

Dust Fleet
Orbiting Disco · August 23, 2023 · Strategy, Sci-fi, Space, Real Time Tactics, 4X
Buy the Dust Fleet key for Steam from Gameseal at $0.39 — the cheapest of 24 stores we compare.
Where to buy Dust Fleet — official stores
Cheapest Dust Fleet keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Dust Fleet price by region
Dust Fleet costs £0.29 in the United Kingdom, €0.33 in Europe (EUR), $0.39 in the United States, $0.39 in Georgia (USD), zł1.85 in Poland, R$3.99 in Brazil, CA$7.53 in Canada, A$8.55 in Australia and NZ$26.99 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.29 −94% | £4.69 | £0.29 | 21 | |
| €0.33 −94% | €5.55 | €0.33 | 22 | |
| $0.39 −93% | $5.79 | $0.39 | 24 | |
| $0.39 −93% | $5.98 | $0.39 | 22 | |
| zł1.85 −97% | zł53.99 | zł1.85 | 19 | |
| R$3.99 −89% | R$37.99 | R$3.99 | 15 | |
| CA$7.53 −71% | CA$7.53 | CA$7.72 | 21 | |
| A$8.55 −71% | A$8.55 | A$26.08 | 18 | |
| NZ$26.99 −17% | NZ$26.99 | NZ$26.99 | 16 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Dust Fleet
It's the 24th century and the colonization of space is not going well. Hyperspace opened the door to the stars, but habitable worlds are few and far in between, overpopulation is still rampant, and our civilization's appetite for resources has only increased. For over a hundred years, the incredibly rich Dust Zone sated this endless appetite, jointly controlled by the United Earth Nations and the Zone Mining Cooperative. But humanity’s fighting chance only lasted for a short hundred years.
Now, it has gone dark. Freighters stopped arriving with supply hauls and humanity is facing an unprecedented crisis. It's up to the commander of UEN's finest fleet, to deploy into the Dust Zone, investigate, and solve the supply chain crisis before it spirals out of control. It's time to demonstrate strategic aptitude in a turn-based management mode. Then, head to the front lines and channel your inner commander in intense, real-time space battles.
- Command an entire space fleet and survive in the most hostile environment known to man. Secure strategic nodes, harvest the Dust Zone's resources, and expand the fleet to confront the threat to humanity's survival.
- Customize each individual ship using a detailed designer. Upgrade every vessel with newly researched hulls, modules, and of course, weapons. Every upgrade matters, not just on the ships themselves.
- Complete side missions to unlock additional fleet stations and strategic options. These can provide one-of-a-kind bonuses in battles, from extra build queues to support powers - potentially turning the tide of the battle at hand or even the entire war.
- Take command of a custom fleet in intense 4x real-time tactical battles, maneuvering them in a fully 3D combat space.
- Employ complex, tactical maneuvers to gain the upper hand and defeat superior foes through cunning and strategic brilliance.
- Summon reinforcements and support powers from adjacent sectors to influence the direction of the battle.
- Never give up and keep the fight going in the Sector Assault mode to generate a fully randomized starmap, side missions, and enemies, for fresh challenges each time.
- Use the robust campaign editor and mod.io integration to create and easily share new campaigns with fellow players and craft personalized challenges!
Dust Fleet — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the satisfying tactical gameplay with its full 3D space combat system and commend the developer for creating a polished Homeworld-like experience largely solo. However, complaints focus on the short campaign length (around 30 hours), limited ship variety with only two factions, minimal customization options for ships and station modules, and some difficulty balancing issues that can lead to frustrating mission restarts without clear recovery paths.
Looks like a solid game.
This game is a real shame. It has the frame to become the next Star Wars: Empire at War minus ground battles, and the Dev fumbled it so heavily, its frustrating beyond belief! Pretty much everything is bad. The player faction, the UEN, is badly balanced and designed, that you are forced to capture and reverse engineer the enemy ships. Missions have checkboxes, meaning if you don't check that box, you can abuse it with mining the map clean and then continue, giving you an early boost in resources needed for a good start. Just don't buy it, go straight for Empire at War, that is the superior expierence overall.
Homeworld receives a strategic dimension. Only problem - too short.
Very "Homeworldy", just finished tutorial, too soon for full review. Seems I have muscle memory from homeworld and those buttons and mechanics are not completely the same, also not all features are there it seems. (maybe I just failed to find it) * no ship formations? * managing carriers & fighters seems clunky. * If I have fleets in map mode (2D), why don't they translate into deployment (3D) (group assignments), am I missing something? It's FUN tho!
Nice game
A fantastic space RTS with a good 4x mode, let down by seriously compromised enemy AI. In every encounter in 4x mode, all enemy ships will blindly rush toward whichever of your ships is closest and sit there shooting until someone is dead. Scripted missions fare a little better with what I assume are handcrafted events and orders per ship. It's a real pity because this would be a 10/10 for me if the enemy could display even a hint of tactical competence. Also performance suffers severely when multiple graphical ability effects are stacked, meaning that your healing ships become more of a liability than an asset because using ten of them at once will slow a high spec machine to a stuttering crawl. Despite that I still recommend this for what is an audaciously ambitious game for a solo developer.
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