

Tiny Tactics
Tiny Forge Gaming · 2022 · Strategy, Tower Defense, 3D, Top-Down, Cartoony
PC
Very Positive83% · 655
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Screenshots
About Tiny Tactics
✦ AI summary
Combine towers like a deck-building game to create powerful synergies while carefully designing enemy mazes in this tower defense hybrid. With 107 units across 29 classes and 86 levels of mazing puzzles, Tiny Tactics rewards strategic placement and creative path manipulation over raw firepower.
Tiny Tactics is a Tower Defense game with a heavy focus on mazing, with mechanics inspired by the Auto Chess genre.
Tiny Tactics is a love letter to those of us who enjoy focusing on mazing in a Tower Defense. You will be considering your enemy's path at all times while you try to upgrade your units by combining duplicates, getting the perfect class combinations, and placing the right units with abilities in the right spot to maximise their impact. After mastering the mechanics of the game, players can push themselves with challenge modes that unlock when they've reached the end of the campaign map.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2095450/extras/Update_Cover_2.png
The dead have started energizing the land, transforming it and opening up previously locked away areas and potential. Explore a new Biome with many updates and improvements to existing systems.
Tiny Tactics is a love letter to those of us who enjoy focusing on mazing in a Tower Defense. You will be considering your enemy's path at all times while you try to upgrade your units by combining duplicates, getting the perfect class combinations, and placing the right units with abilities in the right spot to maximise their impact. After mastering the mechanics of the game, players can push themselves with challenge modes that unlock when they've reached the end of the campaign map.
Features
- 107 Different units (towers)
- 75 Different unit abilities
- 29 Unique classes
- 24 Unique enemies, including enemies with abilities
- 86 Different levels with unique mazing challenges and enhancement tiles
- A campaign map with talents that provide unlocks, unit powerups, and other enhancements
- Challenge modes to push your skills
Depths Rising Update:
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2095450/extras/Update_Cover_2.png
The dead have started energizing the land, transforming it and opening up previously locked away areas and potential. Explore a new Biome with many updates and improvements to existing systems.
Update Features:
- New Beach Biome with 12 new levels and 5 new Enemy Types (entrance Somewhere in Summer)
- New Class, Aqua
- New Unit, Ran
- New Talent, Aura Magnet
- Height added to levels
- New enemy type - Flying units
- Existing unit selection reworked, including units removed and units updated
Existing Features Updated:
- Classes Brawler and Bounty Hunter reworked
- Changed Faster Hits to be a tiered talent
- Changed Harder Hits to be a tiered talent
- Rebalanced existing classes counts which lost units
- Added a Remove button to unassign talent points
- UI and UI Framework Overhalled
- Difficulty setting available from the start
- Updated Difficulty scaling. Normal is slightly more accessible, and Nightmare is more challenging
- Certain more challenging Level Bonuses updated to require multiple classes
- Unit selection improved
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Like many reviewers here, I also almost stopped playing this game after just 1-2 hours. Too hard. Too random. Too many unit classes. Units too weak. Not enough room to build or create a legitimate maze. Etc. But I then decided to give it at least another try....And I'm SO glad I did!! 60+ hours later, I have never looked back as this game is rapidly becoming one of my favorite TD games ever! As I kept playing it, all the annoyances listed above initially going against it suddenly became interesting elements going in its favor. As you get to know the units (aka Towers) and get familiar with the various types and classes, and how powerful it is to add several units of the same types to the battlefield - or the immense power they gain when you upgrade them, the more you realize the so many tactical options available. The 'tiny' but yet varied maps for each of the many levels, strangely succeed in giving us a great freedom of placement, while yet forcing us to be quite strategic at the same time about how we will want to approach each round. And here's another 'tiny' tip for you: Yes trying to build the longest maze is sometimes the best way to go, but prioritizing pure firepower, …22 found this helpful
The game is much too random with units, its fine for the first 10 waves but then the rng heavily shows. I looked and you can unlock more units to add even more randomness to the pool yay. Scouts can be placed off map but is very random depending on the kmap and there is no indicator of where they can be placed, you must drag a scout all over the map to see which squares they can be placed on. There is also an annoying delay after each map saying the season which can't be skipped. Units look similar and are hard to tell if you have duplicats placed already unless you pay close attention, can get screwed over when suddenly they merge and create a new path for the enemy and you didn't notice before starting the wave.4 found this helpful
Fun character design, and animations. The waves are peculiar and offbeat. The class and upgrade system is relatively simple, but satisfying when you get rolls in your favor. Once you get all of the unlockable buffs the game gets fairly easy, even in nightmare modes. However if you need something to do while watching youtube or a tv show, it's perfect for low stakes multi-tasking.2 found this helpful
I cannot for recommend this game as a good tower defense. There are so many big issues that they should have fixed months/years ago. Some of them are that there are so many different towers that trying to get the ones you want is not going to happen. If you are wanting a specific group/type of tower there is no way to highlight which ones are ones of the same group. This is needed since you only get one bonus credit from having specific amount of a specific type like 6 druids or 8 immortals. Originally, I was going to keep playing this game to just say I finished it but it is too repetitive with no feeling of satisfaction beating levels. I just came back form a 2 week work trip and was going to try and finish this and felt nothing but annoyance playing it. Again would not recommend. Edit: Forgot to add. Even at 2 times speed it takes forever for the enemies to even move. It is torture.2 found this helpful
i personally dont like it1 found this helpful
Changing my review to a single thumb up. I am having fun with it, but it is not for every, has a steep learning curve, and minimal guidance along the way. For those who like mazing, this game is based on the concept, but so far the maps have yet to allow much creativity in that direction. The towers are plentiful, each tower having a unique two trait combination. Having multiples of trait usually gives you a bonus. In addition towers can be upgraded twice, but only by the luck of finding more of the same in the store. Learning how to mix and match these traits is the cruz, so far, of building better mazes. Between waves you can move any and all towers anywhere you want, as long as a path is open of course when you hit start. The various towers abilities might make them better at the start of the path or the end. For example I keep moving my bounty hunters back tot he part of the path where units are dying, to try and get a few more coins. The game has no tactical options, once you hit go, there is nothing to do, which kind of sux. There is a small collection of strategic upgrades, nothing fancy. There are a variety of foes, though most look like mochi balls, but there is no in…
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