Vigilantes

Vigilantes

Timeslip Softworks · 2018 · Strategy, Crime, Turn-Based Tactics, CRPG, Turn-Based

PC
Very Positive81% · 272
Best price 66 Great deal
$2.75-73%
lowest tracked $2.72
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GamersGate
GamersGate
Standard Edition · Steam
-73%
$4.05
$14.99
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Steam
Steam
Standard Edition · Steam
-70%
$4.49
$14.99
Buy

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Eneba
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Standard Edition · Steam
$2.75
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About Vigilantes

Next Game Announced!

Prometheus Wept, a turn and party based RPG in a setting which combines post-apocalyptic with a splash of cyberpunk, now has a Steam page. If you'd like to be notified of updates, you can add it to your wishlist and sign up to the community hub.

https://store.steampowered.com/app/1208110/Prometheus_Wept/

About Vigilantes

Vigilantes is a combat focused, turn-based tactical RPG set in the declining, crime riddled city of Reiker. The game offers hardcore squad-level combat in a gritty neo-noir setting, intel gathering through surveillance and interrogation, a detailed character system, base facilities, crafting, and much more.

Key Features


Party-Based Tactical Combat System, including lethal and non-lethal attacks, powerful perk-based activated abilities, attacks of opportunity, cover, aimed and special attacks.
Deep Character System: build the ultimate crime-fighting team using the UPLIFT system which comprises 6 stats, 9 skills and allows for a variety of viable builds. Further customise your characters with over 60 perks.
Gather Intel: Run surveillance and interrogate defeated enemies to locate each gang's leadership and facilities.
Story: Experience the hard-boiled story of a group of vigilantes waging war against the overwhelming might of the criminal underworld. Gain advantages in combat through skill checks and choices in dialogue, and help out citizens in need.
Adversary System: If an enemy manages to flee, they will become more powerful and you will have to face them again later. Take them down quick!
Crafting: Upgrade weapons from 9 distinct classes and craft special items, such as hot-loaded ammo, armour, and medical items.
Base Facilities: Build and upgrade 5 facilities (gym, library, firing range, surgery, workshop) to gain bonuses and access advanced crafting options.
Reactive AI: An enemy that reacts to your actions, by setting up ambushes, and is responsible for recruitment, building facilities, improving gang equipment and training.

So What Sets Vigilantes Apart From Other Games?

1: Setting

I'm sure you've noticed that the vast majority of turn based games favour fantasy or sci-fi settings. How many turn based games have you played that don't feature aliens, orcs, mutants, wizards, or bandits as antagonists? With Vigilantes, we wanted to offer you something fresh: a modern, neon drenched, rainy city in the midst of an unprecedented crime wave, supported by hard-boiled prose that brings the setting to life. It's no country for sorcerers or laser guns, but brace yourself for psychotic mob hitmen, molotov wielding doomsday cultists, and paramilitary survivalist snipers!

2: Intel Gathering

You can't take down vast criminal organisations by getting into street fights with low level hoods. Surveillance operations can reveal basic information on the extent of a gang's presence in a city district, or how much wealth they are gaining from operations there. To put a gang out of commission, you must locate and eliminate their boss, and smash their facilities. To do this, you must fight your way up the gang hierarchy, using your skills and equipment, such as truth serum, to break them in interrogation.

3: Adversary System & A Reactive Enemy

When's the last time you saw an enemy attempt to flee in a turn based RPG? What happens if they escape, and come gunning for you down the line, more experienced and powerful than ever? When an enemy runs, will you give chase, or focus on active threats? The gangs will not sit back and allow you to dismantle their operations. They will carry out criminal operations, using the ill gotten proceeds on recruitment, equipment, training, and building buff providing rackets. Success comes with its own risks in Vigilantes. Once you get a gang's attention, they will dispatch deadly lieutenants to ambush and track you down. You may very well set out as the hunter and find yourself the hunted.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Nov 2, 2025
Basically everything this review said: https://steamcommunity.com/profiles/76561198001914453/recommended/545600/ It's got the *framework* of a good game but the AI is just incredibly dumb, and consequently the tactics are also just tedious and require nothing of the player. Then you do basically the same boring fight over and over again. Maybe something changes later and it gets more interesting, but the last straw for me was on the fifteenth identical no-effort fight the game also crashed. If it was the only game I had available I would play it more, but there's plenty of better games waiting to be played; this one doesn't merit my time, or yours. Any of the XComs (including the ancient ones) does it better, and if you've already played all of those to death, it would still make more sense to play one of them again than to play this. (Or, play "I Am Not A Monster: First Contact" which is truly great.) Oh yeah, also the UI is not great, it uses both mouse buttons in a not-intuitive way with note visual indication of what each button will do, and when you do a "shoot" action there's a painfully slow animation that's often playing off-screen so you can barely tell that your click e…
1 found this helpful
Not recommended Oct 31, 2025
Not enjoyable at all due to very poor mechanism. Immediate turned off, what a waste of time and money!
1 found this helpful
Recommended Jun 22, 2025
What friggin great game! like my old X com Apocalypse . Great fun and replayablity!
1 found this helpful
Recommended Jun 9, 2026
Just finished my second run. I love the grittiness and world-building that accompanies your team's attempt to clean up the streets. The combat is good, although it tends to reward turtling and waiting for the enemy to approach you. I always prefer AP based systems, rather than "1 action and 1 move" per turn systems, and this one allows for lots of strategic decisions in terms of your loadout and how you want to balance more accurate but AP intensive shots vs less accurate hip firing. I also made extensive use of overwatch, and appreciated that you could set a CtH threshold so that you didn't waste shots on enemies that were too far away to hit. The skill system was well implemented, allowing you to spend points when levelling, but also gain skills through using the underlying abilities. I tried building my team in different ways, but there are definitely some perks that I applied to my entire combat team, like one that heals your character for 10% of their health when defeating an enemy, or any that boost AP. Playing this again made me really excited for Prometheus Wept, by the same developer, which I have purchased but not yet played. I have been reading the dev logs fo…
Recommended Apr 18, 2026
Ok game, not superb, however it is balanced and system makes sense. I enjoyed some tactic elements, modifications, crafting and base building
Recommended Jan 23, 2026
I dont even have this game!

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