

Go Up Frog
Eggcat · 2026 · Action, Platformer, 2D Platformer, Precision Platformer, 2D
PC
9 user reviews100% · 9
This game is free to play. Get it on Steam →
Screenshots
About Go Up Frog
Go Up Frog – A Precision Platformer of Endless Ascent
Slip, fall, and plunge—just climb back up again.Go Up Frog is a 2D precision platformer focused entirely on climbing upward.
A single small mistake can send you tumbling down, but the challenge never ends.Only your control, focus, and patience
can guide this tiny frog to greater heights.In Go Up Frog, you must overcome demanding sections
using jumps, dashes, and precise movement.One small mistake can drop you far below.
But in this game, there is no such thing as the end.The more you fall,
the more you climb again.🎵 Music : "SomeWhatGood" by Flowerhead
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[b]Go Up, Frog[/b] is a short but sadistic precision platformer where you play as the titular frog on a vague journey upwards through several different biomes. It falls under the foddian-style rage climber subgenre by punishing the player with lost progress via gravity & knockback rather than death & respawn mechanics. However, unlike some of its inspirations, there is no threat of losing [i]all[/i] your progress, as the campaign is divided into a series of rooms that act as individual levels. Although the game could use some refinement in its presentation and accessibility, it does succeed in the elements that matter most, those being character movement, level design, art style, and overall difficulty. I do have a list of technical nitpicks, but I still recommend the game for those craving a smaller platforming challenge. Criticisms: - There is no way to remap your controls. - There is no story, dialogue, or name for the frog. I think all good foddians should at least establish a motivation for the player character. - The background music is good, and there is a variety of tracks, but they tend to start and stop abruptly, with awkwardly long intervals of silence between the track…5 found this helpful
The game's excessively punishing to such an extent that it ruins any possible fun. In the first few minutes of the game, you have to jump, then mid-air dash between two spikes that are exactly one frog's-width apart. If you mistime the dash and hit a spike, you get bounced through a chain of spikes and lose a big chunk of progress. I can't even imagine how ridiculous it'll get later on if the start's already that bad. Everything makes you lose huge chunks of progress, with many failures being designed to send you all the way back to the start of the level. I found a cool secret area. I had to jump onto a rapidly moving platform in there. When I landed on it, it instantly threw me into some spikes that were previously off screen before I could even look around to see what I needed to do. Those spikes predictably sent me into a spike chain that went directly back to start. If I'm going to need to do any precision platforming, you at least have to let me see what I have to do so that I can plan my jumps. Surprise instant kills are not fun, interesting, or challenging. During the I Wanna Maker campaign, I'd stare at the screen for a minute or two sometimes to plan my route. Here…1 found this helpful
ammaaaaaaaaziiiing
This game teaches you how to self control
👍
great game but too hard for me its well made so thats why my review is positive
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