Gnomes

Gnomes

DYSTOPIAN · April 4, 2025 · Tower Defense, Turn-Based, Procedural Generation, Roguelike, Dwarves

Buy Gnomes from Steam at $9.99 — the cheapest of 1 store we compare.

PC
Overwhelmingly Positive95% · 1,82913playing now
Best price
$9.99
lowest tracked $3.99
Steam Buy at Steam

Prices last checked

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Where to buy Gnomes — official stores

Steam
Steam
Standard Edition · Steam
$9.99
Buy

Gnomes price by region

Gnomes costs £8.50 in the United Kingdom, $9.99 in the United States, €9.99 in Europe (EUR), $9.99 in Georgia (USD), CA$12.99 in Canada, A$14.99 in Australia, NZ$14.99 in New Zealand, R$19.99 in Brazil and zł31.99 in Poland right now.

Cheapest Gnomes offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £8.50 £8.50 — 1
United Statesyour region $9.99 $9.99 — 1
Europe (EUR) €9.99 €9.99 — 1
Georgia (USD) $9.99 $9.99 — 1
Canada CA$12.99 CA$12.99 — 1
Australia A$14.99 A$14.99 — 1
New Zealand NZ$14.99 NZ$14.99 — 1
Brazil R$19.99 R$19.99 — 1
Poland zł31.99 zł31.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Gnomes

✦ AI summary

Gnomes is a turn-based tower defense roguelike where you position gnomes and cultivate crops to defend your garden against procedurally generated goblin waves each night. Every run is unique thanks to random upgrades, relics, and biomes that combine into countless strategic possibilities, with multiple guilds and an endless mode to test your defenses against ever-stronger enemies.

Gnomes: Turn Based, Tower Defense, Roguelike

Defend Your Garden From the Goblin Horde

Use your gnomes to defend your crops from the goblins on a map that expands every day. On your turn, position your gnomes, prepare your defenses and grow your economy. Test your strategy against endless, procedurally generated encounters and survive long enough to face the goblin king.Every run in Gnomes is created one of a kind and using a carefully crafted combination of bespoke content and procedurally generated elements. Purchase randomly dealt upgrades and create strategic combinations to unlock your build’s potential. As you progress you gain access to more maps and guilds, each with unique gameplay and challenges.

Features:

  • Turn Based Tower Defense
On your turn, you can move your gnomes as often as you like. Use different combinations of relics and plant abilities to help them survive the night.
  • Relics, Crops and Upgrades
Each plant, relic, tool and building creates a different possible synergies. Manipulate your environment an and exploit the resources the map provides you. Grow your economy quickly, but don’t forget to defend it.
  • Diverse Procedurally-Generated Biomes
Distinct biomes with procedurally generated environment, map specific enemies, different hazards and resources. Every run is different.
  • Guilds with Unique Starts
Each guild stars a different type of gnome accompanied by their own starting economy and a game changing relic. Every guild has different strengths and weaknesses. Some will struggle where others thrive.
  • Endless Mode
Test your strategy against randomized waves of enemies that become exponentially more difficult every night. After you defeat the goblin king for the first time, you're given the option to continue your run until the goblins overwhelm you. How many nights can you survive?

Gnomes — game info

Platforms
Windows
Steam Deck
Playable
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Players praise this tower defense game as an exceptional and refined take on the genre, with many calling it a near-perfect experience that delivers strong nostalgic appeal. The general consensus highlights it as an excellent, polished tower defense title that offers substantial gameplay depth and extended replayability, though the reviews provided don't detail specific mechanics or any notable criticisms.

Recommended Sep 10, 2026
After watching my boy Regie I was convinced I need to play this and I did not regret it. Game is fantastic. I cant really agree with any of the complaints i've read in the review section as normal rounds throughout the campaign only really go to 16 days and are quickly played through. Thus it never becomes bothersome to moves your gnomes as needed. Overall, I think the balance isnt quite perfect and one flaw is that you cannot see preemtively what enemy types are on each map. That could be improved. Beside that though, an absolutely fantastic indie game, big GJ Developer! You earned that Reggie Promo. Now please, make a few more maps cause I want to play this game even more! And I guess one more thing I find missing is that there is very few things that are "gnome selection" specific items that you cannot just roll on others. While anyone can be anything is cool, I love some unique effects like how the Monk class has an item turning barrels to houses.
1 found this helpful
Recommended Sep 11, 2026
this....
Recommended Sep 9, 2026
it's just like the old days of TD in WC3
Recommended Sep 9, 2026
Can be difficult to get going in certain builds but incredibly fun when you figure out how each map and starting set work together. Sewer + moving stone upgrade is easy mode and perfect for long term slaughter :))
Recommended Sep 7, 2026
RNG pleasure
Not recommended Sep 6, 2026
Monster spawn points change every turn, so you have to reposition your "turrets" each time. The key is to create corridors and channel the monsters along specific paths, but it takes time and there are obstacles. Plus, it’s pointless when there are groups of flying monsters (which ignore obstacles and fly in a straight line) coming from all directions. My problem is that you spend too much time optimising your defences EVERY turn, yet the enemies’ turn ends in 5 seconds when they’ve passed through, and victory or defeat is determined straight away. It’s like spending ages and a lot of patience baking a cake to perfection, only for someone else to eat it in one go… For all that time invested, I want to see my defences in action. I’d like less but longer waves, I'd like the waves to last at least as long as it took to plan the strategy. In short, it’s not a bad game, but I just can’t enjoy it. It lacks that satisfying aspect of Tower Defence where you see the enemy crashing into your defences. It’s as if an army management game with dozens of troops had been reduced to a game of chess: there’s still plenty of strategy, but none of that feeling that makes the original game so satisfy…

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