

Zero Division
Robot Cat Limited · 2024 · Card Battler, Card Game, Roguelike Deckbuilder, Deckbuilding, Trading Card Game
PC
Very Positive87% · 271
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About Zero Division
Welcome to Zerzura
During the Last War, the thriving metropolis Zerzura was almost obliterated in a war between AGIs (Artificial General Intelligence). As Zerzura City is known to host the mausoleum of the last functional AGI, an Exclusion Zone has been established around the ruins of the city by the mega-corporations - ostensibly to safeguard the public against rampaging AGI-forged anomalies, but also to ensure the corporations have the first pick of precious salvage.
Assemble Your Crew
Assemble your crew of 3 from 9 steadfast operators, split into 3 core archetypes: Guardian, Assault, and Specialist. Choose to field a classic party with one of each archetype, or mix things up with unconventional compositions. Any combination is viable, provided you have the skill to guide them through the trials of Zerzura City. There is no true protagonist in this game: with the right cards and augmentations, any operator can have their turn to shine.
Fight With CCG-Style Decks
Each operator comes with their own deck containing at least 8 signature cards and at least 12 free slots. These resistance fighters are all armed to the teeth: each customisable deck must contain at least 20 cards; and any exposed weaknesses means certain death. To succeed, exploit the synergies between your decks and devise inspired new tactics to defeat your foes.
MMO-Inspired Bosses
Engage in combat against multi-phase boss encounters inspired by MMO raid bosses, each with their own exhilarating mechanics and unique abilities. Take on the Siegebreaker, a colossal mech war machine; spill the blood of the Mithraean Bull, a terrible experiment gone awry; or defend a rooftop against a gunship blazing with weapons.
Campaign Mode
Make your way through 3 out of 6+ shattered districts before reaching the culmination of your journey in Wargentin District, the dark heart of the Zerzura Exclusion Zone.
Draft Mode
Inspired by drafting formats in CCGs, draft mode starts you off with a veritable arsenal of data shards. Unseal your shards, draft the cards within to create your decks, and then take those decks into battle against an unforgiving gauntlet of randomized, escalating boss encounters. How far can you get before you succumb to the most dangerous enemies in Zerzura?
Meta-progression
Earn Mnemosynth through your runs, and use these synthetic memories to permanently imprint cards into your collection through the Failsafe system. The added cards can be carried over to the next run, greatly enhancing your deck’s power.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Sooo... it's kind of 1 and done. I feel like I've seen everything after a few runs. It's a well made game, and the game play choices are satisfying.... BUT.. It could use some additional final bosses for content. I've been going in the loop hoping for a new door to open or something novel. Damn shame. But for SALE ~ $5, a perfect game!1 found this helpful
An interesting take on deckbuilding games with cool cyberpunk flair. You have full control over your deck composition and fights are more puzzle-like than in most competitors. As you unlock meta progression the game gives you options that make it extremely easy though, but for the price there's a good amount of decknuilding fun to be had.1 found this helpful
A refreshing and welcome take on the formula. Three heroes, each with their own cards and at least one individual ability, add depth and variety to the known concept. I still didnt keep keep it, because i personally found it too simple, but thats just a personal preference, and i can easily recommend ZD to fans of Roguelike-CCG's.1 found this helpful
Zero Division is a dark, methodical strategy experience developed by Robot Cat Limited and published by Astrolabe Games that merges roguelite structure with squad-based card combat in a bleak cyberpunk setting. Rather than focusing on a single hero or deck, the game builds its identity around commanding a small team of operators, each with their own cards, roles, and synergies, creating a layered tactical experience that rewards planning, adaptability, and long-term strategic thinking. From the outset, it is clear that Zero Division aims to appeal to players who enjoy careful decision-making and experimentation rather than fast or flashy action. The setting establishes a grim backdrop shaped by the aftermath of catastrophic conflicts between advanced artificial intelligences. Zerzura City, now sealed off as a dangerous exclusion zone, becomes both a battlefield and a resource-rich graveyard where remnants of failed technologies and hostile forces coexist. This dystopian atmosphere is not just window dressing; it informs the game’s tone and structure, reinforcing the idea that every expedition is risky and every choice has consequences. The narrative is conveyed in fragments throug…1 found this helpful
Echoing some of the other reviews, this game isn't the deepest but is still worth a play if you enjoy "figuring out" rougelike deck builders before moving on. Decks are a minimum of 16 cards, of which 8 are each heroes' unique signature cards. The signature cards tend to be powerful and have good synergy with each other so your decks are basically always going to be pretty strong. The remaining cards are generic and can be freely swapped with any other hero's deck between battles. Deck power gain is usually done through obtaining the stronger generics to supplement your signature cards. Otherwise your power gain is through 'augments' which are basically StS relics equipped on a single hero. This game has meta-progression wherein you can buy permanent upgrades on your heroes and start each run with generics of your choice. I think it's well designed enough, most heroes are strong even without upgrades and it's satisfying to purchase the upgrades. The sci-fi world building had potential, but unfortunately there isn't enough unique dialogue from the heroes to really bring it to life. In fact, all dialogue is generic with no unique lines. The game looks and sounds good enough.…1 found this helpful
Played a few hours so far. Pros The thematic styling and music is strong. Cons Gameplay satisfaction - playing cards, upgrading characters, attacking enemies - all of that feels a little lifeless. Overall, it's still a recommend if you're into deckbuilders.
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