tap more blocks as possible to pass the levels!
Good fun!
The goal is to drive the worm through random mazes to reach more 'save points' as possible.
After turning a box the worm stretches, creating the dynamics of the classic games like “Snake” !!!
Of course the worm can not touch the body with the head, otherwise it will be GAME OVER !!
Game Features:
Multiple maps!
There are four types of randomly generated maps:
– Labyrinth normal: classic labyrinth without walls
– Labyrinth with walls: maze with walls that prevent the fall of the worm.
– Caves normal: caverns map without walls
– Caves with walls: caves map with walls that prevent the fall of the worm.
Persistent maps!
Was improved the storage of the current game, with the preservation of the map for a level failed.
Enemies
Enemies follow the main character moving and jumping.
There are TEN enemy types, with different characteristics and speed.
The more advanced enemies can not be killed by jumping on them.
Bonuses
Bonuses are spherical objects placed randomly on the maze.
They can be moved and are deadly for the enemies.
Unlimited levels
The game is practically infinite, the number of levels is unlimited and therefore the real challenge is to fill as many blocks as possible to become a legend.
Multiple cameras
In the game you can select various types of cameras:
– Normal (the camera gently follows the movements close the protagonist)
– Map (the camera is fixed from above)
– Dynamic map (the camera is at the top and follows the rotations of the protagonist)
– Dynamic (the camera follows the protagonist in the third person, with the view from below)
Multiple game modes
You can select various game options, including the camera, game difficulty levels, the number of enemies and their speed.
All this to offer an even richer gameplay.
Full game statistics
The game saves the complete statistics of the game in progress, including the score, time played, enemies destroyed, blocks filled, jumps, levels completed, levels failed etc.
In this way, lovers of statistics will have even more pleasure in playing.
Full game rankings
The game will store up to 100 high scores with its partial statistics.
This will make real the challenge to become a legend !!
Full procedural generation, exploration and discovery
Each level is generated procedurally with the algorithm of construction of random ‘Dungeon’.
Even the main character, enemies, blocks and everything are placed and constructed randomly.
In this way, the game is always unpredictable and dynamics are always unknown.
Fight and strategy
In each level there are the bases from which the enemies will appear.
These enemies will follow you to kill you.
This way to overcome the levels you’ll also face fierce fighting from enemy waves.
Incremental difficulty
With the advancement in the levels, these become ever larger and increasingly difficult mazes.
It also increases the number of enemies and the number of blocks present and to save.
In this way, with the advancement in the game becomes more difficult and challenging to become a
legend!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
ok for this game i give a thumbs down....its not all what it seems to be with the vidoes of it...glad i got it on sale...so yeah...its not great7 found this helpful
The game suffers from a subpar camera and cumbersome controls, making gameplay challenging at best. The objectives are vague, compounded by poorly designed levels that create an inconsistent difficulty curve. The Worm is a title that attempts to blend classic elements with innovative features. In this game, you control "the worm," which extends each time you activate the blocks beneath it, while avoiding contact between its head and body. By using the 'turbo / god mode' button, the worm can dash forward, allowing it to eliminate enemies in its path. The mazes are procedurally generated, ensuring that each playthrough is random and unpredictable. The primary objective is to tap as many blocks as possible to progress through the levels, providing an enjoyable experience. Players must navigate the worm through these ever-changing mazes to reach as many 'save points' as they can. Each time a block is turned, the worm stretches, reminiscent of classic games like “Snake.” However, players must be cautious, as touching the worm's body with its head results in a GAME OVER. Many believe the Nokia 3510 version was superior. Overall, I would rate this game poorly; it does not live up to t…1 found this helpful
https://youtu.be/Ji7quWU5ngc A weak camera and unintuitive controls makes playing this game difficult at best. Goals are unclear and worsen by unclear level creations generating an inconsistent difficulty ramp.1 found this helpful
The Nokia 3510 version was better1 found this helpful
This is the greatest game of all time
6/10
Community reviews
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