

LumenTale: Memories of Trey
Beehive Studios · 2026 · Creature Collector, Turn-Based Combat, JRPG, Pixel Graphics, 2.5D
PC
Mostly Positive71% · 1,050
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About LumenTale: Memories of Trey
Embark on an unforgettable adventure with LumenTale: Memories of Trey, a captivating Monster Collector RPG set in a beautiful and enchanting world. Discover an emotional tale of self-discovery, adventure through captivating regions each as unique as their people. Join Trey as he navigates his way through a land full of mystical creatures to reveal the mystery behind his lost memories.Long ago, in the golden era of Talea, the Emperor kept the lands peaceful, and the people prospered. After passing away without naming a successor between his twin sons, a civil war raged between the North, Logos and the South, Mythos - fighting for who would take control of the throne. The townsfolk lived in fear from the atrocities being carried out in the conflict. In a bid to stop the destruction, a part of the empire’s military became Talea’s dedicated protectors. From the everlasting darkness of war, these people were the beacon of light that brought people hope. The Lumen were born, and as guardians in their provinces, they ensure the safety of the residents of Talea, both the people and the Animon. Since ancient times, people have long studied the Animon. Not much is known of their nature to this day. They’re made of Anivis, an energy that flows through the whole world, and they possess the ability to affect emotions and interact with the very soul of every living being. Catch the Animon and become inseparable partners as you harness their elemental powers and battle alongside each other with your Holoken.Test your skills with the Holoken and catch Animon in the field to recruit them to your party or initiate an incredible and exciting battle against them to prove your mettle! Every Animon can perform their own abilities and skills, and victory is achieved through using the best strategy with your team. There are around 140 known species with 13 elemental types, which are categorized with attributes depending on the emotion they're able to evoke in people. Engage in thrilling 1v1 duels or team up for epic 4v4 showdowns with your party in battle. Level up your Animon and outsmart your opponents by using the best strategy to win. Each Animon has strengths and weaknesses for you to uncover, so use them to your advantage. With up to 3 different ways to trade your Animon, you can effortlessly complete your collection and build the perfect battle team. Connect to the Animon Trade Station to seek the Animon you need, trade directly with friends, or the community.While on your adventure, be sure to take a rest at the Fountain, where you’ll be able to craft useful items and cook delicious food! If you’re feeling adventurous, you’ll be able to experiment with ingredients to help nurture your Animon. The Anispace is a place that exists and doesn’t exist at the same time. A space detached from the world as we know it. Here is where you’ll find your Animon after you capture them and where you’ll be able to train your Animon for battle. Customise their space when they’re not in your battle party and create stronger bonds with them!
DLC & expansions
🎁 Complete the collection
Base game + 2 of 2 DLC at today's best prices.
$27.43
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Let's start with a premise: all things considered, I liked the game just enough (helped by its reasonable price) to be able to recommend it. However, I've decided not to. I've decided not to recommend it (and to advise against it) because I consider Lumentale a tremendously and inexcusably PRESUMPTUOUS and CLUELESS game. First, a small digression on the positives — the game does have some, not many, but some: Trey is not an exceptional protagonist, but he's definitely "alive" enough to stand out among the typical MCs of these games, who are usually lobotomized, chaste, squeaky-clean drones. The Animon (aka this game's Pokémon) are genuinely gorgeous. And this is something that truly infuriates me, because creating a pool of beautiful monsters (and here we're well beyond "beautiful") is, in my opinion, the hardest part. Seeing that they succeeded at the hardest part but failed spectacularly at the "easier" one was truly demoralizing. I don't want to dwell on the bug situation, though. Let's be clear: the issue itself is absolutely unacceptable, but in my playthrough I didn't encounter enough of them to cry scandal. Besides, I believe the truly interesting questions about Lumenta…9 found this helpful
I'm nearly done with the game so I thought I'd write a little review. Overall I think this is a good first step for this developer. There are some solid mechanics here that if iterated on for a sequel it would become a very good game. Right off the bat the game has some solid creature designs. I didn't dislike any of them, but I wouldn't say I was blown away by any. Again a very good first step for the team. Same goes to the combat mechanics. The battle system is a fun stamina turn based system. It takes a little bit to get used to it but once you do it works well. Again if this game gets a sequel and the iterate on this mechanic I think giving the teams more synergy between each other for this format would work really well. Let's get down to the things I didn't love. Trey, the lead and the title of the game. I didn't really like how aggressive he was, it did not come off as genuine to me and felt force. I liked that we got a character that has actual agency in the story, but I didn't enjoy where they ended up on that. Same goes for the story, overall fine. Again another good first step. That leads me into the world design, I found that kind of bland. The routes felt very samey a…2 found this helpful
The game is pretty, the monster designs are cute, the art is great and the concept for the protagonist is interesting. unfortunately that's all this has. The battle system seems neat at first but I've spent the last 5 hours spamming the same AOE move with a Horrens boost on it to ignore resistances and turn super effective if it would kill, which it almost always will since it's easy to accidentally overlevel yourself on random encounters. This is made worse by how long it takes for battles to start and for enemies to die after they get hit making the constant OTKs into a slog. Enemies know and exploit your elemental weaknesses immediately, but you need to spend 2 turns getting that information about them. Speaking of information gathering, you cannot learn anything about a mon you already have. instead you need to encounter it in the wild again, then spend multiple turns scanning it. this includes learing about evo information. But none of that compares to the god awful crafting and loot system. The game will drown in you in single pickups of ingredients, but those ingredients are only useable in recipies which need on average 2-4 of a given ingredient. And those recip…1 found this helpful
It isn't perfect but no indie pokemonlike is. However as far as that style goes, it is definitly one of the best if youre willing to look past some minor bugs1 found this helpful
My friend got this game for a birthday gift to me and I poured over 80+ hours into the wonderful game! If you love a fun cast of characters, monster taming elements, and turn based combat then this game is a MUST PLAY! If I could I would pay the full price of the game! 11/10 game! :D
great game
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