

VAGUS
The Hard Problem Studios · May 3, 2026 · Adventure, Visual Novel, 2D, Sci-fi, Nonlinear
VAGUS is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
VAGUS price
VAGUS is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About VAGUS
- A 28,000-word novella from the distinct perspectives of three protagonists who pursue and lose their goals.
- Inspired by classic science fiction such as A Canticle for Leibowitz and Ubik. The story is entirely written by humans (no AI-generated passages).
- Influenced by indie games such as Critters for Sale, Decade, Inside, and Primordia, the game uses a darkly ironic yet humorous tone to question the strange and unsettling aspects of everyday life.
- Both a chronological story mode and a randomized mode that shuffles the order of narration.
- Produced, designed, and story-told by a professor of dentistry and neuroscience — It's the latest educational game published by The Hard Problem Studios, also suitable as a supplementary teaching material for classroom discussions on career planning.
VAGUS — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I think the story was a little unclear at first, but it made sense as I went through (though I didn't have enough time to finish it rn). It follows several different stories with an overarching plot of a dystopian society where people's main goal is to become dentists, the only job AI can't take over. There's also different stories about duos trying to work through something. I enjoyed the story about the student and his boss (sadly couldn't remember either name) There are issues: names not being as clear, there's parts where the English translation just cuts off and it's all Japanese, portraits seemingly get messed up and aren't for the right character, there were a few issue with collisions with the backgrounds. Of course hoping no AI was used, this is a solid game and I don't blame it for faults, as it just released. I'd 100% finish it and hope the game was be improved on post-release3 found this helpful
I played through this short game twice: once randomized, the second time chronologically! The game is clearly unpolished, and I recognize that the dev said that more work will be done on this game. The dialogue has some mistakes I assume to have appeared through translation, such as small grammatical errors and misspelled words. Some text hasn't been translated at all, such as the mall's floor traversal and Solita's interaction with surveillance both still being in Chinese. Sometimes the collision of walls/objects was off, and the character could be led into the blackness off the game's enclosed screen. Character sprites were occasionally inconsistent, mostly observed through Solita's bangs. The sudden brief text-to-speech of Solita's inner thoughts at the end of the first chapter caught me a bit off-guard, as well as some of the music choices that initially didn't seem to match the scenes... ...but after piecing everything together after my second playthrough, I find I quite like this game, regardless of the aforementioned grievances! Going into this, I was a bit scared that I wouldn't be able to understand anything as I'm rather slow (that's one of the few things I share with 小…
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