

Aegis (2016)
Innuendo Squad Studios · October 6, 2016 · Action, Indie, Mechs, Open World, Post-apocalyptic
Buy the Aegis key for Steam from Gameseal at $0.48 — the cheapest of 7 stores we compare.
Where to buy Aegis — official stores
Cheapest Aegis keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Aegis price by region
Aegis costs €0.43 in Europe (EUR), $0.48 in the United States, $0.48 in Georgia (USD), £0.52 in the United Kingdom, CA$3.29 in Canada, zł3.35 in Poland, NZ$3.59 in New Zealand, A$4.28 in Australia and R$6.29 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €0.43 −86% | €2.99 | €0.43 | 6 | |
| $0.48 −84% | $2.99 | $0.48 | 7 | |
| $0.48 −76% | $1.99 | $0.48 | 7 | |
| £0.52 −74% | £1.99 | £0.52 | 5 | |
| CA$3.29 | CA$3.29 | — | 2 | |
| zł3.35 −70% | zł10.99 | zł3.35 | 3 | |
| NZ$3.59 | NZ$3.59 | — | 2 | |
| A$4.28 | A$4.28 | — | 1 | |
| R$6.29 | R$6.29 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Aegis
The bombs have fallen, and the world has long since been covered in frost by a nuclear winter. It's up to you to build the machine that will return the earth to normal.
Aegis — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Aegis is a top-down mech simulator that players find hampered by significant technical and design issues. The common complaints center on poorly implemented controls that are physically awkward to use, an inventory bug that breaks the core resource-gathering loop, unfair enemy encounters where foes can attack from beyond the player's visible range, and overall boring gameplay despite a welcome attempt at background story and world-building. Most players recommend exploring other alternatives in the genre rather than purchasing this game.
Aegis falls short in delivering an engaging and satisfying mech customization experience. Its lacklustre combat, unrefined controls, and overwhelming enemy encounters detract from what should have been a thrilling adventure. While the game's premise initially captivated my attention, it ultimately fails to fulfil its potential, resulting in a rather lacklustre gaming experience. Recommendation: Given the limited depth, lack of reward, and unrefined mechanics, Aegis may not be suitable for players seeking a fulfilling top-down mech game. For those who prioritize robust gameplay and immersive combat within the genre, it is recommended to explore other alternatives.14 found this helpful
1 found this helpful
If you're looking for a review on this game you've come to the wrong place, but if your're looking for an outstanding pie recipe you've come to the right place. Ingredients: 1. 6 tablespoons unsalted butter 2. 1/2 cup white sugar 3. 1/2 cup brown sugar 4. 1/4 cup water 5. 1/4 teaspoon cinnamon 6. 1 pinch salt 7. 5 apples - peeled, cored and sliced 8. 1 pastry for double-crust pie Directions: 1. Preheat oven to 425 degrees F (220 degrees C). 2. Combine butter, white sugar, brown sugar, water, cinnamon, and salt in a saucepan over medium heat. Bring to a boil, remove from heat and set aside. 3. Roll out half the pastry to fit a 9-inch pie plate. Place bottom crust in pie plate; pour in apple slices. 4. Roll out top crust into a 10-inch circle. Cut into 8 (1-inch) wide strips with a sharp paring knife or pastry wheel. Weave the pastry strips, one at a time, into a lattice pattern. Fold the ends of the lattice strips under the edge of the bottom crust and crimp to seal. 5. Pour butter-sugar mixture over top of pie, coating the lattice, and allowing any remaining sauce to drizzle through the crust. 6. Bake in the preheated oven for 15 minutes. Reduce heat to 350 degrees F (175 degrees…1 found this helpful
Aegis is a top down "Battletech" ripoff mech simulator game. Upgrade your mech and do missions to increase your bases assets and so on. The developers added a bit of background story, which is a welcome element of depth in a sea of shallow games from indie developers glutting the Steam store. Really not a terrible concept (although, top down 2-D kind of died in the 1990s when PCs became capable of better, it's a shame some developers didn't catch up with the 3D revolution). The real problem is the control scheme is physically painful to use. The view follows the mouse pointer... really loosely and unintuitively, all the while you also need to have hands on the keyboard controlling the mech. And that's where things really fall apart. It's kind of a ripoff of the Mechwarrior controls, but they managed to make it even less intuitive. I played a mission anyway, and immediately the only gun on my mech was shot off, so basically they didn't bother making game balance work properly either. Mechwarrior Online is free to play and it's a million times better than this. Just play that if you like battlemechs.1 found this helpful
There's a real inventory bug reported at release where the game shows items in your possession, but the settlement dock interface reads it as empty — making the core resource-gathering loop feel broken, since there's no way to actually use what you scavenged. On top of that, enemies with heavier weapons can spot and land pinpoint hits on you from beyond your own visible zoom range, with no way to zoom out further to see them coming, which makes early encounters feel unfair rather than tactically challenging. Combined with a save system that isn't clearly signposted to new players, the difficulty ends up feeling more like a lack of information than a fair challenge. Fixing the inventory sync bug, giving players more visual range (or matching enemy detection range to what the player can actually see), and clarifying the save mechanic up front would make the punishing difficulty feel earned rather than arbitrary.
It's controls are bad, and it's very boring.
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