

Thousand Hells: The Underworld Heists
A Sharp · September 8, 2026 · RPG, Strategy, Mythology, Choices Matter, Simulation
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No store is currently selling Thousand Hells: The Underworld Heists. It released on September 8, 2026 and was developed by A Sharp. We keep tracking it across every store we cover, so set an alert below and you will know the moment it is on sale again.
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About Thousand Hells: The Underworld Heists
- Customize your character and build a party with unique skills and traits
- Dynamic Narrative Encounters: Choose the best option and use your party’s skills to advance with your body and mind in tact
- Life or Death Choices: Multiple paths for every encounter. Take a risk for big payoffs or play it safe to keep your party healthy?
- Highly Replayable: Create a new unique quest or retry failed missions. Your cast of helpers changes each time.
- Experience Every Underworld: Whether you’re following in Orpheus’s footsteps to rescue a loved one or save the Eternal City from an insect plague, the underworld you visit and how you tackle its challenges will change the way the story plays out.
- An anthology of mythic journeys imagined by 7 different writers, with hundreds of hand-painted illustrations
Every heist needs a team but not all heroes get along! Before setting out you need to gather a party of skilled adventurers. Each hero has a profession and a unique set of skills. Make sure to choose a variety of skills and personalities so you’ll be ready no matter what comes crawling out...
The evil below has many weaknesses, your choices will affect your chances at surviving. Use the strengths of your party in over 200 unique dynamic narrative encounters. Skills will change depending on your team’s successes and failures. Avoid combat by sending your bard to calm the nerves of bandits. Hire a demonologist to communicate with a possessed book. Take the risk and reap the rewards, otherwise you’ll end up with a broken arm, or worse.
Thousand Hells is highly replayable, creating a new unique quest or letting you retry a failed mission. Your cast of helpers is different each time. One run takes about an hour, but automatic saving and a synopsis of the story so far lets you play when you only have a few minutes.
You reside in the Eternal City, a Byzantine-flavored fantasy world where untold demons lurk below your feet, with riches ready for the taking, if you dare. A client hires you for one last job, but you’ll need the right team to pull it off.Thousand Hells takes place in a stand-alone fantasy world from the designers of King of Dragon Pass and the Six Ages series. This anthology narrative was pulled from the minds of 7 different writers and is supplemented by gorgeous hand-painted illustrations. Each hell is distinct, with its own palette and idiosyncratic threats to survive.
Thousand Hells: The Underworld Heists — game info
- Platforms
- Windows, macOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Playing on Steam deck. Perfect when you feel like gaming but also like reading a book. The sessions work well during commute for instance. On my third heist (takes 1-2h per), still getting varied experiences. Yes you don't see the numbers behind the game, but losing still moves the plot forward. I'm here for the ride, not to min max my choices so that's alright by me.2 found this helpful
Quite enjoying this so far! There's enough quest branching within each story to keep you coming back for more, and the writing and art--as well as world building--is quite good. Fans of KODP and Six Ages may miss a bit of the strategic element of long-term clan management, but to me this scratches a great itch in the interactive story genre. If you enjoy that genre, and are okay with losing from time to time based on chance (you can always try again!), you should buy with confidence.1 found this helpful
At first I was sceptical and felt the game was too random and cryptic, even though I immensely enjoyed the concept and lore behind it. It's a major departure from the dev team's earlier games (King of Dragon Pass, Six Ages), though it resembles the Hero Quest / Ritual portions of those games, but without any of the other strategy/management layers (in effect, it is a choose-your-own adventure game with roguelike elements). However, despite my initial doubts, I persevered and, over some 10 hours of play, I slowly learned the ropes and came to appreciate it far more. Yes, the game is difficult and you can always fail due to random rolls, but there are ways to stack the odds in your favour. In the beginning I failed virtually all my attempts; now I have a better-than-even chance of winning each run. And as each run isn't long (maybe an hour to an hour-and-a-half, presuming you read all the text). The writing is very good, and the artwork and music are top-notch. The scenarios are interesting, and each of the four hells you can visit have their own feel and events. What's great is that each of the main quests can take place in any of the four hells, allowing for a large number …1 found this helpful
Good length, good loop, good writing. Probably not a game for "maximizers" unless you're trying to break out of that affliction and stretch the kind of stories you accept. Also, always nice to get a game like this on Mac.1 found this helpful
I’m loving this game – it’s very much one for people who love imaginative writing and wild, unexpected, diabolical consequences. Things I have done in only a couple of quests in this game: - helped a horrifying death-goddess reassemble her world-destroying son from his component parts after he was torn apart and his pieces scattered across the underworld - found a talking book. Met some ghosts. Made the talking book negotiate with the ghosts on my behalf. - crossed a bridge made of fingernails - shouted at a sea god (he didn’t like it) - realised I had inadvertently recruited an entire party of alcoholics when three of them all enthusiastically volunteered to take part in a drinking contest with dead, despite the fact it might cost them their souls The Hells you fare through are evocative and ingenious. The quests are imaginative and unexpected. There’s lovely touches of clever narrative design everywhere (like your potential recruits having opinions, rivalries and phobias that constrain the team you can put together, and your party members often having hidden virtues and flaws that you learn more about as you adventure with them). A single expedition probably takes a …1 found this helpful
A wonderfully imaginative and responsive piece of interactive fiction.
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