

Hangeki
Pentavera · August 11, 2014 · Indie, Action, Shoot 'Em Up, Bullet Hell, Arcade
Buy Hangeki from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Hangeki — official stores
Hangeki price by region
Hangeki costs £6.99 in the United Kingdom, $6.99 in Georgia (USD), $9.99 in the United States, €9.99 in Europe (EUR), CA$10.99 in Canada, NZ$11.99 in New Zealand, A$14.50 in Australia, R$19.99 in Brazil and zł35.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £6.99 | £6.99 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| €9.99 | €9.99 | — | 1 | |
| CA$10.99 | CA$10.99 | — | 1 | |
| NZ$11.99 | NZ$11.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| R$19.99 | R$19.99 | — | 1 | |
| zł35.99 | zł35.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Hangeki
Hangeki is a fast-paced arcade shooter where you decimate alien waves using over 50 unique weapons while competing for the best times across 10 main levels and numerous challenges. Built from the ground up for competitive play, it strips away arbitrary scoring systems to focus purely on skill and strategy, letting you choose between aggressive or cautious approaches as you race toward the finish line.
A game made by fans, for fans, Hangeki seeks to infuse a classic genre with new ideas. Utilize multiple spectacular weapons to decimate the enemy, and formulate new strategies as you take on the alien invasion in this reimagining of the classic shoot em up.
Intense arcade action
Fight against waves of enemies using a diverse arsenal of weapons. While the first levels may start out easy, the later parts of the game will pose a formidable challenge for even the most hardened shooter fan.
Highly Competitive Design
Everything in Hangeki has been designed with competitive players in mind, starting with the scoring system. All levels are scored by time. No arbitrary points. No arbitrary multipliers. Just you, your skill, and a finish line. How you get to the end is completely up to you. Will you play it safe and focus on staying alive? Or go full aggressive and burst down the waves at the risk of getting hit. Or maybe somewhere in between, the choice is yours.
Multiple Game Modes
10 main levels, over 15 challenges, Boss Rush, Endless, and extra stages. Everything you'd expect from a game like this and more.
Over 50 Weapons
Lots of weapons, each one unique. Try out different combinations and come up with your own strategies to decimate the opposition.
Local Co-op
Fight with a friend. All main levels support 2 player local co-op.
Global Leaderboards
Compete on a global scale for the best times on levels. Whether you are a seasoned bullet hell player, or a dedicated speed runner, Hangeki has been built from the ground up to be competitive. All leaderboards show the weapons other players used, facilitating a rich metagame where you can get ideas for new strategies and tactics.
Full Controller Support
Play with a keyboard. Play with a controller. Players demand the right tools, and Hangeki supports whatever your preference.
Hangeki — game info
- Platforms
- Windows
- Player modes
- Single-player, Co-op, Split screen
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Hangeki is a Space Invaders-inspired vertical shooter that focuses on speed and combo mechanics rather than high scores, with a weapon progression system that encourages quick stage completion. Players appreciate the unique combo-based gameplay, varied special weapons including screen-clearing attacks, and the developers' clear attention to balancing fun over pure difficulty, though some find the overall experience somewhat repetitive and the budget presentation underwhelming for the price.
[h1]Hangeki is an interesting evolution of Space Invaders and modern vertical shoot em ups, that is focused completing stages quickly versus getting points. It has a very low budget appearance, which brings in the $10 price tag into question. What I've played of it is kind of easy thanks to a forgiving hit box and 20 life limit per stage. While chaining enemy kills and leveling your ship per stage to unlock and upgrade weapons is a somewhat unique mechanic for a shmup the overall experience is a bit mundane, even though there some neat weapons and the screen clearing Hangeki attack. The more difficult waves that shoot multiple laser attacks and mortars make the game a bit more fun at least. [/h1] I don't recommend getting Hangeki unless you get it for cheap - it is kinda neat to wipe out giant waves of enemies a couple times, but that wears off quickly. The boss battles are fine, but nothing to buy this game for alone.3 found this helpful
Unlocking all the weapons was a fun challenge even though many of them aren't too useful.2 found this helpful
tl;dr: Space Invaders, but you use your combo to power increasingly stronger and varied special weapons! There's nuances, but every other mechanic complements that premise. For example, to make it easier to keep a combo (i.e. not miss) as you thin out the crowd, when you beat enough enemies in the current wave, you get a screen clear (the eponymous Hangeki) to move to the next. Also, if you do mess up and die or drop your combo, you do slow down, but you can get some of your gauge back by just getting the yellow thingies from clearing the current wave. TIP: pick up the yellow bits that dead enemies drop! They're the actual gauge juice. Move around a lot: don't clear one column at a time, else you'll have to choose between picking them up and not missing shots (and your gauge drains when you're not comboing). You equip four weapons (out of many unlockable ones) at the start of a stage, on top of your autofiring base gun. Your power gauge can fill multiple times, and more powerful weapons cost more gauges - they're worth using, as they'll usually destroy enough enemies to appropriately fill the gauge back up. You use the weapons that cost 1 gauge more often (at least when you're ne…2 found this helpful
Dear Hangeki, We met circa 2016... many moons ago. You were far more ugly and rough back then(much more polished and smooth now btw ;) Yet still, you managed to show me something special. You had a unique way about how you interacted with others, I was immediately impressed. A welcome twist was found! You were literally da Bomb! On every level, just when I thought I couldn't take anymore, in you came to instantly provide clarity to move on. That is what sets you apart from the other "spaced-out invaders" vying for attention. You remain refreshing to this day, and for that, I am grateful. You've always had great taste in music too! Always knew how to set the mood. Often I'd call ya up just to rock-out for a few minutes! Sadly, you never could "cut-a-rug", your moves were slightly sluggish and erratic at times. Someone needs to teach you how to dougie(you seem to move forth and back pretty well but your left and right steps are as-if underwater ;p). Anyways, this being our 6th Anniversary, I just wanted to thank you after all these years. You are the perfect 20 minute romp when I've got those copy-cat blues. See ya next month!? eFMeral d.1 found this helpful
This game is very cool and fun if you like flying arcade shooters Story Time: Around 2015 or 16 I went to Anime Expo in Los Angeles and the makers of this game were doing a panel discussion on making a video game. I got to see the early examples of game design and play, and how they realized at a certain point the game became more repetitive than fun, so they tried to time game board wiping mechanics in for player enjoyment. It was also fun to see the many iterations of level, weapon, wave and sprite designs and little adjustments that were made with each design update. It was a great 30 minute presentation that made me really respect how much effort went into making this game fun, and how developers were constantly changing aspects with a goal of player experience. Also this presentation was one of the best I have seen at AX, which says a lot and obviously almost a decade later I'm talking about how impressed being shown how they got to the final version and the journey. Sadly I can't find this panel on youtube as would love to watch again. It made an impact! if anyone has a video of the Anime Expo presentation would love to have a link posted here. Enjoy the game! I have!1 found this helpful
Its good1 found this helpful
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