

Triennale Game Collection
Mario von Rickenbach · December 7, 2016 · Indie, Experimental, Colorful, Free to Play
Triennale Game Collection is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Triennale Game Collection price
Triennale Game Collection is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Triennale Game Collection
The five featured artists are: Mario von Rickenbach and Christian Etter (Dreii, Plug & Play), Tale of Tales (The Path, Sunset, Luxuria Superbia), Cardboard Computer (Kentucky Route Zero), Pol Clarissou (Orchids to Dusk), and Everest Pipkin (Mirror Lake). These games are self-contained takes at interactive narrative, puzzles, and exploration.
Over the past decade, more innovative games have been designed than in the previous thirty years of this medium – video games are now more than entertainment for kids or for video game enthusiasts, they reach the accessibility and cultural depth of film, music, and literature. The Collection presents the state of the art of the medium with a glimpse into the future, presenting the work of the most important and original international designers.
Produced by Santa Ragione (FOTONICA, MirrorMoon EP, Wheels of Aurelia)
Games descriptions:
\ Il Filo Conduttore by Mario von Rickenbach and Christian Etter (Switzerland), is a small story about about a cord, which hangs down from the top, overlooking a handful of delicately arranged objects.
\ LOCK by Auriea Harvey and Michaël Samyn (Tale of Tales, Belgium) is a small exploration of the universe, as previously imagined: based on cosmologies which place the Earth, and thus humans, at the center of the universe, Loci Omnes Caelesistis Kyries shifts between a simple diagram and a fascinating machine.
\ Neighbor by Jake Elliott, Tamas Kemenczy and Ben Babbitt (Cardboard Computer, USA). The crater is roughly sixty meters in diameter, rocky, hot in the daytime and cool at night, home to cacti that bears edible fruit.
\ A Glass Room by Pol Clarissou (France) showcases pictures and animated sequences from Pol Clarissou’s own life. The flickering photographs projected on virtual walls create a narrative that evolves as the player manipulates the device.
\ The Worm Room by Everest Pipkin (USA) is a first-person exploration game which exists as a series of endless glass greenhouses that the player may wander through for the same reasons one visits a physical botanical garden; to walk, to take in beauty, to learn.
Triennale Game Collection — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate this experimental collection as a refreshing artistic take on games, with particular praise for Cardboard Computer's contribution and the thoughtful, poetic nature of the pieces. The main criticism is that several experiences feel more like interactive wallpapers or slideshows than substantial games, and the value is highly dependent on player patience and openness to non-traditional gaming. Being free helps offset expectations, though some feel the collection is more about conceptual art than engaging interactive experiences.
Triennale Game Collection wants us to treat videogames as art, if only in a little bit too self-conscious way. But only a really little bit. You won't find another bunch of contemporary artistic pieces created just to be thinked and talked about: these are playful interactive experiences, more keen on the joy of looking, touching and hearing rather than actually "gaming".3 found this helpful
There was a time where the novelty of this would've warranted attention. But as it stands even at free this is not that time. This is the video game equivalent of you as a kid finding a weird stick, swinging it around for a second, then dropping it - but so lacking any self-awareness (again, that's not all their fault, context is important) and presenting itself as highbrow art to be dissected. Leave the weird stick on the ground.
The first virtual exhibition of experimental video games commissioned by the Triennale Milano museum in Italy. It’s refreshing to see something like this come out when so many people seem to just think videogames are just about entertainment when it allows for frankly infinite possibilities in artistic expression and in what feelings/ ideas it can convey. I downloaded it for the game developed by cardboard computer which is a must play but I stayed for all the other Intresting ideas it plays with. U can finish it in 10-15 mins but the unique experiences and ideas stick with you for much longer
I mean, its free. 2 of these are nice interactive wallpapers. 1 is a slideshow, 1 is something that makes you question the nature of the act of creation and art(derogatory), and Cardboard Computer's contribution is a nice meditation whose value probably strongly changes based on the patience of the player. I'd give this a neutral review if I could
Meh
lovely collection of game poems. delicate, thoughtful, gorgeous.
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