

Mortal Vessel
SifDoge Software · 2024 · Turn-Based Combat, Character Customization, Procedural Generation, JRPG, Turn-Based
PC
Positive100% · 18
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About Mortal Vessel
Elynovia, a cursed land that was abandoned by god, once a peaceful place to live, now is nothing but eternal chaos and darkness. A place of the undead, demons, and unknown creatures roaming around aimlessly. The curse has not been lifted yet, until one day a god from another realm decides to interfere by reincarnation his greatest hero into this world. With the blessing of god, the hero's soul is able to choose and possess a new body or vessel from this world.
- Fully animated battles
-Stunning and beautiful skill effect
- Unique Monsters, Skills, and Items
-Over 80+ unique skills
-Over 80+ unique items
-All playable creatures have a unique skill tree
- Element Affinity System
- Procedurally Generated
- Battle systems
-No Random Encounter Enemies
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Its a fun game with some flaws. Pros- -Combat, the 2 characters (when you aquire the second and upgrade the Vessels) playing off each other is really fun and interesting. I used Astrid and Freya and melted pretty much everything. -Skills, good variety of builds and how they work, sadly some shine way better than others. -Interface, easy to navigate. - Tier 1 vessel upgrades applying to all even if not active, makes getting the ones you don't want to use still worth it. Mid- Crafting- requirement are way to high and the benefits are negligible, making the craft of that legendary item impractical at best, a waste of time at worst. Most dropped gear with good augments will be more than enough. Due to this, the feature went largely unused by me. Cons- No skill point dump- At the end of the game i was lvl 40 (MAX) and had like 1000+ skill points just sitting there, useless. This also made the skill tomes pointless as well. Bugs- extra attacks not working, areas of map glitching, and some aoe occasionally not targeting all enemies. Some vessels are just bad- plainly weaker than others. Controller support- Works fine but the lack of a controller overlay for button interactions was con…16 found this helpful
Full disclosure, I made a very tiny contribution toward this game's creation. I still intend for this review to be honest and fair, pointing out both the good and the bad. So having said that, let's begin! [u][b]The Good[/b][/u] - Well-done battle aesthetics and battle system overall. The attacks are very satisfying. - No random encounters--you can see (and thus avoid) enemies on the map. And sometimes, you need to do exactly that. - Lots of characters to unlock, each with their own skillsets and you can control what skills they unlock as they level. - Lots of customization for your characters in general--skills they learn, bonuses applied to equipment, permanent stat boost items you can either spread out or pool into a favorite, etc. - Gameplay is nice and bite-sized. You can sit down and clear (or die in) a dungeon, then save and close it until later. [u][b]The Bad[/b][/u] - Healing is very scarce. There are places in dungeons that will heal you once only. There's a few healing items, but so far I haven't found a proper shop that sells them so they feel very limited in supply. Nobody I have so far has healing skill either, except for the witch who only has a weak HP dra…6 found this helpful
It's addictingly good, fast pace, use the basic rpg turn based battle but with creative combo actions. There are some rogue lite elements too. It's perfect if you want some quick easy fun5 found this helpful
Ну и шишня4 found this helpful
i think i might be secretly addicted, however writing this means that maybe its not a secret at all.2 found this helpful
It was quite fun. I died a few times at the start because of my "luck" to get the 2nd vessel, but after that it went rolling. The dev was quite reactive to correct the minor bug I spotted. Potential improvement point : The crafting : - Knowing where to get some component was not always clear - Evaluation of resulting gear1 found this helpful
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