

Scripted Souls
CryogenWare · 2022 · Creature Collector, Word Game, Turn-Based Combat, RPG, Anime
PC
4 user reviews50% · 4
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About Scripted Souls
WORD PUZZLE BASED MONSTER CAPTURING RPGThe title granted to those who choose to bravely fight against the corroded ones were known as the scripters. As a scripter solve and use the power of words to control your monsters and defeat your enemy.
Over 200+ Demons and Monsters to Catch & Collect
From dragons to demons to goblins and more. Capture a variety of demons and monsters as the Scripter.
400+ Levels to complete
There are over 400+ word puzzle based levels to complete each with their own set of demons and monsters to capturePlay in Landscape or Portrait Orientation
Want to play a game on the side while your browsing or working on things? Set Scripted Souls to windows mode and resize your window to landscape or portrait!Achievements System
Earn steam achievements and in-game achievements with rewards such as souls.
Multi-Language Support
Play Scripted Souls in over 10 languages. Each language contains a separate set of levels allowing you to retain your progress every time you change languages.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players enjoy this casual word puzzle game as a relaxed side-game with cute pet-collecting elements, praising its low price and the ability to earn rewards through gameplay without mandatory spending. Common criticisms include the mobile game aesthetic and UI issues, tedious two-letter words in the puzzle design, repetitive puzzle solutions, and a stamina system that limits play sessions, though reviewers debate whether paid progression is actually necessary or just a perception issue.
A fun little casual word puzzler thats fun to play in short bursts. The UI needs some work and some animations dont trigger but all in all its pretty enjoyable. That negative review by Mimikat leads me to believe they either saw the game's admittedly mobile-looking menu and quit or just did not understand the game at all. You don't "need swords to attack", instead, said swords function as single use solutions if you are stuck on a puzzle. They are not bought with real money but can be earned in every stage and also bought with ingame currency. Again, yes it all looks very mobile-y but there is not a single thing i saw that requires additional spending, everything is unlocked with ingame money or gameplay.12 found this helpful
Mobile crap...I tested for you :) You need "swords" to attack pets...problem,you only get 3 then you need to buy them with money in game and...as It's the Steam version you cannot buy "swords" with real money so you are forced to wait 24 hours until the "swords" replenish. You can also resolve stupid word puzzle like...Lob,Low,Owl,Bowl,Blow...It's boring and uninspired. Where is the "fun" here? If you want a game to play 5 minutes a day until the next,It's for you xD At least Pets are nice...and It's only 1,55€... You can play the "free" version here : https://play.google.com/store/apps/details?id=com.haptic9.scriptedsouls.rpg.game&hl=fr&gl=US9 found this helpful
A great casual game to play on the side. I usually have it running on the side while doing something else. If your a fan of old-school word games with a monster capturing element then this game is right your alley. And i mean for $2 you are getting quite a bit of content and stuff to do. Hoping to see more elements maybe a stat based system or something? But still a fun indie side-game5 found this helpful
Great concept, long ways to go. The word game itself has lots of problems. You might recognize this core mechanic from Wordscapes, which I've played a bunch. Compared to Wordscapes, there are some problems. I find it unexpected to include proper nouns like "Ben", or obscure words like "et". I am pretty sure that Wordscapes excludes all two-letter words, which is wise because they get tedious very quickly (I see a lots of "et's" in my future should I continue playing). Wordscapes also has a two-tiered dictionary where obscure words are just a bonus rather than required. I recommend adopting all of these changes. The biggest difference, though, is that every time you get a word, it plays a long, bright, flashy attack animation, which covers the full screen and prevents you from doing anything else. This slows the pace of the game a lot, and I find it grating on the eyes due to the spinning motion. This is probably the main factor in why I haven't played more, because the early stages are very easy but still take a fair bit of time. The UI is troubled, at least on desktop, where lots of stuff overlaps and can't be clearly seen, especially the blanks that tell you the expected words…
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