

Aethermancer
moi rai games · September 23, 2025 · Roguelike, Creature Collector, Party-Based RPG, Turn-Based, Strategy
Buy Aethermancer from Steam at $25.99 — the cheapest of 1 store we compare.
Where to buy Aethermancer — official stores
Aethermancer price by region
Aethermancer costs $11.49 in Georgia (USD), £21.49 in the United Kingdom, $25.99 in the United States, €25.99 in Europe (EUR), CA$31.99 in Canada, A$32.99 in Australia, NZ$34.99 in New Zealand, R$59.99 in Brazil and zł70.00 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $11.49 | $11.49 | — | 1 | |
| £21.49 | £21.49 | — | 1 | |
| $25.99 | $25.99 | — | 1 | |
| €25.99 | €25.99 | — | 1 | |
| CA$31.99 | CA$31.99 | — | 1 | |
| A$32.99 | A$32.99 | — | 1 | |
| NZ$34.99 | NZ$34.99 | — | 1 | |
| R$59.99 | R$59.99 | — | 1 | |
| zł70.00 | zł70.00 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Aethermancer
Aethermancer is a turn-based monster-taming RPG where you bond with otherworldly creatures and guide a party of three through procedurally generated dungeons filled with strategic battles and permanent consequences. Master elemental Aether magic, craft synergistic team builds with dynamic skill pools, and push through permadeath by rebirthing your fallen companions stronger than before—all while uncovering the story of Terastae through your choices.
Fight ferocious enemies and divine bosses in engaging turn-based battles where every action matters! Manage and harness the four elements of Aether to unleash powerful spells. Consider your synergies and plan your monsters actions. Purge enemy Aether, grind your opponents down with poison, protect your allies with shields, focus on attacking with the right elements - you can pursue different strategies! But whatever you do, keep a careful eye on the HP of your monsters…
If a monster dies in combat, you’ll lose it. Permanently. But you have the power to defy death by rebirthing their souls. Don’t lose hope! Your monsters might change in the process, but will still be the same companions you once established a soul bond with and will grow stronger from their previous lives.With every level up you get to decide in which direction your monsters will grow. Every monster has a dynamic skill pool that reacts to previous choices and other monsters you have in your team, enabling you to create powerful teams. Experiment with a myriad of unique team builds with every run!
Meet various characters who will help you and your monsters throughout your journey! Uncover their stories and dig into the lore of this world - all fueled by your choices and encounters. Help liven the village up by gathering townsfolk, hearing them out, and doing what only a true Aethermancer can do!The Aethermancer has many faces - and each of them come with entirely new mechanics and abilities. Unlock new player classes to shake up the way you play and how you decide to build your party.Use your Aethermancer abilities to explore, sneak and fight your way through procedurally generated levels while your monsters gain Worthiness. Keep going until you lose your monsters… then come back stronger and try again!
Special thanks to Path of Pixels (logo), HeavyMetalHanzo (key artwork) and Steven Melin (soundtrack)!
Aethermancer — game info
- Platforms
- Windows, Linux / SteamOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Aethermancer is praised for its gorgeous pixel art, intuitive battle system, balanced 3v3 monster combat with diverse build variety, and accessible roguelike design that rewards experimentation and skill expression. Players appreciate the well-designed buff and debuff mechanics, type-based monster strategies, and compelling progression, though some note occasional confusion around synergy mechanics and damage calculations. Most reviews suggest it's worth picking up for fans of strategic monster battlers and roguelikes.
Fun, but my 7 yo daughter plays it more than I do. I was surprised that she took to a battle game, but she loves it. She figured out the Aether system, staggers, and upgrades on her own. She loved it so much she didn't do her homework for 4 days and we got a note from the teacher. Now she's grounded. Thanks Aethermancer!1 found this helpful
This game has gorgeous pixel art, unique lore, and tons of viable builds and build variations that allow tons of great variation in teambuilding. It's also solidly well balanced. I managed to pretty easily find a number of team comps that allowed me to win runs, and even when some teams fell behind, runs didn't feel completely unwinnable. Monsters having types that are different strategies rather than just elements gives a great starting point to building a team. The game is incredibly intuitive in that way. The game can still be confusing sometimes, though it's usually in your favor. If you find a synergy you think will work, it probably will, but sometimes your team will deal more damage than expected, or a trait will activate more than once, or do more than you expected, and it's had to tell what exactly is contributing to everything happening even with all the pop ups and counters on screen. Overall an incredible game, I can't wait to see it complete.
nice
Remove the cringe they/them pronouns
They did it again. Another gorgeous game with 3v3 monster combat designed around a host of buffs, nerfs, and monster-unique abilities. It feels very distinct from their previous game, Monster Sanctuary, despite using many of the same buff/nerf concepts. The difficulty scaling is very good and rewarding, and the monsters all feel very fun to play with and discover broken synergies. If you enjoy a good roguelike with lots of skill expression and run variety, you'll enjoy Aethermancer. I've played the game on two files thus far - once on beta launch and once after a couple updates and the improvements and new monsters felt better than I dared hope for. Can't wait to see what happens as we get closer to and enter 1.0 !
Yep
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