

Abermore
Four Circle Interactive · 2022 · Stealth, Heist, Immersive Sim, First-Person, Action-Adventure
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About Abermore

Explore Abermore
Explore the neo-Edwardian city of Abermore to encounter the weird and wonderful characters that inhabit the city. If you can pull off their challenging demands they may help you towards your ultimate goal. Each ragtag crew you assemble can help make the final heist that little bit easier in a unique way.

Undertake countless unique heists
In the 18 day run-up to the grand heist every day will be different. There are countless characters with quests, people to help and unique robberies to be carried out. Every mission level is procedurally generated so you will always have to be on your guard and hope Lady Luck is on your side.

Lady Luck is on your side
“The Unhanged Man” has the ability to use supernatural powers that can be acquired from tarot cards which are a blessing from Lady Luck. There are 14 unique abilities that can help guide your way, muffle your footsteps and protect you should you need it.

Barter and Acquire New Gear
Use the 18 days you have to prepare to acquire better equipment. You can barter with fences in the Black Market to sell your stolen goods and buy new weapons and get creative with some of the more ‘unconventional' tools of the trade

Expect the unexpected
While you must plan your heists carefully, sometimes you have to improvise. Utilise all that Abermore has to offer in innovative ways to stay hidden and achieve your goals, whether that is a banana, rubber duck or a time bomb…
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Abermore has intriguing core ideas around stealth, heists, and character interaction, with players praising the quirky NPCs and occasional moments of enjoyable gameplay. However, the game is severely hampered by pervasive technical issues including softlocks, game-breaking bugs, clipping through geometry, performance stuttering, and crashes that make it largely unplayable, combined with repetitive missions that lack meaningful challenge or stealth mechanics despite being marketed as an immersive sim.
Abermore arrives with an enticing premise: a fantasy-tinged stealth RPG centered on preparing for the greatest heist of your criminal career. Developed by Four Circle Interactive and published by Sold Out, the game casts you as the mysterious Unhanged Man, a legendary thief whose reputation precedes him as he returns to the underworld for one last grand score. Over the course of 18 in-game days, you infiltrate lavish estates, pawn stolen treasures, negotiate with shady figures, and acquire occult abilities through tarot-like cards—all to assemble the resources needed for a climactic vault break-in. On paper, Abermore promises an immersive, emergent stealth experience infused with eccentric characters and supernatural flair, something reminiscent of Thief’s brooding atmosphere with a dose of roguelite unpredictability. The early hours reveal a compelling foundation. Abermore’s world—a neo-Edwardian city brimming with class tension, corruption, and whispered legends—possesses a strong sense of tone. You wander through dim alleyways, linger in the black market stalls, recruit accomplices with questionable motives, and prepare for nightly robberies in mansions that shift their layout …1 found this helpful
There's some solid ideas here but it's just so under cooked it's disappointing. The game play when it works is fun. The problem is that it almost never works. I've done multiple missions and despite the game saying they were medium, easy, and one hard. They all were the exact same. No matter the difficulty There was never a challenge. Literally it was go here, kill one enemy, leave. Or steal valuables with no enemies around. Everything about this game is that same level of under cooked. For a stealth immersive sim this has no reason to be stealthy and has no immersive sim elements at all. The worst part is the bugs, glitches, and crashes. Falling through the world, massive fps drops, glitching through walls and no way back, mouse freezing in place, etc. It's a shame since the ideas here are good. TLDR: Good ideas made pointless by an under cooked system. Avoid.1 found this helpful
EDIT - I do have one positive thing to say The NPCS were quirky and fun to talk to, that is the *only* fun I had 2 Things 1 only I rarely do 1 Ive never done This game....WTF is this trash?! Buggy as hell from thee beginning. Glitching through walls in the FIRST crawlspace. Had to restart the TUTORIAL. It runs....not terrible...but choppy in a very unique way. Like constant *almost* imperceptible micro stutter on a 5070ti(laptop) -- bang up jon on that one guys, guess everyone running older hardware is ♥♥♥♥♥♥. Knocking npos out, half of the time just results in them immediately turning around and having this weird nonstop patty cakes game with you, back and fourth until you let them run a bit - them you can chase them down and try again, and if youre lucky, you wont just take their clothes off???!?!?!?! instead of strangling them so they stand there nearly naked. <-- WTF IS THAT Music is horrible Sound effects are barely there No one playtested this hot garbage and then they abandoned it. Ok so on to the two things I have a special folder called "too ♥♥♥♥♥♥" where I just give up on games and file them there because they just arent worth a minute longer. Id probably play a ♥…1 found this helpful
The idea is sound of the game(roguelike + Imsim, HELL YEAH!!), but the constant softlocks kill any progression. The game is quite janky, but the moments the I do say is worth(freaking Ned Flanders or the amount of silly janky moments), on a deep sale for a "so bad it's good" type of game with some friends. That is, if you can survive the night of all the softlocks ;).
the game does not explain thing clearly also too much talking need a skip buttion. anothr thing this game so buggy that it is unplayable and i mean so many bugs every time i try to star a new mission somthing happens that it will break the game .
Steam should unlist it. It's unfinished, untested, not worth a dime. If you can get through the 'tutorial' (because it's unfinished, they didn't support correct all possible regions and it causes softlocks), you'll clip through the floor, or the wall, or maybe even the ceiling if you end up flying through the room. Don't lose your money over this, even the devs abandoned it (they really did and were off to another project a few weeks after it came out!)
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