ZukuRace

ZukuRace

Zukurace team · 2025 · Racing, Automobile Sim, 3D, Futuristic, Controller

PC
1 user reviews100% · 1
Best price 60 All-time low
$4.99-50%
$9.99⭐ lowest tracked
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Standard Edition · Steam
-50%
$4.99
$9.99
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About ZukuRace

ZukuRace is a classic racing game with realistic physics and futuristic cars.
You can take part in racing event somewhere on the Earth in optimistic future.There are 3 cars, 3 tracks, career mode to unlock them all. PvE, PvP, split screen and multiplayer.Game Modes:
  • Quick Race: Select a track, a car and drive.
  • Career: Unlock new cars and tracks.
  • Multiplayer: Just run with your friends.
  • Split screen local PvP (Select player 2 in "Quick Race" mode).
The game has a complex car physics including tire, wheel, suspension dynamics, aerodynamics: (front, rear wings and body contributions).ZukuRace is a gamepad-oriented racing game.It requires precise trigger presses (e.g. trail braking technique) and analog stick movement. It was developed and tested with XBox gamepad.You can play with keyboard as well (not the best experience).Steering wheel is not supported yet.If any bugs are encountered, please report them on the Discord server. No personal data is collected, so if something goes wrong, a report would be appreciated. Help me to make an awesome game for you.The game is constantly evolving — new features will be added as soon as possible.Hopefully, you find this game interesting. Welcome here!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Aug 16, 2025
I haven't played a lot, but I've played through some of the career mode tracks and am enjoying the game so far. Also, the developer is very active in Discord, and seems happy to take suggestions and feedback. Pros: * Handling seems realistic (More below) * Track layouts are beautiful and colorful (More below) * Vehicles are rendered beautifully * Very interesting to visually see what the computer is doing aid with counter-steer and throttle * Off track penalty system is very interesting - Rather than just deducting from your lap time, or slowing you down at a predetermined section in the track, it slows you down immediately. Kind of makes you think twice about how much you can/should cut the track boundaries. That said, here are a couple of suggestions I've already posted in their Discord server * While the tracks do look great, they are a bit plain as far as features (could use more buildings or foliage or something to fill it out) * The AI vehicles seem very fast on the straights, but slow in the corners. I'm not sure if this is due to slipstream, or if they really are that much faster than the player on the straights. This could perhaps be a little better balanced. * The AI v…
7 found this helpful

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