

A Lonely Cabin Trip
Korvinrular · 2022 · Horror, Psychological Horror, Atmospheric, Adventure, Dark
PC
Mostly Positive72% · 74 📉 Recent reviews down 59%
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Screenshots
About A Lonely Cabin Trip
A Lonely Cabin Trip is a first-person psychological horror game in the walking simulator genre. The average time to complete the game is 25 minutes.
Story:
You are playing as a hardworking individual that has finally got to take some time of work and social media, to go on a cabin trip to a island all alone. Something about this island feels familiar... but that doesn't make sense because you are certain that you have never been here before. Several strange encounters started happening and you had a mystery to solve, will you solve it, or run away?
Features:
Immersive Graphics: High quality graphics making the game more terrifying and atmospheric to explore.
Psychological events: Some can be avoided and some can not, but can you figure out why all of this is happening to you?
Inventory system: By the help of collecting items you progress the game and potentially unlock a different ending.
Multiple endings: Your choices matter, depending on how you play the game you will get one of the 3 possible endings.
Dialogue system: All dialogues have 2 different paths you can go down.
Warning: game contains jumpscares.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Don't forget you have a flashlight like I did or this short game will be about 3 times longer. Not bad for a solo dev! This should be real quick, like under 30 min. I just left mine running while working.12 found this helpful
A Lonely Cabin Trip, developed and published by Korvinrular, is a compact first-person psychological horror experience that centers on isolation, subtle storytelling, and the gradual erosion of comfort in a seemingly peaceful setting. The premise is intentionally simple: a weary protagonist retreats to a remote island cabin for rest, hoping to escape the pressures of everyday life. What begins as a quiet getaway slowly shifts into something far more unsettling, as small disturbances begin to accumulate and the sense of solitude transforms into something oppressive. The gameplay follows a minimalist exploration-driven structure, placing emphasis on movement through the environment and interaction with objects. Players navigate the cabin and its surroundings, collecting items, examining details, and triggering events that push the story forward. An inventory system supports progression, requiring players to use gathered objects to unlock new areas or advance the narrative. There are also occasional dialogue choices that influence certain outcomes, adding a light layer of interactivity that can lead to different endings. While these systems are simple, they are cohesive enough to mai…1 found this helpful
While this dev's other games Stalked are short but very good, this was just 80% walking around and getting stuck on trees, very torturous and boring. It's more fun blowing fots. At least it makes you laugh.
I guess it was a good attempt? I couldn't adjust resolution so I couldn't see the current objective. I got wood (hahah) but there were no matches. The grammar needs a LOT of work.
뭐야 이게? 무섭지도 않고 스릴이 있는것도 아니고 재미도 없고
Has some good horror elements, and story is decent, but damn it needs a lot of improvements. Quite frustrating to play in parts. Still recommend as long as you know what you're getting into.
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