

Echo Weaver
Moonlight Kids · Adventure, Indie, Puzzle, Atmospheric, Action
Buy the Echo Weaver key for Steam from YUPLAY at $10.40 — the cheapest of 21 stores we compare.
Where to buy Echo Weaver — official stores
Cheapest Echo Weaver keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Echo Weaver price by region
Echo Weaver costs £6.93 in the United Kingdom, €7.97 in Europe (EUR), $8.99 in Georgia (USD), $10.40 in the United States, CA$14.81 in Canada, A$24.44 in Australia, NZ$26.49 in New Zealand, zł44.46 in Poland and R$47.01 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £6.93 −46% | £12.81 | £6.93 | 20 | |
| €7.97 −53% | €17.03 | €7.97 | 22 | |
| $8.99 −16% | $8.99 | $10.40 | 18 | |
| $10.40 −38% | $16.79 | $10.40 | 21 | |
| CA$14.81 −36% | CA$22.99 | CA$14.81 | 22 | |
| A$24.44 −16% | A$24.44 | A$26.55 | 20 | |
| NZ$26.49 −16% | NZ$26.49 | NZ$26.99 | 19 | |
| zł44.46 −18% | zł53.99 | zł44.46 | 21 | |
| R$47.01 −10% | R$47.01 | R$53.99 | 15 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Echo Weaver
Time is your greatest resource and secrets are your only upgrades. Master an unraveling time loop in this knowledge-based Metroidvania. As the last Weaver, exploit time-altering anomalies and use what you learn to break the cycle. Explore what remains. Uncover the mystery. Perfect the loop.
Echo Weaver — game info
- Platforms
- Windows, macOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
What's there to say. The metroidvania is already a very ambitious genre to work in since players can sequence-break and get to places with unexpected combinations of abilities. So a time-loop game where you theoretically have access to all your abilities from the start, and could go to any area of the map from the start of the first loop? It's a big ask, but Moonlight Kids pull it off amazingly! The platforming is the main draw, it's challenging enough to be interesting but is never so damaging that you can't just blast through it and lose a bit of health. Your health bar is very forgiving -- I don't think anything deals more than a third of your starting health, and you can always sacrifice a minute of your lifespan to heal, and even if you do manage to die then you'll only get sent back to the start of the loop. It reminds me of Celeste a little. Then again, once you have all the movement upgrades, flying over areas that you were struggling through a few hours earlier is also very satisfying. The throwing glaive is really the main character, a lot of your abilities revolve around it. You can throw it at enemies (though it's often a better use of your time to simply run past th…
An incredible remix of metroidvanias. Story and time loops and awesome exploration with minimal combat.
At this point I've rolled credits, but still feel the need to jump back in and tie up some loose ends I left behind. That's rare for me, but highlights how attached I've gotten to this game and its world/story/characters. Really well done here, I love it! ----- Games that demand precise coordination are an uphill battle for me, especially when there's a ticking timer in the mix. So this game's opening prologue/tutorial sequence had me wondering if I was going to be able to hang with it. Thankfully the checkpointing and shortcuts go a long way toward making sequences challenging without being punitive. Seeing the game unfold was consistently rewarding from beginning to end. I learned a couple early abilities through accidental experimentation before the game revealed them - that was when the game felt most "metroidbrania" (ugh, but accurate) in style. The feel of character progression consistently fits with the story themes and the feel of the world - all the game elements feel carefully designed as individual parts and as a combined whole.
Got a very positive first impression 30min in, will update the review again later. But so far I'm intrigued!
I just think it’s neat
Great
Community reviews
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