

Thistlemine
Thistlebro · 2024 · Adventure, Puzzle, RPG, Turn-Based Combat, Choices Matter
PC
Positive88% · 24
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About Thistlemine
ABOUT THE GAME
Thistlemine is a puzzle exploration RPG. You play as Noa, a low-ranking excavator, whose task is to navigate and clear out an Exclusion Zone.
The Miasma emitting from the Exclusion Zone is causing distortions in time and space, while simultaneously suffocating and mutating what little life remains in the region. Rumours of a powerful artifact have attracted many souls to its location. Not one has returned.
Inside the Exclusion Zone awaits a massive garden labyrinth, the mutated remains of those who have come before, and the guardian Anomalis who've made the land their home.
Noa is outnumbered and ill-equipped for the task, and the conditions for survival are unfair. Armed with the ability to repeat short windows of time, only through patience, persistence, and planning will she find a glimpse of victory.

THE EXCLUSION ZONE
Inside the Exclusion Zone is a number of disorienting and deceptive puzzles. There is a total of 7 major areas, each with many secrets to discover, and various combat encounters to overcome.
Depending on decisions made, resources used, or curiosity in solving areas in different ways, small variations may present themselves. These variations range from greater challenges, extra resources, additional story details, or knowledge of more efficient routes throughout the garden.

THE EXCAVATORS
As you navigate the Exclusion Zone, you will find members of the Excavation Corps. As they've spent too much time exposed to the Miasma, most of them are on the verge of death, or mutated beyond saving. However, some are still willing to help until their last breath.
Potential allies can be recruited into the party, or killed where they stand. The choice is yours.

THE ANOMALIS
Exclusion Zones are home to Miasma lifeforms known as Anomalis. They've taken the likeness of plants and flowers in this region.
During combat, Anomalis produce varying amounts of Miasma, limiting the amount of turns you have in any given battle. Combined with a diverse arsenal of lethal abilities and overwhelming numbers, defeating them is no easy task. There are over 40 unique encounters, many with multiple phases and subroute variations, all demanding a different strategy from the last.

THE ARTIFACTS
Defeating enemies will sometimes reward Artifacts. Artifacts provide anything from powerful buffs, permanent stat bonuses, new skills, or an active ability.
The stronger Anomalis specifically reward unique artifacts necessary to conquer the Exclusion Zone. These are complex in both function and in application, providing new combat strategies, skill synergies, and attack strings. Figuring out how to use them in each battle can feel like a puzzle in itself, especially in combination with various turn limits and different enemy groups.

ADDITIONAL MODES
Thistlemine comes with 3 modes: Standard Mode, Regimental Mode, and the Temporal Rift.
Standard Mode is the normal gameplay experience. Checkpoints are plenty, dialogue and choices are enabled, there are minimal consequence for losing, and you can progress at your own pace.
Regimental Mode serves as a time attack variation to Thistlemine's gameplay, encouraging strategies and routes to save both turns and time, with a limit of 2 hours to clear the game. Some adjustments have been made to save as many frames as possible. Though completely optional, it is the canonical Thistlemine experience.
The Temporal Rift is equivalent to a dev room. It is unlocked by default. Players can use it to experiment with various mechanics and to further optimize their routes. This mode will feature additional challenges and cut content in future updates.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
i killed so many women and children with my rock hammer4 found this helpful
"This Game is a Mind F*ck" was a Phrase that I said a lot during my Playthrough and it is not an Exaggeration, one moment you go through a door to see what's on the other side only to wind up in a completely different area when you try to go back through that same door, What happens when you go through the same door again? well congratulations you're now at the start of the maze. This game is Extremely Difficult and it will take you a while to figure out some of the puzzles and you will Die A LOT when fighting the actual enemies because they themselves are also Puzzles which is the main Charm of the Game, the Game also has a Fantastic soundtrack. a Major complaint that I have is that Trying to get the True Ending is extremely Frustrating to the point that it made me give up, the game has so many secrets to the point that I question what the hell the Dev was smoking while Making this game, The secrets are Honestly too hidden and the Game Doesn't give you enough hints to figure it out yourself, they say that Smashing your head against the wall until it works is an Option but that's honestly what you'll have to do to get the True Ending and I just Couldn't handle it, Not to mention th…2 found this helpful
Either the description of this game gave the wrong impression or the first 30 minutes does, because I was expecting puzzles like "find these items", "figure out who needs what", "navigate mazes using hints and context clues", etc. and not "understand the entire battle system through item and skill descriptions to figure out one of a very few number of ways to escape this battle alive" for ~10 consecutive battles. I was expecting an escape room and I got a kaizo experience for a pokemon clone whose mechanics haven't been explained. From what I've seen in the reviews, it looks like the game does open up after some time but considering the game's warning that you should be making numerous saves (presumably because of the consumable item softlocks mentioned in other reviews), that you may need to brute force your way through encounters to find a route to success, and how it's unclear that a given encounter may be possible considering some suboptimal item usage from several encounters prior I'm not really interested in continuing to find the other puzzles in the game that I'm actually interested in seeing. While I see the interest in a game experience like this this game doesn't seem …
Intense puzzle-solving (which sounds like an oxymoron, but is the best way to describe the gameplay in Thistlemine) mixed with excellent artwork and a lovely soundtrack.
Really unique puzzle game. the turn-based battles feel like they require a different strategy in every encounter and have just enough wiggle room to leave you wondering if you could save juuuust a few more precious ressources and still get by. I think the game is also very good at setting a strong oppressive mood: you're constantly lost, trying to find your way alone through endless nonsensical mazes, and when you do find your comrades, most of the time you'll be counting your bullets to see if you can put them down before they get to you first.
Overall an awesome experience I had playing this game. Thistlemine certainly is different from your traditional puzzle game, and mixing it with a turn-based combat system led to a game I enjoyed playing a lot, and still do. Originally offered this game to a friend, I decided to try it myself, to no regret. I highly recommend playing it if you're up to the challenge, struggling to find a way through the exclusion zone and its many dangers was awesome, and I'm still having a lot of fun trying to get the achievements and other content.
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