

WE ARE SO DEAD
REAL PLAYERS · August 17, 2026 · Psychological Horror, Funny, Online Co-Op, Physics, Comedy
Buy WE ARE SO DEAD from Steam at $4.95 — the cheapest of 1 store we compare.
Where to buy WE ARE SO DEAD — official stores
WE ARE SO DEAD price by region
WE ARE SO DEAD costs £4.43 in the United Kingdom, $4.95 in the United States, $4.99 in Georgia (USD), €5.05 in Europe (EUR), CA$5.98 in Canada, A$7.13 in Australia, NZ$7.74 in New Zealand, R$18.59 in Brazil and zł21.38 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.43 −38% | £4.43 | — | 1 | |
| $4.95 −38% | $4.95 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €5.05 −38% | €5.05 | — | 1 | |
| CA$5.98 −38% | CA$5.98 | — | 1 | |
| A$7.13 −38% | A$7.13 | — | 1 | |
| NZ$7.74 −38% | NZ$7.74 | — | 1 | |
| R$18.59 −38% | R$18.59 | — | 1 | |
| zł21.38 −38% | zł21.38 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About WE ARE SO DEAD
A co-op seance horror game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them through a haunted house and banish the demon before sunrise. 2-8 players.
- One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you. - The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.
- A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.
- Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.
- You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.
- Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).
- Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.
- 2-8 players online co-op.
You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.
It only takes one friend who listens to the dead to save everyone. You do not have that friend.
WE ARE SO DEAD — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Online co-op
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game sucks. It's main mechanic, the Ouija is a frustrating and unfun.2 found this helpful
Fantastic game, genuinely challenging as the levels move on (especially when playing with idiots) and has really fun mechanics to it. Its a very unique experience and is addicting to play. Although, it does definently need more replayability to it as once you beat all 9 levels, there isn't much else to do. But I expect there to be more content and replayability added to it as the game moves foward in development. Would 100% suggest trying this with friends.
WE ARE SO LIVE
Before you skip the game because of the negative reviews, read this: When I first saw this, I immediately knew I had to try. So I bought it, and to be fair, the first session was confusing. You and your friends spawn in some haunted house with a table in the middle and a Ouija board on top - the catch: one of you is DEAD :O To survive, you need to banish the demon that haunts you. To do so, you need to find things in different rooms and bring them to the table and afterwards spell the name of the demon on the Ouija board - pretty easy if you ask me. However, at the same time, you are still haunted by many different demons, and you sometimes have to jump, freeze, or shut up (+ many other things) as soon as the hunt starts. Your dead friend pretty much guides you through with flickering lights and Ouija board calls while time and good calls are everything. Whenever another one dies, you get more support from the dead, but it's also more stressful for the remaining people alive. I honestly enjoyed this game a lot with my friends, even though I gotta say you will need time to comprehend the game. As the devs said themselves: "IT'S A SKILL ISSUE. ON PURPOSE."
The game itself is fun. There are some difficult demons, however with good communication and code words, it is doable. Something that could be fun is a kind of endless mode where players can change the maximum amount of demons every round and that the type of demons differ every time.
Played with two people with adhd and got to floor 5 in 2 hours. One can't spell. Yall, if you can't do it, it's really a skill issue. My only complaint is things being labeled wrong. A binder is not a folder. Bottles should be bottles and not a can with bottles written on. People really can't play games without yellow paint I swear.
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