

The Emperor and State
涂途 · July 26, 2024 · Grand Strategy, Strategy, Historical, Simulation, Strategy RPG
Buy The Emperor and State from Steam at $9.74 — the cheapest of 1 store we compare.
Where to buy The Emperor and State — official stores
The Emperor and State price by region
The Emperor and State costs £8.31 in the United Kingdom, $8.49 in Georgia (USD), €9.61 in Europe (EUR), $9.74 in the United States, CA$12.66 in Canada, A$14.26 in Australia, NZ$14.29 in New Zealand, R$30.54 in Brazil and zł44.19 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £8.31 −35% | £8.31 | — | 1 | |
| $8.49 | $8.49 | — | 1 | |
| €9.61 −35% | €9.61 | — | 1 | |
| $9.74 −35% | $9.74 | — | 1 | |
| CA$12.66 −35% | CA$12.66 | — | 1 | |
| A$14.26 −35% | A$14.26 | — | 1 | |
| NZ$14.29 −35% | NZ$14.29 | — | 1 | |
| R$30.54 −35% | R$30.54 | — | 1 | |
| zł44.19 | zł44.19 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About The Emperor and State
The Emperor and State is a deep historical simulation where you rule as an ancient Chinese emperor, managing court politics, diplomacy, military campaigns, and dynasty succession across generations. Balance over 20 interdependent national indicators, recruit legendary ministers through imperial exams, cultivate your personal attributes, and guide your heirs to build an empire that endures through the ages.
English localization is still in progress. We expect to provide English support in the update after the release of the Early Access version. We sincerely ask for your understanding and patience.
Game Introduction
The Emperor and the State is a simulation game that combines elements of strategy, management, development, and collection. Players will portray ancient Chinese monarchs, governing the country, collecting renowned ministers and consorts from various eras, nurturing descendants, and ultimately building an enduring empire through generations.Conduct court sessions, handle memorials, and set national policies. The State includes over 20 different Indicators that interdepend and influence each other. By adjusting the relationships between these Indicators, stabilize and promote the development of the nation.
Issue decrees, contemplate strategies, appoint officials, and enforce decrees. Decrees are categorized into seven major types, requiring issuance by the Secretaries of the six Ministry: Personnel, Revenue, Rites, Military, Punishment, and Public Works, as well as the Prime Minister. These decrees contribute to the governance and development of the nation, with most requiring cooperation between the Emperor and ministers through policy proposals.
Making distant friends while attacking nearby in diplomacy. Send envoys to other countries, establish trade relationships, or initiate wars...
Train soldiers, prepare military supplies. When the time is right, seize cities and conquer territories. Influence the course of war by issuing military commands.
Promote education, advance imperial examinations, and gather talented ministers. Through the annual imperial exams and additional special exams, collect historically outstanding ministers and employ them according to their abilities.
The Emperor possesses four attributes: governance, benevolence, valor, and talent. Engage in self-cultivation within various facilities in the imperial palace to enhance corresponding attributes. The Emperor's personal attributes greatly influence the efficiency of governance; therefore, properly schedule daily activities to exercise and improve oneself.
Gather beauties, bestow favor in the six palaces, and enjoy worldly splendor. Confer titles in the harem, bear imperial heirs, and relax to increase efficiency in other matters.
The Emperor is also mortal, and life has its limits. Choose the most talented prince in advance and focus on their cultivation. After the current Emperor's passing, the imperial heir will ascend the throne, and the game will continue! Through generations of inheritance, create your everlasting empire.
Through generations of inheritance, developing national strength, expanding territories, ultimately creating your eternal empire.
The Emperor and State — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The Emperor and State offers a unique palace-focused governance simulation rather than a traditional god-view strategy experience, with players managing bureaucracy, economy, and court politics in a complex feudal system. Players appreciate the novel approach to empire-building and the framework's potential, but many report frustrations with balance issues, including enemy AI that mysteriously maintains superior troop numbers despite inferior resources, frequent disease mechanics that persist too long and interfere with succession plans, constant economic pressure from disasters, and
朕也不知道这个游戏有啥好玩的3 found this helpful
A special and new experience of control, not from a god view but from the palace.3 found this helpful
it's basically an upgraded version of the DOS game 皇帝.1 found this helpful
我只能说玩这个游戏的战争会让你有高血压,敌人的将军比你差,领土比你小,人口比你少,可每次打仗过后兵永远比你多,而且没经济压力,可以一直维持兵数 什么无脑设定1 found this helpful
玩了2居,第一局没有开启S/L保护,登基20年,理政达到174,才艺124,除了新手剧情外获得3位名臣,2位名将,3位名妃;第二局开启S/L保护玩了9年,理政142,才艺100,出了一位名将,没有名妃,这对我这样喜欢收集的玩家来说实在郁闷... 另外每2-3年一次的患病频率可以理解,但每次就算是微症,轻症的持续时间也长达3-4季实在让人无语。我经常都是秋考揭榜时还在被春季就出现的病症影响理政数值... 银两经常不够用,稍微开始有点正收入了就出现瘟疫,干旱什么的,这还是在我把天灾概率调最低后。赈灾祈福太花银两了。还有民心很难提高到70以上,匪患就算是高安定也时常发生,因为自由文化多了,其中又牵扯到名族意识,因为我境内常年没有发生战事,这个设定需要斟酌... 总之这个游戏框架还是可以,就是不尽人意的地方太多...1 found this helpful
The Emperor and State, developed by 涂途 and published by Hawthorn Games, is a grand strategy simulation that shifts the focus of empire-building away from conquest alone and toward the intricate, often exhausting reality of governance. Instead of presenting rulership as a straightforward path of expansion and military dominance, it places the player inside the machinery of a feudal state, where decisions ripple across bureaucracy, economy, and court politics in ways that are not always predictable. It’s a game that prioritizes systems and interdependence, asking the player not just to lead, but to manage, negotiate, and endure. The core experience revolves around assuming the role of a monarch tasked with maintaining stability across a complex and often fragile empire. Every aspect of rule falls under your control: appointing officials, issuing policies, balancing finances, managing military forces, and responding to crises. What makes the game distinctive is how interconnected these responsibilities are. Economic decisions influence public sentiment, which in turn affects political stability, which can impact military readiness. The systems are layered in such a way that there is …
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