

The Unliving
RocketBrush Games · October 26, 2023 · RPG, Action, Singleplayer, Adventure, Zombies
Buy The Unliving from GameBillet at $2.89 — the cheapest of 24 stores we compare.
Where to buy The Unliving — official stores
Cheapest The Unliving keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest option is always shown in the Best price box above.
The Unliving price by region
The Unliving costs $1.89 in Georgia (USD), £2.69 in the United Kingdom, €2.77 in Europe (EUR), $2.89 in the United States, CA$3.99 in Canada, A$5.59 in Australia, NZ$6.19 in New Zealand, R$12.44 in Brazil and zł15.00 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $1.89 −80% | $1.89 | — | 1 | |
| £2.69 −80% | £2.69 | £3.24 | 4 | |
| €2.77 −83% | €2.96 | €2.77 | 26 | |
| $2.89 −83% | $2.89 | $2.93 | 24 | |
| CA$3.99 −80% | CA$3.99 | — | 1 | |
| A$5.59 −80% | A$5.59 | — | 1 | |
| NZ$6.19 −80% | NZ$6.19 | — | 1 | |
| R$12.44 −80% | R$12.44 | R$22.24 | 2 | |
| zł15.00 −80% | zł15.00 | zł16.48 | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About The Unliving
The Unliving is a dynamic rogue-lite action RPG with strategic elements. Raise the undead, use numerous spells and explore a mystical world, all realised with darkly extravagant pixel-art.
TURN ENEMIES INTO YOUR UNDEAD ARMY
Each fallen foe can be resurrected and added to your army to create unlimited legions of the dead. These re-animated creatures have their own unique abilities, such as the undead Priest whose blessings in life, will now curse your enemies in death.
UNLOCK THE SECRETS OF NECROMANCY
Meet colorful characters - friends and foes alike. Question members of your own necromantic cult, force answers out of your enemies and even dialogue your own phylacterium - to gather the lost memories of the Necromancer piece by piece and reveal the nature of his immortality. Who knows, maybe you also find out the grim truth about the supreme hierarchies of the Church.
CRUSH EVERYONE IN YOUR WAY
Only some of the living are helpless victims, the rest can retaliate against your forces. They hold the line, move in large groups and wield powerful abilities too. They cherish their lives and will not fall easily, so unleash hell as the Undead Lord to bring them to their knees.
CONQUER UNCHARTED LANDS
The world is randomly generated for each run and is richly populated with an array of creatures, artefacts, secret rooms and deadly traps. Each part of the world is occupied by a variety of living inhabitants - invade villages and slay feeble peasants to reinforce your army or engage in a desperate fight to the death in the swamps against formidable foes.
BATTLE EPIC BOSSES
The powerful creatures of this shadowy world will do all they can to stop you. Each boss has a unique fighting style and set of abilities, meaning deftness in combat and strategic thinking will be crucial in emerging victorious from these gruelling encounters
DIE AND RISE AGAIN
Ability to deny death itself is the greatest secret of the Necromancer. Another mortal strike is merely a setback for him. Take a lesson from your death and don’t let your enemies catch you the same way twice.
The Unliving — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the game's concept and art style, but most criticize its poor execution, particularly the confusing mechanics, lack of clear tutorials, and unbalanced systems that make early gameplay frustrating. Common complaints include bad minion AI, overly complicated resource management, the roguelike progression feeling repetitive, and the loop system not being engaging enough to sustain interest through multiple runs.
I don't refund often, but you SHOULD listen to reviews that says about "bad controls" and "fps issues"9 found this helpful
I saw this and thought i'd try it (deluxe editon was on sale for $5). i like minion games. i can say that from the short amount i played the idea was ok, but the devs would need to do some major work on the minion stuff. first off, the minions dont automatically follow you, and they dont automatically attack enemies unless you shove your character into the enemy's weapons (note: you are a summoner, and squishy. so that is a bad idea :/) and then, when you use right mouse to ping a location for them to go to, your 30+ minion army will send like 4-6 guys to go fight a fortified position of 12 enemies, while the rest just sit there and wait to die to ranged enemies. that's my main gripe. the minion combat feels tedious, not fun. oh, and it needs to explain the whole decay thing better.7 found this helpful
The AI and pathfinding in this game is terrible, with your swarms of minions being stuck in place because a few of them got stuck on terrain and are blocking the entire army to walking to their destination, or the units get stuck in place, refuse to move while your main character is stuck between them in collision mechanic and cant run away from threats because your own units are blocking your escape path. Spellcasting is rare costing valuable resources so the game might have 100 mini spells or something like that but you will hoard your magic for basic minion-exploding spells that will clear terrain barricades that block your 80 minions from beating the 5 enemy archers wrecking 3 units per second, then you use those explosions and you are out of magic for the next barricade 3 steps later as magic is not replenished my waiting but by spell effects, unlockable masteries or potion enemy drops. I like the art style and themes but it is a no. Also so far only the intro voice lines in the first dialogue appear to be voiced and the rest is silent world building info dump full of made up words and names.4 found this helpful
So I'm playing this likely after whatever updates the game has had to go through in regards to things like skeleton type grouping across stages as prior to playing this, I've seen one vid going over how the fighters, rangers, giants and unholies apparently didn't carry over the stats built for them from the previous biomes you move to from the isles to the swamp for instance. If that were the case back then, the devs have rectified that as the abilities etc. you build on each type carry over. Beyond this, there were also complaints about the trait descriptions for the weapon types; certain of them; being vague and not really understandable. From what I'm able to compare, the texts have not been changed in anyway, you just need to experiment with what exists which is fine. There's also the matter of the minion AI not being particularly bright, especially when it comes to them not attacking in certain instances where there's a big enough number of them; unless they're maybe rangers since they don't have to worry about pathing and collision save for distance between them and enemies. To an extent I get why, the enemy fighter types that can't leap over instances (scenes, allies and en…4 found this helpful
i can't give a real review of this game, because it crashes after a few minutes of game play. not sure if that's because of proton or just the game, but it's basically unplayable for me on linux.2 found this helpful
Seems fine to me. Cool game.
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