

Tetra Tactics
Jabari Alii · April 9, 2024 · Roguelike Deckbuilder, Card Battler, Roguelike, Turn-Based Tactics, Deckbuilding
Buy the Tetra Tactics key for Steam from Kinguin at $1.13 — the cheapest of 18 stores we compare.
Where to buy Tetra Tactics — official stores
Cheapest Tetra Tactics keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Tetra Tactics price by region
Tetra Tactics costs €0.88 in Europe (EUR), $1.13 in the United States, $1.13 in Georgia (USD), £4.22 in the United Kingdom, CA$6.43 in Canada, A$7.24 in Australia, NZ$19.79 in New Zealand, R$38.47 in Brazil and zł44.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €0.88 −82% | €4.88 | €0.88 | 16 | |
| $1.13 −77% | $4.94 | $1.13 | 18 | |
| $1.13 −78% | $5.16 | $1.13 | 16 | |
| £4.22 −67% | £4.22 | £11.51 | 15 | |
| CA$6.43 −67% | CA$6.43 | CA$17.54 | 19 | |
| A$7.24 −67% | A$7.24 | A$19.76 | 17 | |
| NZ$19.79 −17% | NZ$21.99 | NZ$19.79 | 15 | |
| R$38.47 −17% | R$38.87 | R$38.47 | 16 | |
| zł44.99 −16% | zł53.39 | zł44.99 | 16 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Tetra Tactics
Traverse three distinct maps, facing increasingly challenging enemies. As you progress, collect shards to unlock permanent perks and new heroes, each offering unique abilities and playstyles. Enhance your deck by upgrading cards, discovering powerful relics, and utilizing potions for temporary boosts. Every decision matters in your quest to build the ultimate deck.
Key Features:
- Strategic Grid Combat: Engage in battles on a 4x4 grid where positioning and card orientation are crucial.
- Unique Hero Powers: Unlock new heroes and experiment with powerful abilities that redefine your strategy. Each hero brings a distinct playstyle, giving you a major edge in battle and encouraging fresh tactics with every run.
- Elemental Symbols: Utilize cards with Sword, Magic, Shield, or Bow symbols, each with unique strengths and weaknesses.
- Deck Customization: Collect and upgrade over 100 unique cards to tailor your deck to your strategy. No deck is invincible and you must adapt to your opponents' cards to win.
- Meta-Progression: Earn shards to unlock permanent perks and new heroes, enhancing replayability.
- Dynamic Combos: Trigger powerful card combos that can change the course of a battle.
- Relics and Potions: Discover relics for passive bonuses and use potions for temporary advantages.
- Practice Mode: Hone your skills without pressure in a dedicated practice environment
Tetra Tactics — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I get that they felt the need to innovate something, but they added an annoying layer of complexity on FF's simple basic game.6 found this helpful
User interface is unhelpful. Card interaction is unintuitive. There is no capability to help plan potential card interactions such as highlighting cards that the card you play will interact with, forcing the player to rely entirely on memory for every card interaction. The saving grace there is that if you have a really good memory, you'll likely excel at this game. Overall not a great successor to Triple Triad.4 found this helpful
The roguelike you're looking for. Huge depth with deck building mechanics. Each move matters and the sheer amount of strategy makes less of a stat grind like other roguelikes2 found this helpful
Tetra Tactics is a creative fusion of tactical card battles and roguelite progression, developed by Jabari Alii, Adrian Marple, and manadream, and published by indie.io. Drawing inspiration from classic grid-based card games, it expands those familiar mechanics into a much larger standalone experience centered on strategic planning, deck customization, and repeatable adventures. Instead of relying solely on the luck of card draws, the game places heavy emphasis on positioning, timing, and understanding the strengths of every card in your collection. The result is a title that rewards careful thought while remaining approachable enough for players who are new to the genre. Combat takes place on a compact board where every placement matters. Cards represent different combat styles and elemental affinities, requiring players to think several turns ahead before committing to a move. Capturing territory and outmaneuvering opponents becomes just as important as collecting powerful cards, creating encounters that feel closer to tactical puzzles than traditional card battles. Because each decision can dramatically alter the flow of a match, victories feel satisfying and earned rather than…
Info about me and my playtime: I have played 5 runs. I typically dislike meta progression in roguelikes. I know the developer of the game. Review: Initially the game is mind-numbingly hard. Easy to understand on a baseline, but as soon as you realize how many options you have, decision paralysis quickly can overtake you. My suggestion? Don't look for optimal play, look for plays that will improve your position. Also try to do this using your worse cards first, so you have your good cards still to correct for errors. After only a short while of playing the game, you start to get a feel for how the game works more intuitively, and you can start to bait out bad moves by the enemy AI- although after 5 hours, i still keep getting surprised by it. This is a good thing. The game also features pretty in-depth meta progression, and doesn't demand a ton of time from you, You get the meta-currency quickly. If you've played other games like this, it will feel familiar. Some increase your rewards, some decrease the cost of shops, some improve your starting position, and some give you more heroes to play. The most interesting part of meta progression (and eventually just regular tweaki…
I wanted to like this because it's the closest thing to Triple Triad I've seen on steam, but I honestly couldn't find any enjoyment playing it. I probably could have given it more time to see if it would grow on me. There might be too much going on with the upgrades, and the different rules, the symbols that really don't matter ultimately? Not my cup of tea.
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