

Wandering Skies
Objectif 3D · May 2, 2023 · Adventure, Platformer, 3D Platformer, Collectathon, Exploration
Wandering Skies is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Wandering Skies price
Wandering Skies is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Wandering Skies
Wandering skies, a student game, is a first-person platformer adventure taking place in the desolate Sky Lands, a fantastic world that has been corrupted and destroyed by a strange magic.

Observe your surrondings and use your abilities to reach the portals in each level, bringing you closer and closer from your main objective : the harmony crystal.
- Jump, slide and run across the various platforms and dangerous gaps.
- Activate buttons and magic mechanisms to progress through each zone.
- Use your two obtainable shooting powers to create acesses and uncover secrets.
- Five hidden gems hiding in each levels, plus one super-secret collectible !
- A total of 7 levels to discover and explore
Wandering Skies — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Great gameplay, smooth control, nice art
Great Game but look at that kitty, whoever pass by can pet it and give it a thumbs up. Have a nice day :3 /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__)
Objectif 3D is the Publishing account of a college and the games published there are student projects. But what does that mean? That we shouldn't judge them harshly? Student projects can be great (they can also be awful). The best version of A Midsummer Night's Dream I've ever seen came from my friends as a college producion. Maybe not to take them as the finished, fully polished article. These are examples of learning. Wandering Skies? It's great. No I mean it, it's great. It's not a finished, fully polished article. There's just pure 3d platforming done really really well. I mean, anyone can make a run and jump game, but what stands out are the other things. The open landscape maze that forces you to really look for and think about your next move and also give you impetus to explore without getting lost. The platforming that is right on the cusp of challenging without being frustrating. The elements that build on each other nicely and the levels that don't wear out their welcome. Double jump done in a way that I never would have thought of, that stops it being a cheat code, jump physics that have weight and finding the hidden gems that seems relatively easy and an afterthought…
Wandering Skies is the literal definition of an underrated gem. As the description of the game states, Wandering Skies is a first-person platformer where you unlock and use abilities to reach the end portal of a batch of non-linear levels. There are only two types of abilities, but they're both really fun and allow for a lot of experimentation and speedrunning potential — especially in the latter levels, as the first few are pseudo tutorials as to how you use the aforementioned abilities. That being said, the game is very short, coming in at a total of seven levels. However, every level of this game is surprisingly well-made; to some, such a game being short could be a boon, given that it doesn't overstay its welcome. The story is nonexistant, but in a game like this, a story doesn't really serve any kind of purpose. I've now played through the game over five times, as have I acquired all the achievements, and the journey was a blast through and through. The only problems I really had with the game were that that audio feedback could afford to be better in some areas, performance can vary heavily, and, as stated before, the game itself just isn't very long (Which, if that last fa…
this game has tons of potential but there are some things that need to be fixed, the movement feels clunky, when you are sliding there's a cooldown that takes place, but if you press ctrl while this cooldown is active nothing happens at all. The menu buttons get a weird blue outline that feels weird. The checkpoints have been implemented in a weird way, i wish they were similar to modern ones, since right now when you walk over it it just saves the current state of the game, if you die, you respawn there without any progress. For example, i got to the first checkpoint and realized that before that checkpoint there was a crystal, i went back to it and died, i lost that crystal, then i got it again and walked over the checkpoint but it didn't save... Overall solid starting point, hope to see more progress in the future!
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