

The Land of Glass
Dual Wield Software · March 27, 2018 · Indie, Card Game, Action RPG, Strategy RPG, Trading Card Game
Buy The Land of Glass from Steam at $2.99 — the cheapest of 2 stores we compare.
Where to buy The Land of Glass — official stores
Cheapest The Land of Glass keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
The Land of Glass price by region
The Land of Glass costs £2.27 in the United Kingdom, €2.39 in Europe (EUR), $2.99 in the United States, CA$3.49 in Canada, NZ$3.69 in New Zealand, A$4.22 in Australia, R$5.79 in Brazil, $5.96 in Georgia (USD) and zł10.79 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.27 −80% | £2.27 | £3.78 | 3 | |
| €2.39 −80% | €2.39 | €4.31 | 2 | |
| $2.99 −80% | $2.99 | $5.96 | 2 | |
| CA$3.49 −80% | CA$3.49 | — | 1 | |
| NZ$3.69 −80% | NZ$3.69 | — | 1 | |
| A$4.22 −80% | A$4.22 | — | 1 | |
| R$5.79 −80% | R$5.79 | — | 1 | |
| $5.96 −30% | $8.49 | $5.96 | 2 | |
| zł10.79 −80% | zł10.79 | zł23.84 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About The Land of Glass
A Real-Time Card Game
The Land of Glass is a new kind of card game, one where combat doesn't go back and forth in precise turns but operates in real time. The strategy and synergy of typical CCGs is present; however, you'll need more than that to succeed. The monsters won't wait for you to choose your best cards.
Combat takes place over two ever-changing grids: attack and defense. Punish your foes with big, heavy blows or swift strikes while countering with a steady stream of defense cards. Use magic to infuse your attacks with fire, ice, explosions, and more; lay traps; burn away defenses; and slow your opponents down for some needed breathing room.
Magic is not confined to simply attacking and defending, though. Alter the playing field itself with massive spells, from fields of fire to lightning storms to man-eating plants. There are nine different types of magic to find, and experimenting is key to survival.
A Character-Driven Story
A knight is sent on a quest he cannot complete. A misfit believes he has ended the world. A mage searches for answers. A blacksmith demands revenge.
The portals were supposed to make Vitrerran a better place. They were supposed to save the continent, to unite a divided people. Instead, they brought ruin. Instead, they brought monsters.
The Land of Glass is an RPG with eight protagonists spanning four campaigns. Each character is forced to explore the world for the first time, to confront his biases and misconceptions as he tries to stop a magical plague that threatens to eat the continent. While set against an apocalyptic backdrop, The Land of Glass tells stories that are both personal and small—it is a character study first and an epic fantasy second.
Because not every quest is noble, and not every world is worth saving.
Key Features
- Four campaigns with eight different characters
- A unique take on deck-based card games
- Character driven story
- Nine different types of magic
- Hundreds of cards to collect
- In-depth crafting system
- Stained glass art style
The Land of Glass — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game is an interesting experiment, but I don't think it works. You've got action combat with a fancy grid and people being knocked about, which sounds cool... however: The stamina bar, knocking about, and aoe blast effect stuff is both fiddlier than the grid, and less important, so I'm not sure they're better elements than a simple health bar with regeneration would have been. Drag and drop just doesn't feel particularly good to do as an action game thing, so the game ends up feeling physically less fun to play than it should. Many of the fights end up playing out the same. The music is very repetitive.3 found this helpful
frantic repetitive movements.
Weird game (and I'm a big fan for it being weird), but too simple. The game is centered around throwing cards onto a grid in order to reduce defenses and eventually knock enemies out of the ring, sumo-style. You get to construct a deck to determine what you use to attack enemies, which is good since there's little reason to hold middle-weight cards or a large amount of grid magic or field magic. Because each of attack, defense, and two types of magic are bound by separate cooldown timers, the deck construction simply allows one to streamline their deck to [spoiler] one grid spell, two field spells (heal and slick/damage), big defense cards, small attack cards to soften, big attack cards to kill [/spoiler] After coming to grips with the general pace of the game, you learn that all the stats of monsters shown prior to each encounter really don't matter. The same strategy works the whole way through the four campaigns and amounts to [spoiler] little more than throwing cards as fast as possible [/spoiler]. The processional nature of the combat is not nearly engaging enough for its long hours of repetitive fights. To note: Difficulty selection seems to only change the speed a…
+
I'm saddened that a game like this doesn't have that many reviews, so here's mine. While certainly not a masterpiece I found it to be a competently made and reasonably fun to play collectible card game with decent variety, likable characters, and a unique card battling system. Cards are placed on a grid in real time with a variety of effects, mostly serving to break through defense cards with attack cards. While this is happening your characters rush toward the enemy behind the grids, providing a helpful and dynamic visual representation. Keeping your character strong enough to get knocked off the edge while maintaining the aggression to knock off the enemy feels pretty rewarding. The game has four campaigns, and at this time I've only played through one, but that alone was more than six hours for me. I think I'll return to do the others at some point, thanks to how humorous the dialogue was between the amphibious magical protagonists of the first campaign I picked. The story is delivered at a brisk clip between battles with opportunities to shop, build your deck, and upgrade. While card variety isn't the best I've seen, it's certainly not a slouch either since many of them…
Land of Glass is a beautiful game with an interesting combat idea but gets worse over time. Pros: +Interesting combat idea +Gorgeous looking artstyle +playable with both mouse or controller +great soundtrack +Good Balancing Cons: -not enough variety in the cards. Every fight feels kind of the same which makes them boring after some time. There are just a few different card effects you can play and most of the time you play simply attack and defend cards. There are no new cards which change the way you play. This also makes the deckbuilding pretty boring. -Equiable items are just stat increases and do not offer any decision making of what to equip as everyone would equip the +10 stamina increase instead of the +5. -Combat is more focused on looking at both the offensive and defensive grid than seeing what is happening in the fight -Not enough variety in the soundtrack. Even though the songs themself are great, if you hear the same song 5 times in a row it gets annoying -You can't explore the map. But at somepoints there are optional places to go to but if you miss them at that point you can't go back Overall had a good first 45-60 minutes with the game than it just became repeti…
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