

Vengeful Guardian: Moonrider
JoyMasher · January 12, 2023 · Retro, Hack and Slash, Platformer, Pixel Graphics, Action
Buy Vengeful Guardian: Moonrider from Eneba at $2.61 — the cheapest of 5 stores we compare.
Where to buy Vengeful Guardian: Moonrider — official stores
Cheapest Vengeful Guardian: Moonrider keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Vengeful Guardian: Moonrider price by region
Vengeful Guardian: Moonrider costs £1.89 in the United Kingdom, €2.15 in Europe (EUR), $2.61 in the United States, $2.61 in Georgia (USD), CA$7.69 in Canada, A$8.73 in Australia, NZ$8.74 in New Zealand, zł11.89 in Poland and R$18.37 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.89 −65% | £4.89 | £1.89 | 3 | |
| €2.15 −65% | €5.94 | €2.15 | 6 | |
| $2.61 −65% | $5.94 | $2.61 | 5 | |
| $2.61 −62% | $6.79 | $2.61 | 5 | |
| CA$7.69 −65% | CA$7.69 | — | 2 | |
| A$8.73 −65% | A$8.73 | — | 2 | |
| NZ$8.74 −65% | NZ$8.74 | — | 2 | |
| zł11.89 −60% | zł27.29 | zł11.89 | 3 | |
| R$18.37 −65% | R$18.37 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Vengeful Guardian: Moonrider
REVENGE OF THE MOONRIDER

In the oppressed world of Vengeful Guardian: Moonrider, humanity finds an unlikely hero. After building an army of super soldiers as weapons of war, the authoritarians unwittingly seal their own fates by bringing online the ninja warrior known as Moonrider. Conceived as a tool to preserve the totalitarian state, the Moonrider instead rejects its intended purpose and wages a relentless battle for vengeance against its creators and fellow super soldiers.
GEAR UP AND PREPARE TO BATTLE YOUR CREATORS
The design of Vengeful Guardian: Moonrider puts the best classic action-game elements in the laser-precise sights of its starring ninja, ensuring snappy, responsive combat that’s supremely challenging.
Powerful modifier chips are hidden and guarded throughout the adventure, allowing you to customize the Moonrider’s fighting style while gaining killer advantages and abilities.
BEAUTIFUL PIXEL GRAPHICS COMPLEMENTED BY AN INCREDIBLE SOUNDTRACK
The gorgeously desolated world of Vengeful Guardian: Moonrider flawlessly channels the halcyon days of the 16-bit era through intricate pixel art, inspiring a striking gauntlet across eight deadly stages. From start to finish, you’ll enjoy seamless platforming action for a tight, focused experience that never lets its blade get dull.
Complementing these beautiful pixel graphics is an incredible soundtrack with a timeless, nostalgic vibe. The result is the quintessential retro experience.

FEATURES
● Created by Joymasher, the studio behind the amazing retro games Oniken, Odallus, and Blazing Chrome
● Authentic retro-game feeling
● Discover special modifier chips throughout your adventure and use them to customize the Moonrider’s fighting style with killer abilities
● Incredible soundtrack
● Eight deadly stages to overcome
Vengeful Guardian: Moonrider — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It bills itself as a 16-bit style game, and in fact it plays pretty much like a forgotten Genesis or SNES action platformer - and not really an A-list one. It feels something like a lost cousin to Shinobi III, with a similar feel but worse controls. If that doesn't sound like a glowing review to you, then this game probably isn't for you, but if it sounds ok, you'll probably enjoy the game. That simple.3 found this helpful
Very disappointing, honestly. Blazing Chrome remains Joymasher's only good game. The controls are fine, graphics are generally pretty good even if at times it seems the entire game is made out of grey and purple, but the stage design makes the game an absolute chore to play. Every stage I have played is extremely simple and linear, rarely presenting more than one or two things to deal with, and seems concerned primarily with slowing you down using annoying, boring roadblocks rather than offering any kind of challenge or interesting gameplay. I have played about half of the stages so far, and almost every stage I played has multiple repetitions of some version of "destroy this wall to progress that takes too many hits, but you have to keep stopping to avoid a predictable and unthreatening hazard". None of the stages I played took advantage of any of the player character's abilities in anything approaching an interesting way, and I think the whole Mega Man style structure of the game is to blame for this. It adds nothing. None of the stages or bosses felt like they would have been easier with a specific item or power, so what is the point? The game paints itself into a corner wher…2 found this helpful
♥♥♥♥♥♥♥ game. most of its good or whatever i think its neat with some cool ideas and nice old aesthetics and pushing the buttons generally feels good. and i think not knocking you back to the beginning of the level is great with decent checkpoints thru the levels. BUT absolutely sucks when you get to a level thats just a pain to play &&& doesnt do anything interesting. over and over swing once move out of the way because theres a ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ shooting ♥♥♥♥ at you but they decided that putting a wall there for you to bash your skull against was a fun idea. THRICE IN THE FIRST HALF. maybe because they realized so much can be trivialized by the speed and tools they ♥♥♥♥♥♥♥ give you. and then second half yeah just put a bunch more annoying ass barriers to break for you to waste time on because thats good design. not interesting platforming just ♥♥♥♥♥♥ hurdles. boring ♥♥♥♥ amplified by the platforming feeling kind of off or stilted game at its best when youre flying through and doing sick moves interspersed with cool killing blows. absolutely miserable when it thinks it isnt and it slows you down. twas not the only time it happened but the most noticeable as it was the. entire. …1 found this helpful
I'm one third into the game and I like the visuals and action. I really am bad at these kinds of games. Everyone says this game's easy compared to old school 8 and 16-bit era staples. IDK, for me Moonrider is quite challenging. But not as tough as Cyber Shadow, which I found nightmarishingly hard.
I SUCK AT THIS GAME. BUT IT IS AMAZINGLY FUN. HIGHLY RECOMMEND
its good if you like 16 bit era games
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