

Tendryll
Brute Farce · April 30, 2024 · Roguelike Deckbuilder, Card Game, Card Battler, Deckbuilding, Tactical
Buy Tendryll from Steam at $12.99 — the cheapest of 1 store we compare.
Where to buy Tendryll — official stores
Tendryll price by region
Tendryll costs $7.49 in Georgia (USD), £10.99 in the United Kingdom, €12.79 in Europe (EUR), $12.99 in the United States, CA$16.99 in Canada, A$18.95 in Australia, NZ$18.99 in New Zealand, R$41.99 in Brazil and zł59.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $7.49 | $7.49 | — | 1 | |
| £10.99 | £10.99 | — | 1 | |
| €12.79 | €12.79 | — | 1 | |
| $12.99 | $12.99 | — | 1 | |
| CA$16.99 | CA$16.99 | — | 1 | |
| A$18.95 | A$18.95 | — | 1 | |
| NZ$18.99 | NZ$18.99 | — | 1 | |
| R$41.99 | R$41.99 | — | 1 | |
| zł59.99 | zł59.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Tendryll
Tendryll is a turn-based tactical deckbuilder roguelike where you command multiple heroes with individual move decks to fight through corrupted enemies using coordinated abilities, positioning, and card-enhancing runes. What sets it apart is its grid-based combat that emphasizes hero synergy and environmental interaction, letting you knock enemies into walls, teleport allies, and make every card choice matter through dynamic rune upgrades and high-stakes risk-reward decisions.
"One Of The Best Grid-Based Roguelike Deckbuilders I've Seen So Far" - Wanderbot
"AWESOME Turn-Based Tactics Roguelike Deckbuilder!!" - Retromation
Choose your heroes that will fight to rid this world of corrupted Tendryll. In order to survive, your heroes must work together and coordinate their unique abilities. You will encounter deadly enemies, dangerous traps, and perilous environmental hazards that hex your cards.
Each hero has its own move deck and draws a guaranteed move card each turn - allowing your heroes to always be in the fight. Dedicated map nodes let you swap in new move cards to maintain a balanced move deck.
Alongside their move decks, heroes also have unique attacks and skills that give them powerful ways to reposition themselves and others. You will knock enemies back into walls, teleport to random locations to gain an energy advantage, or throw allies and enemies across the battlefield - dealing heavy damage around where they land.
Double your block, gain Invisibility, or play your card twice - every card can potentially be improved with impactful runes like these.
If you’re feeling bold or desperate, shops and black markets offer risky anomalies that reward you with items for free - if you don’t pay with your life.
Survival requires difficult choices. Along your journey, your heroes will find card-altering runes, unique movement cards, and class-defining relics. Will your heroes take the greedy path to perfect their archetypes, or will they take a safer path, restoring their health with the hope of surviving another battle?
Features
- 170+ cards
- 115+ relics
- 3+ heroes
- 3 acts
- 5+ bosses
- 35+ unique encounters
- 20+ combat modifiers
- 30+ bounties that unlock heroes, relics, and potions
- 14+ runes
- 10 ascension levels
- Full Steam Deck support (pending Steam validation)
Wishlist to get updated when we release. Every wishlist helps our development of the game!
Tendryll — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Tendryll is a deck-building roguelike that blends Slay the Spire and Into the Breach mechanics with appealing visuals, offering engaging strategic gameplay with a solid skill ceiling and fun synergy discovery. However, players consistently note the game appears abandoned with insufficient content and persistent rewards, limited class balance, and repetitive audio that detracts from the experience. Most reviewers suggest waiting for more substantial updates before purchasing.
Good base game, but appears abandoned. Too little content to justify buying.9 found this helpful
A good mix between Slay the Spire and Into the Breach. Lots of fun to be had solving battles and trying to build a busted deck while still maintaining a pretty high skill ceiling. I do wish there were more in terms of upgrades you get from completing runs as you currently only gain the potential to draw new cards, relics, and I think potions, but there are no persistent rewards. Each completion unlocks a new "Ascension" which adds some difficulty to each new run if you choose to keep going. Eventually, new ascensions are only unlocked for the pair of heroes you complete your run with, encouraging you to try new hero combinations if you want to be a completionist. The undo button is a godsend. Highly recommended.1 found this helpful
Game is dead.
Sadly seems abandoned in late 2024 and not enough content to recommend as is.
Game is a fun card builder. only suggestion is to have a way for the caster to build up as quickly as the other classes in damage
To sum up, imagine "Fight in tight places" in "Slay the Spire" universe with "Hades" inspired graphics. I don't like to compare too much because this game has its own identity but in case you liked those games, or "Warriors of the Nile", try it. The game seems balanced, and you will quickly understand the philosophy and discover synergy. It's obviously really inspired by STS or Into the Breach but it's charming and the game has it's own little twists. Personally, I could see more "juice", for instance, when you land a big attack, having more satisfying sounds, visuals... The graphics are really good but the FX could be more. The game capsule is way below what you guys can do, please, do yourself a favor and change it :) The same music over and over drove me crazy. There's one aspect that disappointed me a little, it's the "environment effects". For instance, you push an enemy to what resembles a hole, you expect the enemy to fall but... no. I wish enemies were hit by column debris, or burned by their own magic... stuff like that.
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