

Spirited Line
Eazy Wizard · August 31, 2026 · Magic, Mystery, Action, Adventure, Underground
Buy Spirited Line from Steam at $2.49 — the cheapest of 1 store we compare.
Where to buy Spirited Line — official stores
Spirited Line price by region
Spirited Line costs £2.29 in the United Kingdom, $2.49 in the United States, €2.59 in Europe (EUR), CA$2.99 in Canada, $3.29 in Georgia (USD), A$3.47 in Australia, NZ$3.94 in New Zealand, R$9.74 in Brazil and zł10.74 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.29 −50% | £2.29 | — | 1 | |
| $2.49 −50% | $2.49 | — | 1 | |
| €2.59 −50% | €2.59 | — | 1 | |
| CA$2.99 −50% | CA$2.99 | — | 1 | |
| $3.29 | $3.29 | — | 1 | |
| A$3.47 −50% | A$3.47 | — | 1 | |
| NZ$3.94 −50% | NZ$3.94 | — | 1 | |
| R$9.74 −50% | R$9.74 | — | 1 | |
| zł10.74 −50% | zł10.74 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Spirited Line
This is a short game!
Beneath the quiet fields lies a forgotten world — the ancient Spirited Line of subway, long abandoned and sealed away.When a curious kitten stumbles upon its hidden entrance, she awakens forces far older and darker than she could imagine.Armed with a mystical blade and guided by an old Janitor, she must face the tormented spirits haunting the stations and find her way to freedom.
Nothing But Epic Bossfights
Spirited Line is a short, tightly designed boss-rush hack and slash game built around simple, skill-based combat and epic battles.To escape the strange underground world, you must face a series of intense duels against powerful spirits — each one guarding their own mysterious station.
As you fight your way deeper through the haunted subway, you’ll uncover fragments of its forgotten past, revealed through the guidance of an old Janitor and the bizarre world around you.
Learn Through Defeat
Every hit you take is fatal — there are no upgrades, no health bars, and no second chances. Victory comes only through skill, timing, and precision.Each spirit is a unique challenge, demanding focus and patience. Study their patterns, learn from each failure, and grow stronger with every attempt.
Defeat is part of the journey — and every loss shall bring you one step closer to victory.
Minimalist & Atmospheric
Explore a surreal subway underworld made of melancholy and dreamlike simplicity. Each station is a self-contained world shaped by memory and obscure remains of the old world.Dialogue is sparse, but the world tells its own story through visuals, sound, and encounters.
Spirited Line — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I am not much of a video game player, but I saw this in one of those IronPineapple steam dive videos and this one looked so cute that I had to give it a try. Played the demo and then I bought the game to stream to my friends. It took me a bit to get through it but I was able to beat a souls-like and that's really exciting to me. I liked the aesthetics of the character models, as well as the atmosphere of the rooms. The boss fights were fun and challenging and outside of some stuttering during the jinn and the final fight, it was a smooth experience for me. My favorite fight was the rat king. The spooky model, the adorable rats, and the second phase were all so much fun for me to see. I did not care for the jinn fight. I might have experienced a bug, but there would be long stretches of time where I would stand around doing nothing while the jinn was spinning into the sand and popping up somewhere else. The second half of the fight was far more enjoyable than the first half. I think it would be improved if the jinn went worm mode at 75% HP instead of around 50%, especially because wailing on the worm lasted a while. The camera angles for some of the fights made seeing the boss an…2 found this helpful
Giving it a positive review because the charm is very nice but it has some issues At least on steam deck it stutters on final boss fight a ton. Doesn't matter what graphics setting. None of the boss fights really feel "good". The camera angles you can't see your character all the way. The genie dude was the worst case. bosses just don't feel very fun to fight. Last fight was pretty sweet but I had bad stutters on my steamdeck and that made it pretty frustrating2 found this helpful
I did try this game on one of previous next fest and I thought it was fun, a simple yet artistically good boss rush game and it's still is a good game but, it's not perfect. The story is simple, after waking up into a field you starts following a glowing butterfly that leads you to an abandoned metro station, after getting into the cart you encounter the janitor, "you have to defeat the demons to liberate God" he says and so you do it, simple story nothing too special but a little more wouldn't hurt especially some more explanation after every defeated boss or a story or how they became like that would be nice. The gameplay is simpler, you have to defeat the bosses to progress and get out of the station, you have one hit before dying and restarting the boss fight, which is brutal for some of them but to be honest, the bosses are not that good, at the start, they are really simple and not with a lot to them, some of the later encounters are fun and interesting especially for the one hit/K.O. deal but still they are not that challenging, annoying but not challenging, annoying because of some of the controls choices aren't that great like, the dodge, I think it need some more adjustme…1 found this helpful
This is a thumbs-up with caveats. Go in expecting jank. Hit detection and hit boxes can be iffy. The later bosses can feel more tedious and punishing than truly challenging at times. The lack of music outside of boss fights (and every boss has the same simple loop other than the final one) really kills the atmosphere. Otherwise, I had an OK time with it. At such a low price, grabbing on sale is worth the 1-2 hours it'll take to finish it once (which also gives all achievements). With a bit more polish, especially some music between bosses, variations of music for each boss, and tightening up of the fight design for some, this would be pretty good. As it is, it's an OK proof of concept that hopefully bodes well for an improved game in this style later from the devs.1 found this helpful
THE jinn fight is so rigged no matter how you dodge his swords just get you
Reviewing games after playing them for such a short period of time is generally mean-spirited, ill-informed, or ill-intentioned, but as the game itself is quite short, I feel less bad about doing so. Also, making games is incredibly hard, so I'm not sitting here saying I could do better. I'm offering my opinion on what I played of the game. There are two massive issues that hindered my enjoyment of the game, in a way the cranked the frustration levels to 11. The first is the camera, which doesn't show you enough of the later fights, and obscures attacks (placement/direction etc.) on both the left and right sides of the arenas way more, leading to incredibly cheap feeling deaths (I got lost in the camera behind one of the bosses, unable to see myself OR the boss, as the camera's positioning wasn't zoomed out far enough for me to see). The second is the insanely punitive hitbox on your character, sometimes arbitrarily so. Having played a pretty decent number of Souls-likes, the timings and 'means' by which some attacks 'hit' you feel really harsh and not particularly 'fair'. Difficulty is fine, if it's executed fairly. Even one-hit death games can execute the hitbox in a way that'…
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