

Triennale Game Collection 2
DREAMFEEL · July 11, 2022 · Casual, Point & Click, Exploration, Abstract, Colorful
Triennale Game Collection 2 is free to play — no purchase needed. We track it so you know if that ever changes.
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Triennale Game Collection 2 price
Triennale Game Collection 2 is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Triennale Game Collection 2
\ We Are Poems by Fern Goldfarb-Ramallo (Argentina) is a swim through the queerest region of deep space. Its inhabitants float and gravitate in bountiful joyous explosions of light, embracing the void as a place to thrive.
\ Nonno's Legend by Nina Freeman (USA) is a game about imagining places you’ve never seen. Nina's grandfather shows her that a globe has some magical properties – you can reshape the planet!
\ MINE by Akwasi Bediako Afrane (Ghana) is a first-person game that ushers the audience into an “open-mine” and deals with the unknown relationship between raw materials and the virtual spaces that we inhabit.
\ Contact by Llaura McGee / Dreamfeel (Ireland) is a game about the search for life in the universe and identity in oneself. Players interact with onscreen interfaces to decode and understand the signals received from outer space.
The Triennale Game Collection Volume 2 is a free virtual exhibition of video games created for the 23rd International Exhibition of Triennale Milano by five of the world’s most renowned independent game designers, showcasing these artists’ experimental approach to interactivity.
The five featured artists are: Optillusion (Moncage), Fern Goldfarb-Ramallo (Panoramical), Nina Freeman (Cibele), Akwasi Bediako Afrane (TRONS), and Llaura McGee / Dreamfeel (If Found…).
Every two weeks for three months a new game will be available in the collection. These games are self-contained takes on interactive narrative, puzzles, and exploration.
The Collection is curated by Italian game designer Pietro Righi Riva and the virtual space in which the exhibition takes place is produced by Italian game studio Santa Ragione, makers of the App Store hit FOTONICA.
Triennale Game Collection 2 — game info
- Platforms
- Windows, macOS
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Triennale Game Collection is a pretty neat collection of small experimental games. There’s a mix of casual exploration, puzzles and some point-and-click stuff, and it can get a little weird at times. I had fun going through it though, and since it’s free, it’s definitely worth messing around with.2 found this helpful
Unfortunately I cannot recommend this game anthology to anyone. I understand that the concept of what a video game can be must always be challenged and I played a handful of games that do just that. On the other hand, I can't help but feel like my time was utterly wasted here.1 found this helpful
while slightly better than the last collection since this one at least feels like actual effort to say something interesting in an interesting way via interactive play happened, it is still basically what I said about the last one imho at the end of the day. so here's that review copy pasted below: "There was a time where the novelty of this would've warranted attention. But as it stands even at free this is not that time. This is the video game equivalent of you as a kid finding a weird stick, swinging it around for a second, then dropping it - but so lacking any self-awareness (again, that's not all their fault, context is important) and presenting itself as highbrow art to be dissected. Leave the weird stick on the ground." in this case, while there are GAMES, they either run poorly, feel terrible to play, are needlessly obtuse and cryptic to hide their simplicity of scope and design, flat out don't work so you can't progress, or meander.
This is more a presentation of gameplay ideas than a coherent game, barring the last and by far best part that tries to tell an actual story, but you probably already know that after reading the synopsis. Fluctuating levels of creativity aside, the thing that prevented me from having much fun with this is that it's very unclear about when and how any of its games end. Only with two of them was I able to reach a definite ending point, which makes the other experiences feel rather incomplete and therefore unfulfilling. That being said, I don't regret playing the experience as a whole in the slightest, so I'd still recommend giving it a try if you have a few minutes to spare.
The selection here is inconsistent and varied in quality, but it's free and it's an entertaining way to pass some time. Wade - This was my favourite concept of all of them, but it was glitchy as heck. I had to restart it four times before I was able to complete it (the person got stuck in place even when there were no objects blocking them, objects got stuck tangled up in the person's feet and couldn't be moved, etc.). It's really a shame because I like it a lot artistically, but, man. It's a SHORT and simple game, you've gotta make sure that it actually works as intended. We Are Poems - Very straightforward and short, but really visually lovely. Dreamy and colourful. Nonno's Legend - Cool concept, but interacting with the map is so broad and haphazard that you can't shape the world with any level of detail or finesse, so that's kind of a shame. I found it boring and moved on quickly. Mine - The visuals of this were nice, It is just walking and there's not any story; the artist's statement makes it sound more philosophical or like there's some implied meaning, but it quite literally is just a fun walk past glowing crystals in a mine shaft and nothing more at all. I found it ple…
I liked 4 of the 5 games/"games". This game is free. If you're interested in weird and artful minigames, play this.
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