

Time in Time
ErayTek · 2017 · Indie, Strategy, Casual, Puzzle Platformer, Difficult
PC
Mostly Positive75% · 114
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About Time in Time
✦ AI summary
Control platforms and obstacles with precision timers in this challenging side-scroller where every second counts and poor planning means failure. Create custom levels with integrated editors, design your own shaders, and share your creations on Steam Workshop.
Time in Time
Time in Time is a side scroller puzzle-platformer game where you control platforms and other functionals with timers. Each functional connected to a unique timer, basically functionals will run X seconds later after you spend X seconds on timers. You will start with specific seconds for each level and must spend your seconds wisely..
Time in Time is a hard game, you have to spend minimum amount of seconds and complete the levels under specific times to unlock next levels and achievements..
Time in Time includes level and shader editor integrated with Steam Workshop. You can create your own levels, customize shaders, add your own music and even sync shaders with your music..
Time in Time is a side scroller puzzle-platformer game where you control platforms and other functionals with timers. Each functional connected to a unique timer, basically functionals will run X seconds later after you spend X seconds on timers. You will start with specific seconds for each level and must spend your seconds wisely..
Time in Time is a hard game, you have to spend minimum amount of seconds and complete the levels under specific times to unlock next levels and achievements..
Time in Time includes level and shader editor integrated with Steam Workshop. You can create your own levels, customize shaders, add your own music and even sync shaders with your music..
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I will leave this cat here, so that everybody who passes by can pet it and give it a thumbs up and awards /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ5 found this helpful
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄4 found this helpful
Set alarm for yesterday woke up tomorrow wife not born yet im retired coffee tasted better yesterday beat it in a minute that never existed now my real clock ticks backwards and i like it2 found this helpful
ben malim bu ne la1 found this helpful
Time in Time, developed and published by ErayTek, is a minimalist side-scrolling puzzle-platformer built around a deceptively simple but surprisingly demanding core idea: time itself is a consumable resource. Rather than treating time as a background pressure or a countdown to failure, the game transforms it into an active currency that players must deliberately spend in order to manipulate the environment. This single design choice reshapes what would otherwise be a straightforward platformer into a cerebral experience that constantly forces players to balance movement, patience, and strategic foresight. At first glance, the presentation is intentionally modest. Clean geometric shapes, simple textures, and clear visual indicators prioritize readability over spectacle. The understated aesthetic ensures that the player’s focus remains firmly on understanding how each interactive element behaves in relation to time. Platforms shift, hazards activate, and mechanisms respond based on how many seconds the player chooses to allocate. Every level begins with a finite pool of time, and nearly every action—from triggering devices to waiting for safe openings—draws from that shared reserve.…
Nice Game
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