

Mail Mole + 'Xpress Deliveries
Talpa Games · March 3, 2021 · 3D Platformer, Platformer, Collectathon, Cute, Colorful
Buy the Mail Mole + 'Xpress Deliveries key for Steam from Driffle INC at $3.42 — the cheapest of 8 stores we compare.
Where to buy Mail Mole + 'Xpress Deliveries — official stores
Cheapest Mail Mole + 'Xpress Deliveries keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Mail Mole + 'Xpress Deliveries price by region
Mail Mole + 'Xpress Deliveries costs £2.56 in the United Kingdom, €3.07 in Europe (EUR), $3.42 in the United States, $3.42 in Georgia (USD), CA$5.28 in Canada, A$5.45 in Australia, NZ$6.75 in New Zealand, zł13.52 in Poland and R$18.83 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.56 −75% | £2.80 | £2.56 | 9 | |
| €3.07 −75% | €3.36 | €3.07 | 9 | |
| $3.42 −75% | $3.74 | $3.42 | 8 | |
| $3.42 −75% | $3.74 | $3.42 | 8 | |
| CA$5.28 −75% | CA$5.28 | CA$17.49 | 10 | |
| A$5.45 −75% | A$5.45 | A$21.50 | 10 | |
| NZ$6.75 −75% | NZ$6.75 | — | 9 | |
| zł13.52 −75% | zł14.74 | zł13.52 | 11 | |
| R$18.83 −75% | R$20.57 | R$18.83 | 10 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Mail Mole + 'Xpress Deliveries
Mail Mole is a charming 3D platformer featuring Molty, the fastest delivery mole, in his quest to save Carrotland from disaster! Explore magical worlds, make new friends, race against Mecha-Moles, find collectibles, solve puzzles and deliver awesomeness to the end of the world!
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1273540/extras/Urgent_EN.gif
Running through the underground, climbing walls and soaring the skies, there's no place our hero can't reach! Traveling with Cannon Lines, Molty will take on the most demanding and varied platforming challenges to reach Carrotland's furthest and oldest Mailboxes: endless pits, giant boulders, steep slopes, bouncing platforms, sharp spikes..... tough roads! But when the power is out, you can't send an e-mail!
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1273540/extras/Welcome_EN.gif
Explore magical worlds, from the calm beaches of Coconut Islands to the freezing heights of Yeti Ridge, make new friends, race against unusual mech-rivals, solve puzzles and find all of the delicious collectibles scattered around Carrotland, as Molty (the mail mole!) embarks on an adventure to make his most important delivery yet... before it's too late!
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1273540/extras/Story_EN.gif
In Peaceful Plaza, Carrotland's main hub, you'll meet a happy bunch of villagers, which are currently worried because of a fishy power outage. But worry not, as Molty will help to fix the power lines and receive some accessories as a reward!
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1273540/extras/Accesories_EN.gif
An elegant top hat, a goofy straw hat, a lovely bunny headband or a flashy jetpack will make Molty look like the coolest mail mole around!
Mail Mole + 'Xpress Deliveries — game info
- Platforms
- Windows, Linux / SteamOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 0 of 2 DLC at today's best prices (some DLC unpriced).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A simple platformer, not extraordinary, not very long, but quite decent overall, even if the difficulty is handled in a rather odd way. The game features 8 different worlds, each with its own theme, music, and some different gameplay elements. There are around sixty levels in total. Most levels last between 45 seconds and 3 minutes, and the goal is to reach the mailbox with the mole. There are several types of levels: -Standard platforming levels: these are the most numerous and the ones I liked the least. -Races against other moles. Some of the platform levels are reused and the goal is to reach the mailbox before the other moles. This is essentially the same as aiming for the speed-based secondary objective (gold medal) in a standard level. -"Solo races" featuring speed boosters on entirely new levels. These are my favorites. -Boss fights. They are platforming sequences where you must reach switches while dodging traps and boss attacks. These are the only levels that don't involve reaching a mailbox. Overall, the game isn't difficult at all. For some levels, the difficulty is practically non-existent. However, the secondary objective of completing levels quickly remains challen…5 found this helpful
Neat premise, medicore execution. I'm reminded of late '90s, early '00s platformers in all the wrong ways. Each level is full of collectibles, but the game only cares about how fast you complete it, but the first time you complete a level you get kicked out with no option to restart (subsequent attempts do give you this option). Entering or exiting any stage involves lengthy cutscenes, but the game's too graphically simple to need these to mask load times on modern computers so it's just a waste of time. The story also just hijacks you every so often to force you into a boss battle, outright disabling going into stages until you do. The controls are both unnecessarily finicky and the only real source of difficulty in any of the levels. There's a run button, which is bad enough on its own, but also a dash tied to timed pressing of the run button, making it easy to get launched off cliffs during precision sections, and on controller these are mapped to the left face button by default just to maximize how uncomfortable it is to hold or chain with jumps. Jump height is based on charging up before the jump instead of how long you hold while in the air, and can only be charged while y…1 found this helpful
I really wanted to like the game, but the controls just didn't feel right. Since you can't see the character you're controlling, the hitbox can be hard to judge at times, and holding down the jump button for a high jump—which you pretty much always need anyway—felt kind of clunky. Anyway, I generally liked the level design, and since the levels are pretty easy, I kept playing regardless. But I don’t feel the need to complete it 100%, and since the controls are the most important thing for a good platformer, I can’t recommend the game. :(
Mail Mole + 'Xpress Deliveries is a cheerful 3D platforming adventure that embraces the charm of classic collectathon games while introducing a unique identity through its lovable delivery-focused concept. Developed by Talpa Games and Undercoders, with Undercoders handling publishing duties, the game follows Molty, a hardworking mail-carrying mole who must travel across the colorful world of Carrotland to solve problems, deliver important packages, and restore order. Its combination of exploration, platforming challenges, puzzles, and collectible hunting creates an experience designed around discovery and lighthearted fun. The game’s greatest strength is its ability to capture the feeling of classic 3D platformers while keeping the experience approachable. Players guide Molty through a variety of environments filled with obstacles, hidden paths, environmental challenges, and collectible items. The movement mechanics focus on jumping, climbing, navigating hazards, and using creative routes to reach destinations. Rather than relying on combat-heavy gameplay, the adventure is built around exploration and precision, making every area feel like a playground filled with opportunities to…
It was a lot of fun and very cute!
cute platformer i liked it. i'd say the only notable downside is the music being pretty weak, and the race levels being extremely easy if you use the dash button at all. fun time :)
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