

Cyber Knights: Flashpoint
Trese Brothers · June 2, 2025 · Turn-Based Combat, Tactical, Isometric, Cyberpunk, Perma Death
Buy Cyber Knights: Flashpoint from Steam at $29.99 — the cheapest of 1 store we compare.
Where to buy Cyber Knights: Flashpoint — official stores
Cyber Knights: Flashpoint price by region
Cyber Knights: Flashpoint costs $14.49 in Georgia (USD), £24.99 in the United Kingdom, €28.99 in Europe (EUR), $29.99 in the United States, CA$38.99 in Canada, NZ$43.59 in New Zealand, A$43.95 in Australia, R$88.99 in Brazil and zł107.80 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $14.49 | $14.49 | — | 1 | |
| £24.99 | £24.99 | — | 1 | |
| €28.99 | €28.99 | — | 1 | |
| $29.99 | $29.99 | — | 1 | |
| CA$38.99 | CA$38.99 | — | 1 | |
| NZ$43.59 | NZ$43.59 | — | 1 | |
| A$43.95 | A$43.95 | — | 1 | |
| R$88.99 | R$88.99 | — | 1 | |
| zł107.80 | zł107.80 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Cyber Knights: Flashpoint
Pull off high-stakes heists in a dystopian future using gridless tactical combat, stealth, and careful crew management across procedurally-shaped stories that evolve based on your choices and relationships. With 40+ character builds, dynamic squad interactions, and a commitment to never invalidate your saves, every playthrough delivers a unique cyberpunk adventure shaped entirely by how you navigate reputation, factions, and moral compromises.
Balance factions, favors, reputation and more. Rivals, fixers, arms dealers and corporate big shots... who you work for, who you fail or betray, all of it can open and close opportunities for you. Watch your heat, and try to make sure more people owe you than the other way around.
Extensive talent trees, more than 40 multiclass combinations, weapon modding, safehouse upgrades, evolving character traits and more combine to give players endless ways to build a crew that can take on any job. Rich visual customization (hair, outfits, faces, eyes, tattoos, facial hair, accessories, color options for everything, and more) & naming lets you personalize any of your characters.
Your squad members evolve as you play, shaped by your choices, their injuries, interactions, even their presence on some missions. Inspired by years of tabletop RPGs, our custom-built Casting Director story engine uses all this information to choose and place squad members and NPCs into world events and storylines it selects for you on each playthrough. Who will end up a betrayer, a friend in need, or the villain this time? Create new squads, discover new stories, and watch how your choices make it all fit together.
Trese Brothers Games makes deep, highly-replayable strategy games & RPGs. Cyber Knights: Flashpoint is our 9th and best yet, made possible by our dedicated fans and player support from our previous games. We're long-time fans of cyberpunk and are thrilled to bring together both a fresh take and so many of the genre's classic themes around some of our favorite gameplay.
Our Save Game Policy and Updates
You'll see a lot of updates from us -- we love to keep expanding our games with additional free content. So we also want to share our saved game policy up front so everyone understands our commitment to your games: no saved game will ever be invalidated by an update.All new content and features will be added immediately to all saved games (with the reasonable exception of things like New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for over 15 years across all of our games. We stand by it.Sound like your kind of game?
Grab it now and enjoy!Cyber Knights: Flashpoint — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Cyber Knights: Flashpoint is a complex tactical RPG with a steep learning curve that rewards patience with deeply engaging gameplay and impressive strategic depth. Players consistently praise the flexible team composition system, regular developer support and content updates, and the meaningful tactical decisions required each mission, though some note the game demands self-discipline and can be initially confusing without much tutorial guidance. Most players who push through the early confusion consider it an excellent indie purchase, with several comparing it favorably to XCOM.
This game definitely isnt for everyone. It took me a while to get in the mood to learn it, because it requires patience to read and test out character skills to get things going, until then you're gonna get ur ass kicked and ask urself why you're even trying. But boy, when it clicks, this game is something special, to me its better than X-Com, it is a masterpiece. This game is complex, every team composition requires a totally different approach to missions. You'll face the dilemmas of bringing ur hacker for money and easy access to the map or bringing the extra grunt for firepower if things go south, or maybe you'll let ur vanguard sit one out and sacrifice ur stealth capability to be able to hit harder and still have hacks, or maybe bring firepower only and erase enemies as they come, its entirely up to u, tho u wont be able to muscle through missions at the start of the campaign. Every class has its strenghts and weaknesses, every class is useful and superb at doing their job, its up to u to decide how u wanna tackle the challenges in this dystopian cyberpunk world. If ur a fan of turn based and cyberpunk themed games Cyber Knights: Flashpoint is a no brainer. Im not a fan of…2 found this helpful
I am really enjoying this game. It started a bit confusing and not a lot of hand holding but once you get into the swing of it it is really enjoyable either making the enemy run round after ghosts or turning them into ghosts (killing them). My one piece of advice is invest in bio dissolvent, makes everything a bit easier.1 found this helpful
Pound for Pound this game is one of the best Indie purchases I've made. Many indie games have the danger of falling to the wayside after a couple of updates, or to sit dormant, untouched for months or years with sporadic patches that are underwhelming in their content. This is not the problem with Cyber Knights. I've been amazed at the amount of updates, and the actual interesting content that fills each update. If you don't believe me, just scroll through their update messages for the past year or so and take a note. Regularly they are adding new content, fleshing out classes, adding more mercs to recruit, and otherwise making this game a real labor of love. If you enjoy games in the style of the modern XCOM 1/2 (and who doesn't?), then Cyber Knights offers just enough of the familiar formula to help you comfortably hit the ground running, with enough original mechanics and content to not feel like some kind of knockoff. I especially appreciate the interplay between the stealth aspects (this is a stealthy heist game at its core) and their interaction with the security devices and personnel. If you kill that poor guard, you have a number of turns until the Security …1 found this helpful
This game very quickly rose the ranks of my ever-expanding list of experiences all the way up to (near) the top. I am not exaggerating when I say this is easily one of the best I've ever played. The flexibility of play means you will have to police yourself on some details in order to keep difficulty and consequences meaningful (in other words, self-restraint for save-scumming and the like). From what I'm told, gameplay is similar to XCOM, though I never played it myself. Tactical isometric RPG using percent chance actions, closest thing I played was Fire Emblem: Three Houses. Here, however, missions vary in strategy much more, and stealth is optional in most situations. (meaning, you can stealth a whole mission or guns blaze right away, or mix between) I find the balance between them very well constructed. Personal story collides with over-arcing narrative, and nobody is without baggage. I find this annoying in most strategy games, as it usually means "we're gonna screw you over without warning randomly down the line" but in this game it felt like "we're gonna challenge you with warning in a narrative appropriate way, with the opportunity to come out the other side stronger." …1 found this helpful
When this game works well, it is excellent. If you like turn-based games that require thought and adaptation so that you aren't just following a set routine, this game is actually better than anything apart from UFO: Apocalypse, and that's probably a game that you can just play and play and play when the mood takes you. The only time it doesn't work well is when it spams enemies early and there was one session where it didn't tell me I had completed my objective so I had to spend ages runnning round a map being hunted for no reason - I could have just taken the money and run. The wiki isn't great, either so just go ask on Steam. The hacking game takes a while to understand, but once you do it's easy enough, clever enough and not especially annoying ( think Gothic Remake's lockpicking ) and there is a lot of possible progression. The scripting is good, the base is good, the ... everything is good. And this didn't cost the earth nor come from some studio trying to do too much. The game is simply just outright damn good. The downside is it eats up all of your time.
This is a very good game, I'd rate it 10/10. Why so: The developers are very active, they definitely love their craft and this game in particular. They listen to the feedback (most of it), they interact with the community, they release the patches regularly. The gameplay loop is tight. Stressful even, in a good way - but if you don't like that, you can tune the campaign settings and get it more relaxed. The tactical possibilities are many. After you leveled up and equipped your crew, you have a lot of ways to deal with the threats - and it feels good to try. The strategic layer is interesting. Honestly, I've bought this game for the strategic layer more than for tactical one - since I was prepared to be somewhat disappointed by the "infinite reinforcements" mechanic in the fights. Surprisingly, it wasn't disappointing - it felt very fitting, nicely balanced, and became a source of fun when team got considerably stronger. Managing contacts, base development, trade, all that stuff feels quite impactful and interesting. Back to tactical - 6 action points. What can I say? I hate 2AP system with burning passion! 6AP is somewhat a middle ground, still not in two-digit ranges, but workabl…
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