

Vindilis
François Mauxion · November 24, 2025 · Souls-like, 2D Platformer, Dark Fantasy, Hand-drawn, Action-Adventure
Buy Vindilis from Steam at $2.99 — the cheapest of 1 store we compare.
Where to buy Vindilis — official stores
Vindilis price by region
Vindilis costs £2.49 in the United Kingdom, $2.99 in the United States, €2.99 in Europe (EUR), $2.99 in Georgia (USD), CA$3.89 in Canada, NZ$4.49 in New Zealand, A$4.50 in Australia, R$10.49 in Brazil and zł13.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.49 | £2.49 | — | 1 | |
| $2.99 | $2.99 | — | 1 | |
| €2.99 | €2.99 | — | 1 | |
| $2.99 | $2.99 | — | 1 | |
| CA$3.89 | CA$3.89 | — | 1 | |
| NZ$4.49 | NZ$4.49 | — | 1 | |
| A$4.50 | A$4.50 | — | 1 | |
| R$10.49 | R$10.49 | — | 1 | |
| zł13.49 | zł13.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Vindilis
Save the desolate island of Vindilis.
The Omniscient, lord of the island, has descended into madness and unleashed the four plagues upon the people who rebelled against him. Play as Fury and embark on an epic quest for vengeance across the island of Vindilis, accompanied by your sword and your sister.Brutal Hand Drawn Animations
Vindilis is a classic 2D action-adventure game set on a desolate island. Traverse five hand-drawn levels, defeat your enemies, and face powerful bosses to save Vindilis.Game features
- A classic 2D action game
- Gameplay inspired by Souls-like games
- Hand-drawn art direction in a unique pencil-style
- 5 levels to explore and 5 bosses to face
- A short and intense experience (approximately 1 hour of gameplay)
Vindilis — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players consistently praise the game's excellent art style, animations, and engaging combat mechanics, with many calling it a fun hidden gem worth the price. However, they frequently report frustrating bugs and balance issues—including game-breaking boss fight glitches, progression problems with the upgrade system, control quirks, and inconsistent audio levels—that undermine the otherwise solid experience and need polish before it feels fully finished.
For a game that focuses on parry to just throw that feature away as the final bosses attacks are all unblockable is a terrible thing to do. The combat is insanely basic and you lose so much damage when you take away the parry as every single fight is just dash + slash in the worst kind of way. I get this being a solo dev game and it's only $1.5 on sale. But sometimes a game just ain't worth playing especially when it's only an hour long and you don't nail the premise of a boss rush outside of just having a unique art style. As there are dozens of games that do a boss rush better. This feels like a student project that hopefully the dev can learn we are customers and just being a struggling artist and breaking the forth wall about it at the end is not a means to get pity. I do feel so many people are just praising this game for no reason as it does feel bad to punch down. [h1]Comments for developer[/h1] I hope you learn from your mistakes. Animation cancel is needed, keybinds don't show up on the UI and gets confusing. platforming and restarting on hit was stupid and pads out the game. I feel no need to have enemies, just go full boss rush and you could do more bosses and increas…1 found this helpful
Vindilis feels more like an experiment or proof of concept than a fully developed game, but there’s still something interesting here. The art direction is genuinely striking, and the core idea has a lot of potential. The game itself is fairly easy and doesn’t explore its mechanics or world deeply enough to become truly memorable. Still, considering the low price, I think it’s worth experiencing. With a broader scope and more development, this concept could have grown into a much more compelling game and a world I’d genuinely like to see expanded. Recommended for its creativity and visual identity, even if the experience feels closer to a demo than a complete game.1 found this helpful
Short and Sweet. Was a bit tricky to figure out the parry moment in later bosses (still don't know if I could have parried anything from the [spoiler] skull guy boss [/spoiler]) but other than that it was fun.
It took me less than an hour to finish this game, It's fine for this price if you don't have anything to do for 1-2 hours, just don't have too high expectations for 2$ game :D The art is very nice. It has some bugs and during boss fights music plays really loud.
A short-but-sweet sidescroller with a stellar artstyle. I love the colors chosen. It's sticks to purples and reds, yet everything is visually distinct.
Fun and polished enough for the asking price, and the art is especially good. There are some oddities, such as all enemies having contact damage or ripostes dealing damage in an area, but nothing really annoying. On the other hand, there are some small details that greatly enhance gameplay, such as certain attacks having multiple hitboxes with different damage values (getting hit by a skull flying towards you hurts less than dodging into the same skull's bite animation, for example).
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