

Triennale Game Collection 2
DREAMFEEL · 2022 · Casual, Point & Click, Exploration, Abstract, Colorful
PC
Positive86% · 28
This game is free to play. Get it on Steam →
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About Triennale Game Collection 2
\ WADE by Optillusion (China / USA) is a stroll along the shore of a wide river that flows into the underworld. As the player ventures deeper, the scenery starts to shift and they may encounter oddities or curiosities.
\ We Are Poems by Fern Goldfarb-Ramallo (Argentina) is a swim through the queerest region of deep space. Its inhabitants float and gravitate in bountiful joyous explosions of light, embracing the void as a place to thrive.
\ Nonno's Legend by Nina Freeman (USA) is a game about imagining places you’ve never seen. Nina's grandfather shows her that a globe has some magical properties – you can reshape the planet!
\ MINE by Akwasi Bediako Afrane (Ghana) is a first-person game that ushers the audience into an “open-mine” and deals with the unknown relationship between raw materials and the virtual spaces that we inhabit.
\ Contact by Llaura McGee / Dreamfeel (Ireland) is a game about the search for life in the universe and identity in oneself. Players interact with onscreen interfaces to decode and understand the signals received from outer space.
The Triennale Game Collection Volume 2 is a free virtual exhibition of video games created for the 23rd International Exhibition of Triennale Milano by five of the world’s most renowned independent game designers, showcasing these artists’ experimental approach to interactivity.
The five featured artists are: Optillusion (Moncage), Fern Goldfarb-Ramallo (Panoramical), Nina Freeman (Cibele), Akwasi Bediako Afrane (TRONS), and Llaura McGee / Dreamfeel (If Found…).
Every two weeks for three months a new game will be available in the collection. These games are self-contained takes on interactive narrative, puzzles, and exploration.
The Collection is curated by Italian game designer Pietro Righi Riva and the virtual space in which the exhibition takes place is produced by Italian game studio Santa Ragione, makers of the App Store hit FOTONICA.
\ We Are Poems by Fern Goldfarb-Ramallo (Argentina) is a swim through the queerest region of deep space. Its inhabitants float and gravitate in bountiful joyous explosions of light, embracing the void as a place to thrive.
\ Nonno's Legend by Nina Freeman (USA) is a game about imagining places you’ve never seen. Nina's grandfather shows her that a globe has some magical properties – you can reshape the planet!
\ MINE by Akwasi Bediako Afrane (Ghana) is a first-person game that ushers the audience into an “open-mine” and deals with the unknown relationship between raw materials and the virtual spaces that we inhabit.
\ Contact by Llaura McGee / Dreamfeel (Ireland) is a game about the search for life in the universe and identity in oneself. Players interact with onscreen interfaces to decode and understand the signals received from outer space.
The Triennale Game Collection Volume 2 is a free virtual exhibition of video games created for the 23rd International Exhibition of Triennale Milano by five of the world’s most renowned independent game designers, showcasing these artists’ experimental approach to interactivity.
The five featured artists are: Optillusion (Moncage), Fern Goldfarb-Ramallo (Panoramical), Nina Freeman (Cibele), Akwasi Bediako Afrane (TRONS), and Llaura McGee / Dreamfeel (If Found…).
Every two weeks for three months a new game will be available in the collection. These games are self-contained takes on interactive narrative, puzzles, and exploration.
The Collection is curated by Italian game designer Pietro Righi Riva and the virtual space in which the exhibition takes place is produced by Italian game studio Santa Ragione, makers of the App Store hit FOTONICA.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
"Triennale Game Collection 2" is more art than game(s)... this is a collection of small tech demos of very mediocre quality. None of the games alone is of sufficient quality to stand on its own two feet.... and a collection of them doesn't help. Nobody said "Wow, that was awful, but if I could have more of it, it wouldn't be as awful" when referring to anything. This is the kind of thing that isn't making art better, it's just making gaming worse. This has some really mediocre looking graphics that will understandably be a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarly visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuner…3 found this helpful
Unfortunately I cannot recommend this game anthology to anyone. I understand that the concept of what a video game can be must always be challenged and I played a handful of games that do just that. On the other hand, I can't help but feel like my time was utterly wasted here.1 found this helpful
This collection of arthouse games probably has more misses than hits, but I am glad it exists. The experimental mechanics and presentations makes each of the 5 games engaging over their short runtimes.1 found this helpful
This is more a presentation of gameplay ideas than a coherent game, barring the last and by far best part that tries to tell an actual story, but you probably already know that after reading the synopsis. Fluctuating levels of creativity aside, the thing that prevented me from having much fun with this is that it's very unclear about when and how any of its games end. Only with two of them was I able to reach a definite ending point, which makes the other experiences feel rather incomplete and therefore unfulfilling. That being said, I don't regret playing the experience as a whole in the slightest, so I'd still recommend giving it a try if you have a few minutes to spare.
The selection here is inconsistent and varied in quality, but it's free and it's an entertaining way to pass some time. Wade - This was my favourite concept of all of them, but it was glitchy as heck. I had to restart it four times before I was able to complete it (the person got stuck in place even when there were no objects blocking them, objects got stuck tangled up in the person's feet and couldn't be moved, etc.). It's really a shame because I like it a lot artistically, but, man. It's a SHORT and simple game, you've gotta make sure that it actually works as intended. We Are Poems - Very straightforward and short, but really visually lovely. Dreamy and colourful. Nonno's Legend - Cool concept, but interacting with the map is so broad and haphazard that you can't shape the world with any level of detail or finesse, so that's kind of a shame. I found it boring and moved on quickly. Mine - The visuals of this were nice, It is just walking and there's not any story; the artist's statement makes it sound more philosophical or like there's some implied meaning, but it quite literally is just a fun walk past glowing crystals in a mine shaft and nothing more at all. I found it ple…
I liked 4 of the 5 games/"games". This game is free. If you're interested in weird and artful minigames, play this.
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