Way of the Dragons

Way of the Dragons

Said Yavuz · 2025 · Co-op, Casual, Multiplayer, Dragons, Physics

PC
Positive100% · 12
Best price
$4.99
lowest tracked $0.99
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
$4.99
Buy

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About Way of the Dragons

Way of the Dragons

Welcome to a challenging parkour adventure filled with tricks and traps to mess with your friends. When they breathe fire at you, don’t forget to run or you’ll be stunned for a while!

Stay Alert

Remember, your friends can grab and throw you off at any moment!

Patience is a Virtue

Even if the parkour feels tough, just have fun. After all, it’s just a game.

Who Needs a Timer to Fly?

Since you’re playing as a baby dragon, don’t try to fly before your stamina bar is full or you’ll probably fall and have to grab onto whatever you can!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jul 2, 2025
I really liked the game, it was a great time to spend with friends, we came in for half an hour and stayed there, if we didn't have to go to work in the morning we would have stayed longer. The developer is very nice. The only downside is the low price.
8 found this helpful
Recommended Jul 19, 2025
very fun only up with dragons. You truly love to hate it by the end of it. Highly recommended if you like seeing your friend fall.
4 found this helpful
Recommended Apr 22, 2026
Way of the Dragons, developed and published by Said Yavuz, is an early-stage indie project that builds its identity around chaotic traversal, playful physics, and emergent multiplayer interaction rather than structured progression or narrative depth. It presents a simple concept—control a small dragon and climb your way upward through obstacle-filled environments—but frames that idea as a sandbox for unpredictable, often comedic moments. The result is a game that feels more like a social playground than a traditional platformer, with its appeal depending heavily on how players engage with its systems. The core gameplay revolves around vertical movement. Players guide their dragon through a series of platforms, hazards, and environmental challenges, using jumping and climbing mechanics that are intentionally loose in their handling. The physics-driven movement is not designed for precision so much as adaptability; slight miscalculations can send players tumbling downward, forcing them to recover and try again. This creates a constant push-and-pull between progress and failure, where each successful ascent feels earned precisely because of how easy it is to lose ground. Where the g…
1 found this helpful

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