VEmpire - The Kings of Darkness

VEmpire - The Kings of Darkness

Wolfgang Lueger · 2019 · Card Game, Vampires, Deckbuilding, Card Battler, Strategy

PC
Mostly Positive71% · 24
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About VEmpire - The Kings of Darkness


"Those that do not fear history are condemned to relive it."

VEmpire - The Kings of Darkness is a vampire themed digital deck-building game, inspired by one of history's most influential royal dynasties - the house of Habsburg.
And: It is an honest & complete product, 100% Pay2Win free!

There are no microtransactions or payments within the game & there never will be!

VEmpire is a turn-based card game about building an empire that is stronger than your opponent’s!
To win: Knock down the empire-points of your opponent to zero before he does!

You can choose to play against the AI, which is a serious opponent in VEmpire or invite a friend for a casual duel.
Save & Load AI-games whenever you want to train yourself!
After some experience you may try the "The rise of the first father" campaign.

VEmpire is a deck-building game like Dominion or Ascension, just to name two popular games of this genre.
It provides innovative mechanics and an exciting, atmospheric theme that is about the resurgence of the Habsburg rulers as terrific vampires!

VEmpire includes more than 100 unique cards with amazing artwork in four factions!
All cards (vampires, locations, artefacts & spells) are drawn based on real historical characters, famous ancient buildings and gory battles!
  • DESTROY YOUR OPPONENT
    It is the goal of the game to destroy the Empire of your opponent.
    Look out for Attack-Cards to build up your dark army, but do not forget to protect & strengthen your own Empire of blood!
  • SELECT YOUR KING
    Decide the king & faction you want to battle with. Depending on this choice you get your start-deck and your private-deck in the Market-Place to acquire cards from.
  • COLLECT GROUPS
    You collect and play Groups, the most powerful entities in the game, which are designed after its historical examples (e.g. Pairs like ‘Sisi’ & ‘Franz Joseph’). They count twice if they are completed in your Empire!
  • HOLD CARDS
    Location-Cards not only provide you with permanent guldens every turn but also with 'hands', which means holding-ability, this gives you more strategic flexibility and control!
  • PLAY POWER-CARDS
    Play Power-Cards for fast and surprising play!
    Depending on your chosen king & faction there are different types of Power-Cards available for you at the Market-Place.
  • ACQUIRE OR ATTACK, ACQUIRE OR EMPIRE
    Attack-Cards can be played for acquiring new cards or they can… you guess right: ATTACK!
    Empire-Cards can be played for acquiring new cards or they can be played into your Empire to increase your empire-points.
  • PLAY SPELLS
    Use offensive or defensive Spell-Cards, depending on your strategy and all for one goal:
    knock down your opponent!

HOW TO WIN


In VEmpire it is the goal to destroy your opponent by pushing his Empire-Points to zero!

Buy Attack-Cards at the Market-Place to build up your army.
Buy Empire-Cards at the Market-Place to protect and strengthen your Empire.
But: Once played into your Empire, the cards stay there, they are lost for buying!

GAME START


The game starts with the flip of a dime.
The winner will choose its King of Darkness first and play first!
The opponent will therefore select his King from the remaining ones.
Each player starts with a start-deck of 10 cards: The chosen King and 9 Mercenaries!

THE MARKET-PLACE


You could buy new and better cards from the Market-Place with the gulden-values from your cards by playing them from your Hand for 'Spend'.


As the game starts, the Market-Place is built out of the cards from both selected factions.
The two leftmost cards are your private-deck and consists of attack- & empire-cards which are under the spell of your selected king, therefore only you can acquire those cards!
The two rightmost cards are the private-deck of your opponent. Only he can buy those cards.
However with spell-cards you can banish cards also from your opponent’s private cards.

The three cards in the middle of the Market-Place are available to both players, those are the location- & spell-cards from both factions.
This means that each king-duel combination provides a fresh and unique collection of cards, which offers different tactical and strategic challenges and possibilities in every game.
At the beginning of the game and at the end of every turn both players draw 5 cards from their Deck. In the very first round the player in second place draws 6 cards!

If your newly drawn Hand does not have enough guldens to buy a card, you can recruit additional Mercenaries in order to be able to buy the cheapest or even the most expensive card from the Market-Place.

Be aware of the Mercenary-Limit. At the beginning of the game you can only “Empire” one Mercenary per turn.
A completed group however increases this limit by one!

Before the cards for the next turn are being drawn from the player’s Deck, all played cards (except the “held” ones) go back into the players Discard-Pile.

This means that played cards will stay in the game and will appear again later because if the Deck is empty the Discard-Pile will be shuffled and becomes the new Deck.
This is not true for cards which were played into the Empire or cards which have gone into the Graveyard!

During your turn, you can:
  • Attack your opponent from your Hand with attack-cards
  • Play cards from your Hand for acquiring new cards from the Market-Place
  • Play cards from your Hand into your Empire to increase your power
  • Play location-cards from your Hand into your Empire for permanent guldens and holding-ability
  • Play spell-cards from your Hand for immediate effects
  • Play power-cards and surprise your opponent
  • Hold cards until the next turn

HISTORY & DARK TIME-TRAVELERS


All cards in the game belong to one of four specific factions.
This means that every card is under the powerful spell of one King of Darkness.
A King controls the affiliates of his specific time-period, meaning just he can acquire them!

But you guess very right, the mighty habsburg rulers are just bound to their king – by no means are they bound to a specific time – they could be seen as dark & ancient travelers of time, appearing all at the same time – again, but bloodier then ever…

At the beginning of the game the player can select his king resp. his faction!
Therefore, both players have their own private-deck available for acquiring at the Market-Place exclusively.
But you can use the spell-cards from both factions and this brings great freshness and new challenges into every game!
They have been known throughout the centuries as the lords and ladies of Habsburg. European high-born.
Influencers of men, manipulating the very fabric of human society across the four corners of the Earth.
Sometimes for the good, sometimes for the detriment… always to their own ends.
In time, as man and the world evolved, their dynasty, like all dynasties before it, dwindled as the last
vermillion rays of the setting sun.
But even as the lords of Habsburg seceded power in the early 20th century and slipped into a slumber far
removed from the public eye, their name and influence remained.
A peculiar, unrelenting resilience.
One that’s led me to my exhaustive studies for over twenty years academic pursuit which reveals a terrifying truth…
The lords of Habsburg are immortal.
Nonhuman stewards of the secret of blood-the knowledge of its memory and power, and the dark magic to wield it.
They are creatures of the night
Nosferatu.
Izcacus.
Vampyr.
And their sleep is over.
Four lords of Habsburg have returned from the grave, intent on rebuilding their once great empire.
By sheer luck, or perhaps divine will, they return in disaccord.
Recalling the power from four distinct eras of history, each lord seeks to rebuild the empire in their own image.
They beckon forth kin of old to sit beside them, and use blood secrets from battles and events of days remembered.
I fear they will stop at nothing to attain their desires.
With God’s grace, they will destroy themselves in the process.
If not, I pray the world will believe my journals and witness the truth behind…
VEmpire: The Kings Of Darkness.

– Jakob, The Chronicler ‘3 October


The history of the Hapsburg dynasty is the inspiration for our extraordinary theme.
Our artists did an amazing job in turning mighty rulers into terrific vampires. Our cards are subtle interpretations
of historical characters, places and events.

We love to look at VEmpire as an atmospheric blend of game-mechanics, artwork, story and music.
Hopefully you will enjoy this experience as much as we do!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jul 27, 2019
[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [i]VEmpire - The Kings of Darkness[/i] is a deck-building card game that just released out of Early Access after about 2 years. Like many other card games, the goal is to out-compete your opponent. You start a new game with a choice of 10, 17, or 25 points, and you primary objective is to bring your opponent's points down to zero. If you get whittled down to zero, then you will lose. The game has a built-in tutorial that you definitely work through before getting into the game. It is not very long but it does cover most of the basic features very well, so that you will not be prepared to play the main game. You can play against AI or against other players. For this review I only played a few single-player games. They typically last between 15 and 45 minutes each. In single-player mode, you will have 3 difficulty levels to choose from, Easy, Medium, and Hard. In the beginning, you have a choice from among four characters, each with their own unique cards. Whoever starts will have the option to b…
13 found this helpful
Recommended Nov 29, 2017
VEmpire is a strategic deck builder set around a vampire theme, with various historical leaders from the Habsburg dynasty as its setting. Like other deck builders you start with a predetermined deck and you build your deck as you play by getting cards in the game itself. Everyone is therefore on the same footing, you cannot get an advantage by spending real money for 'better cards'. It has four different decks to play which give it different playstyles, some are more based on dealing a lot of damage fast, others are based on building a slow defence, etc. There is an AI to play against with three difficulty levels, as well as online play. The AI is really well made and is not easy to defeat on the higher levels. Some downsides in the current EA version: -the tutorial isn't comprehensive. It will teach you the basics of the game, but you need to play a lot of matches before you learn the details of the game. -there is no campaign yet so you can only play against the AI or other players -the online player base is still small and it's hard to get a game -it can be hard to tell some cards apart from others with a too similar name - Do I recommend it? If you like other deck builders…
12 found this helpful
Recommended Sep 23, 2019
Don't let the amount of hours fool you, I've owned this game on IOS and played it on there quite a bit. I'm one of the unfortunate people to have lost access to said game due to Apple pulling the game from purchase histories. I sent Wulf an email after I got a newsletter about funding for the Steam version mentioning that this didn't feel good with me and Wulf was kind enough to explain what happened, to understand my concerns and feelings and he then provided me with a Steam key for the game. For that, I thank you Wulf. His announcement on this: https://steamcommunity.com/app/619230/eventcomments/1634166237645896866 I enjoy this game, it's a deckbuilder with a small twist. Most of the cards provide you options, either they can be used as purchase points or they can be used for attacking/defending. When you use them for defending, called empiring in the game, they become static cards which won't circulate in the deck, but stay out. Empiring also means a better way to get rid of the starter cards, so it's easier to keep your deck lean. This is necessary, as your opponent does the same. This also brings more power to cards with effects like a draw card. In contrast with other deckb…
7 found this helpful
Not recommended Nov 25, 2017
the idea it was ok but the problem you can't buy or unlock new cards and the game there is no sountrack to feel more better about online i search half hour there is no one i think i'm not sure about online and the game all by luck in lot of rounds i spend my cards and there is no card can attack each round you will change your cards even you didn't play your cards it will go down.
6 found this helpful
Not recommended Jan 22, 2018
Great idea needs more work. and a story
5 found this helpful
Recommended Dec 4, 2017
It's early but the game has enormous potential. It's got the kind of graphics I like and I'm not much on that type of thing. It's fun but can be hard for a new player unfamiliar with Trading card games to get the gyst. I am sure someone will create a guide that will help further though, so no worries. There already is a guide to the "Mercenaries" and I recommend strongly that you read it. I can guess that the game will have a lot added to it in the future, hopefully not too expensive or even free. You feel like you're playing through a dark and dirty Royal History, not ones usually in the History books. Where dark secrets remain lurking for those who dare to explore. Where blood has replaced the usual coin. When corruption leads to decay which leads to ruination....bwahahahahaha. Who knows what evil lurks in the hearts of men?..... The Shadow Knows.

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