

VR Ping Pong
Reddoll Srl · 2016 · Sports, Simulation, Indie, Casual, VR
PC
Mostly Positive73% · 99
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About VR Ping Pong

VR Ping Pong is a simulator that thanks to VR technology, and with the help of SteamVR Controllers, brings a ping pong table into your lounge.
Using 1:1 scale with virtual reality, you will have the sensation of play ping pong in reality: Virtual reality teleports you inside voxel-style environments that until today you could only dream to visit.

Each environment is styled as a stadium with fully animated audience members making for more immersive and addictive gameplay. the changes in the audience and the stadium is on the fly to increase the player's degree of immersion without ever distracting from the play area; during breaks, you can have fun discovering all of the hidden easter eggs in the surrounding environment.

With the different game modes, you can choose new experiences (from the shortest and easiest to longest and hardest):
- Practice mode: For the player that wants to train with AI point by point.
- Single match mode: For the player that wants to play a single basic match against AI.
- Tournament mode: For the player that wants to take on the challenge of becoming a champion.
- Arcade modes: For the player that wants improve their skills and compare their records with friends.

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
VR Ping Pong, developed by Reddoll Srl and published by IV Productions and Silver Lining Interactive, is one of the earliest attempts to bring the familiar sport of table tennis into the world of virtual reality. Built for motion-controlled systems, it offers players the chance to experience fast-paced ping pong matches in a fully three-dimensional environment where every swing of the paddle feels physical and immediate. Rather than aiming for photorealism, the game opts for a stylized presentation with simple, voxel-like graphics and bright colors, creating a visually clean and comfortable environment that keeps players focused on gameplay rather than spectacle. Its goal is clear and modest: to provide an accessible, immersive, and accurate representation of ping pong that captures the tactile pleasure of the sport while taking advantage of VR’s unique sense of presence. From the moment a match begins, VR Ping Pong demonstrates a strong grasp of what makes virtual sports engaging. The controls are intuitive, translating your real-world paddle movements into digital actions with convincing precision. Every serve, spin, and smash relies entirely on your motion, allowing for a sense…1 found this helpful
But please add a option to change the padel to the other hand
Every time I serve the game thinks it wasn't a serve. Also when I change a setting the game needs to be restarted. I have since refunded the game.
A decent starting point but needs a ton of work. I have 2 main complaints. These need fixed to make this game playable. First and most important is hit boxes if it looks like it missed his paddle it should miss, if it looks like it missed the table it should miss. in the short time a played this game there were 3 times the ball missed visually but made the sound of hitting. Second is that the opponents paddle needs more telling movement. I should be able to guess the basic spin by the movement of the paddle. There are other changes that would also improve the game. The paddle adjustment angle is great, but it also needs a depth adjustment of how much of the handle is in your hand. There needs to be different paddle options also, real ping pong paddles can be softer or grippier greatly effecting how the ball reacts. I would say by the way the ball moved it felt like I was using a solid plastic paddle.
Bots hit waaay too many edge shots, makes the game unplayable without a large play area, also you can't really form any strategies against them because the only thing that changes in their difficulty is speed. Not gonna cmplain about the wrist problem because that's in every vr game.
easy is so easy u get 3-40 and the AI get points even hitting on the edge. Also its impossible to server since u hv to spike it on ur side and bounce on the other side too.
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