

The Life and Suffering of Sir Brante
Sever · March 4, 2021 · Choices Matter, Story Rich, RPG, Interactive Fiction, Choose Your Own Adventure
Buy The Life and Suffering of Sir Brante from Gameseal at $1.57 — the cheapest of 20 stores we compare.
Where to buy The Life and Suffering of Sir Brante — official stores
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The Life and Suffering of Sir Brante price by region
The Life and Suffering of Sir Brante costs £1.18 in the United Kingdom, €1.32 in Europe (EUR), $1.57 in the United States, zł7.12 in Poland, R$9.74 in Brazil, $16.54 in Georgia (USD), CA$20.51 in Canada, NZ$22.31 in New Zealand and A$23.73 in Australia right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.18 −90% | £12.40 | £1.18 | 17 | |
| €1.32 −92% | €15.84 | €1.32 | 21 | |
| $1.57 −91% | $16.54 | $1.57 | 20 | |
| zł7.12 −89% | zł64.79 | zł7.12 | 17 | |
| R$9.74 −74% | R$37.99 | R$9.74 | 15 | |
| $16.54 −17% | $16.54 | $17.99 | 16 | |
| CA$20.51 −17% | CA$22.79 | CA$20.51 | 16 | |
| NZ$22.31 −17% | NZ$24.79 | NZ$22.31 | 15 | |
| A$23.73 −17% | A$23.73 | A$26.06 | 15 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About The Life and Suffering of Sir Brante
Rise from a lowborn commoner to challenge an oppressive empire in this narrative-driven RPG where your choices across a lifetime genuinely reshape the story, world, and your character's skills, relationships, and moral compass. Every decision carries weight with consequences that ripple through your family and the empire itself, with multiple branching paths and a death-and-rebirth system encouraging you to experiment with different destinies across 15+ hour playthroughs.
Life in the Great Arknian Empire is harsh and its hardest Lot is yours by the circumstance of birth. You are a commoner, holding no rights and no title. To seize your fate and become the rightful heir to the legacy of the Brante family you will have to come to grips with ossified tradition and prejudice. Embarking on a life-long journey from one's birth until true death, you will have to endure great upheavals, face adversity, and make many difficult choices. Every decision will affect not only the protagonist, his family, and loved ones, but may even topple the foundation of the Empire itself.
Key features
At the turn of time
Every imperial citizen's life is predetermined by their estate. The deities known as the Twin Gods have bestowed this truth to the world, dividing mortals into Lots. The nobles lead and rule over others, while the clergy guides people on the one true path, and the lowborn suffer, toiling away for the glory of the Empire. You may accept your fate without question, but it is also in your power to change the cosmic order that governs all.
Your choice is not an illusion
Divided into chapters, the game keeps track of the player's deeds, the skills they acquired, as well as other overlapping circumstances that shape a unique plotline for each playthrough. Every decision has its consequences and you will be held accountable throughout the entire journey. To protect your family and loved ones, to impose the rule of the Emperor and make a fortune, or to try and change the world as you see fit... Make your choice, but beware of the follies of pride and ambition.
Fight for your life
One man is anything but omnipotent in this realm yet under your guidance, Sir Brante may become a person who can endure every trial fate throws at him and rewrite the very laws that govern his world! Develop and train your character, leveling up such traits as determination, sensitivity, and endurance. All of the hero's skills, starting with those acquired in infancy, will affect his personality, worldview, and relationships, ultimately unlocking new talents and possible storylines.
Find your own path
The first complete walkthrough can take you upwards of 15 hours! Numerous branching paths that affect the unfolding story will make every playthrough a unique experience: become a noble judge, learn the ways of the inquisition, plot a revolution as a member of a secret society, or embrace an entirely different purpose. Be brave and fate itself shall bend to your will!
There and hereafter
Resurrection system allows the character to keep his experience upon death, letting the player reevaluate past steps and make adjustments to their strategy going forward. Take control not only of your life but also your demise, then put everything at stake in this cycle of death and rebirth!
The Life and Suffering of Sir Brante — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The Life and Suffering of Sir Brante is a choice-driven narrative game with solid writing and a reactive story where decisions lead to meaningfully different outcomes, but players consistently frustrate with its restrictive stat system that locks them out of choices based on narrow thresholds, often creating unwinnable spirals they can't recover from.
Sir Brante is a pretty wild stats based choose your own adventure story that does legitimately react to the choices that you make and results in meaningfully different outcomes. The writing is solid.1 found this helpful
I really wanted to love this game. Rage quited after 10.2 hours near the end of chapter 4 out of 5, after being locked from too many choices I wanted. The game entered a kind of death spiral where stats started strongly going the opposite way due to me being locked out from the choices I wanted. The lock out was usually because a single stat was 1 point lower than required for the check. I see what the developer was going for with the "make your choice and live with it" approach. But this is a game after all, and I came to enjoy. I believe this game could have used a tree screen where you can go back and explore different options, similar to how detroit become human did it. The current game mode should be "hard mode" for masochistic players only, the same kind of people who enjoy WoW true death mode.1 found this helpful
good i like
After playing this game for more than 10 playthroughs and 30 hours I can say with confidence that this is a good game but only barely. The reasoning is below: POSITIVES; -Great visuals -World is alive, feels real and active apart from your choices which is always nice to see -Main character and most side characters story progression is interesting, rewarding and their evolution is very noticeable; they really do feel like regular people living their lives. -Real world parallels(church schism, communism, nihilism, aristocracy...) NEGATIVES: -Frustratingly simple yet broken gameplay loop. Look, I ADORE choice based games, but getting the necessary points for some traits while balancing it with willpower, other characters and your own values is impossible; you really can not achieve everything you want and save everyone, it is just not possible. There's just too many balancing involved which can turn into speed-running the game with a right guide without thinking what choices you are making because you are only concerned with the outcomes. -3 lots; while I appreciate having 3 main paths for Brante I despise lotless path(didn't play it myself but I watched the outcomes of it), …
It's a good game with a very well-written story and exciting moments. But it comes with a problem: its system. Basically, you cannot know what your "choices" will really mean. You need to know previously what certain actions will mean for your story, as choice consequence is really unpredictable. If you're okay with playing multiple times or using a guide for a more "satisfying first run", then it's a pretty good game. If not, I wouldn't recommend it, as you'll get frustrated by the unpredictability.
the story isn't bad, but when you get locked out of 3/4 choices because you either chose to not die/ have someone else die, you then have to just eat whatever consequence is thrown at you. This could all be fixed if the "willpower" mechanic was more forgiving but at best i got a single playthrough out of it.
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