

You Have To Climb Out
Matt Goode · 2024 · Story Rich, 2D Platformer, Puzzle, Linear, Atmospheric
PC
Very Positive96% · 50
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About You Have To Climb Out

A beach day is cut short by digging too deep into the sand. You Have To Climb Out is a short (~60 minute) puzzle narrative about a frog stuck in a cave system under the beach.
- Traverse upward through a linear set of puzzles that require clever placement of blocks and some light platforming to create a path back up to the surface
- Find mysterious notes left behind by... someone?
- Discover why this suspiciously large cavern exists under the beach at all
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game is an absolute MASTERPIECE! So short, yet so well thought. I beg you, future player, do not get spoiled this! I sort of did when I read through the reviews and I soon regretted it. I 100% recommend this game. See it like a short story: not too long, hand perfected... and short stories have another defining trait that I will not talk about here ;) Comment for the creator: nice little detail when the title of the window changes!1 found this helpful
it's okay
Very short game, fairly easy if you have puzzle platformer experience, but still good and worth playing.
The puzzles are really nice and just at a perfect difficulty my opinion. I don't like that the window can't be resized. No fullscreen is available. You have to override the dpi settings if you are using a 4k monitor. (moving it over to a lower res monitor doesn't fix it). I don't understand why a fullscreen option is not available. I have worked with Godot before and it's trivial to let the user resize the window if you jsut check out the project settings. Sure the game is "cheap" but I do not think that is a good enough excuse. The resolutions of the sprites are not uniform either, there are mixels everywhere so that can't be the reason why the window size is locked.
Great game, fun puzzles!
I can't believe this game about a frog in swim trunks made me cry. The gameplay, centered around picking up and placing blocks, works very well. There are a good number of mechanics for the hour it'll take you, and they evolve and are recontextualized in ways that you'd want from a puzzler. They never get super difficult, but there are some optional puzzles to gather collectibles/story bits that require a bit more cleverness. The story is what got me. It's simple (it has to be for this run time), but elegantly told and extremely potent. I don't want to spoil what the game is *about*, because it's about more than just a frog stuck in a hole. But isn't it crazy when a game has honest-to-god narrative themes? And when they're sincerely told? You will probably see the ending coming, but the way it works itself out is so wonderful that I had to take a lap around the house. Echoing another reviewer here, but I'm so excited for what Matt Goode has next. This game is special, no doubt, and I want to see what he can make with a larger scope/budget. Special shoutout to the music. Very few games of this scale have adaptive music, not to mention of this high quality. Reminds me a lot of Le…
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